gui.c 18 KB

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  1. #include "gui/canvas.h"
  2. #include "gui_i.h"
  3. #include <assets_icons.h>
  4. #define TAG "GuiSrv"
  5. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  6. // Iterating backward
  7. ViewPortArray_it_t it;
  8. ViewPortArray_it_last(it, array);
  9. while(!ViewPortArray_end_p(it)) {
  10. ViewPort* view_port = *ViewPortArray_ref(it);
  11. if(view_port_is_enabled(view_port)) {
  12. return view_port;
  13. }
  14. ViewPortArray_previous(it);
  15. }
  16. return NULL;
  17. }
  18. void gui_update(Gui* gui) {
  19. furi_assert(gui);
  20. if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
  21. }
  22. void gui_input_events_callback(const void* value, void* ctx) {
  23. furi_assert(value);
  24. furi_assert(ctx);
  25. Gui* gui = ctx;
  26. furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
  27. furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
  28. }
  29. // Only Fullscreen supports vertical display for now
  30. static bool gui_redraw_fs(Gui* gui) {
  31. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  32. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  33. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  34. if(view_port) {
  35. view_port_draw(view_port, gui->canvas);
  36. return true;
  37. } else {
  38. return false;
  39. }
  40. }
  41. static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
  42. ViewPortArray_it_t it;
  43. uint8_t left_used = 0;
  44. uint8_t right_used = 0;
  45. uint8_t width;
  46. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  47. canvas_frame_set(
  48. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  49. /* for support black theme - paint white area and
  50. * draw icon with transparent white color
  51. */
  52. canvas_set_color(gui->canvas, ColorWhite);
  53. canvas_draw_box(gui->canvas, 1, 1, 9, 7);
  54. canvas_draw_box(gui->canvas, 7, 3, 58, 6);
  55. canvas_draw_box(gui->canvas, 61, 1, 32, 7);
  56. canvas_draw_box(gui->canvas, 89, 3, 38, 6);
  57. canvas_set_color(gui->canvas, ColorBlack);
  58. canvas_set_bitmap_mode(gui->canvas, 1);
  59. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  60. canvas_set_bitmap_mode(gui->canvas, 0);
  61. // Right side
  62. uint8_t x = GUI_DISPLAY_WIDTH - 1;
  63. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  64. while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
  65. ViewPort* view_port = *ViewPortArray_ref(it);
  66. if(view_port_is_enabled(view_port)) {
  67. width = view_port_get_width(view_port);
  68. if(!width) width = 8;
  69. // Recalculate next position
  70. right_used += (width + 2);
  71. x -= (width + 2);
  72. // Prepare work area background
  73. canvas_frame_set(
  74. gui->canvas,
  75. x - 1,
  76. GUI_STATUS_BAR_Y + 1,
  77. width + 2,
  78. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  79. canvas_set_color(gui->canvas, ColorWhite);
  80. canvas_draw_box(
  81. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  82. canvas_set_color(gui->canvas, ColorBlack);
  83. // ViewPort draw
  84. canvas_frame_set(
  85. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  86. view_port_draw(view_port, gui->canvas);
  87. }
  88. ViewPortArray_next(it);
  89. }
  90. // Draw frame around icons on the right
  91. if(right_used) {
  92. canvas_frame_set(
  93. gui->canvas,
  94. GUI_DISPLAY_WIDTH - 3 - right_used,
  95. GUI_STATUS_BAR_Y,
  96. right_used + 3,
  97. GUI_STATUS_BAR_HEIGHT);
  98. canvas_set_color(gui->canvas, ColorBlack);
  99. canvas_draw_rframe(
  100. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  101. canvas_draw_line(
  102. gui->canvas,
  103. canvas_width(gui->canvas) - 2,
  104. 1,
  105. canvas_width(gui->canvas) - 2,
  106. canvas_height(gui->canvas) - 2);
  107. canvas_draw_line(
  108. gui->canvas,
  109. 1,
  110. canvas_height(gui->canvas) - 2,
  111. canvas_width(gui->canvas) - 2,
  112. canvas_height(gui->canvas) - 2);
  113. }
  114. // Left side
  115. x = 2;
  116. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  117. while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
  118. ViewPort* view_port = *ViewPortArray_ref(it);
  119. if(view_port_is_enabled(view_port)) {
  120. width = view_port_get_width(view_port);
  121. if(!width) width = 8;
  122. // Prepare work area background
  123. canvas_frame_set(
  124. gui->canvas,
  125. x - 1,
  126. GUI_STATUS_BAR_Y + 1,
  127. width + 2,
  128. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  129. canvas_set_color(gui->canvas, ColorWhite);
  130. canvas_draw_box(
  131. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  132. canvas_set_color(gui->canvas, ColorBlack);
  133. // ViewPort draw
  134. canvas_frame_set(
  135. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  136. view_port_draw(view_port, gui->canvas);
  137. // Recalculate next position
  138. left_used += (width + 2);
  139. x += (width + 2);
  140. }
  141. ViewPortArray_next(it);
  142. }
  143. // Extra notification
  144. if(need_attention) {
  145. width = icon_get_width(&I_Hidden_window_9x8);
  146. // Prepare work area background
  147. canvas_frame_set(
  148. gui->canvas,
  149. x - 1,
  150. GUI_STATUS_BAR_Y + 1,
  151. width + 2,
  152. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  153. canvas_set_color(gui->canvas, ColorWhite);
  154. canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  155. canvas_set_color(gui->canvas, ColorBlack);
  156. // Draw Icon
  157. canvas_frame_set(
  158. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  159. canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8);
  160. // Recalculate next position
  161. left_used += (width + 2);
  162. x += (width + 2);
  163. }
  164. // Draw frame around icons on the left
  165. if(left_used) {
  166. canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
  167. canvas_draw_rframe(
  168. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  169. canvas_draw_line(
  170. gui->canvas,
  171. canvas_width(gui->canvas) - 2,
  172. 1,
  173. canvas_width(gui->canvas) - 2,
  174. canvas_height(gui->canvas) - 2);
  175. canvas_draw_line(
  176. gui->canvas,
  177. 1,
  178. canvas_height(gui->canvas) - 2,
  179. canvas_width(gui->canvas) - 2,
  180. canvas_height(gui->canvas) - 2);
  181. }
  182. }
  183. static bool gui_redraw_window(Gui* gui) {
  184. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  185. canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
  186. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  187. if(view_port) {
  188. view_port_draw(view_port, gui->canvas);
  189. return true;
  190. }
  191. return false;
  192. }
  193. static bool gui_redraw_desktop(Gui* gui) {
  194. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  195. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  196. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  197. if(view_port) {
  198. view_port_draw(view_port, gui->canvas);
  199. return true;
  200. }
  201. return false;
  202. }
  203. static void gui_redraw(Gui* gui) {
  204. furi_assert(gui);
  205. gui_lock(gui);
  206. do {
  207. if(gui->direct_draw) break;
  208. canvas_reset(gui->canvas);
  209. if(gui->lockdown) {
  210. gui_redraw_desktop(gui);
  211. bool need_attention =
  212. (gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
  213. gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
  214. gui_redraw_status_bar(gui, need_attention);
  215. } else {
  216. if(!gui_redraw_fs(gui)) {
  217. if(!gui_redraw_window(gui)) {
  218. gui_redraw_desktop(gui);
  219. }
  220. gui_redraw_status_bar(gui, false);
  221. }
  222. }
  223. canvas_commit(gui->canvas);
  224. for
  225. M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
  226. p->callback(
  227. canvas_get_buffer(gui->canvas),
  228. canvas_get_buffer_size(gui->canvas),
  229. p->context);
  230. }
  231. } while(false);
  232. gui_unlock(gui);
  233. }
  234. static void gui_input(Gui* gui, InputEvent* input_event) {
  235. furi_assert(gui);
  236. furi_assert(input_event);
  237. // Check input complementarity
  238. uint8_t key_bit = (1 << input_event->key);
  239. if(input_event->type == InputTypeRelease) {
  240. gui->ongoing_input &= ~key_bit;
  241. } else if(input_event->type == InputTypePress) {
  242. gui->ongoing_input |= key_bit;
  243. } else if(!(gui->ongoing_input & key_bit)) {
  244. FURI_LOG_D(
  245. TAG,
  246. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  247. input_get_key_name(input_event->key),
  248. input_get_type_name(input_event->type),
  249. (void*)input_event->sequence);
  250. return;
  251. }
  252. gui_lock(gui);
  253. do {
  254. if(gui->direct_draw && !gui->ongoing_input_view_port) {
  255. break;
  256. }
  257. ViewPort* view_port = NULL;
  258. if(gui->lockdown) {
  259. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  260. } else {
  261. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  262. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  263. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  264. }
  265. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  266. gui->ongoing_input_view_port = view_port;
  267. }
  268. if(view_port && view_port == gui->ongoing_input_view_port) {
  269. view_port_input(view_port, input_event);
  270. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  271. FURI_LOG_D(
  272. TAG,
  273. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  274. gui->ongoing_input_view_port,
  275. view_port,
  276. input_get_key_name(input_event->key),
  277. input_get_type_name(input_event->type),
  278. (void*)input_event->sequence);
  279. view_port_input(gui->ongoing_input_view_port, input_event);
  280. } else {
  281. FURI_LOG_D(
  282. TAG,
  283. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  284. gui->ongoing_input_view_port,
  285. view_port,
  286. input_get_key_name(input_event->key),
  287. input_get_type_name(input_event->type),
  288. (void*)input_event->sequence);
  289. }
  290. } while(false);
  291. gui_unlock(gui);
  292. }
  293. void gui_lock(Gui* gui) {
  294. furi_assert(gui);
  295. furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
  296. }
  297. void gui_unlock(Gui* gui) {
  298. furi_assert(gui);
  299. furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
  300. }
  301. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  302. furi_assert(gui);
  303. furi_assert(view_port);
  304. furi_check(layer < GuiLayerMAX);
  305. // Only fullscreen supports Vertical orientation for now
  306. furi_assert(
  307. (layer == GuiLayerFullscreen) ||
  308. ((view_port->orientation != ViewPortOrientationVertical) &&
  309. (view_port->orientation != ViewPortOrientationVerticalFlip)));
  310. gui_lock(gui);
  311. // Verify that view port is not yet added
  312. ViewPortArray_it_t it;
  313. for(size_t i = 0; i < GuiLayerMAX; i++) {
  314. ViewPortArray_it(it, gui->layers[i]);
  315. while(!ViewPortArray_end_p(it)) {
  316. furi_assert(*ViewPortArray_ref(it) != view_port);
  317. ViewPortArray_next(it);
  318. }
  319. }
  320. // Add view port and link with gui
  321. ViewPortArray_push_back(gui->layers[layer], view_port);
  322. view_port_gui_set(view_port, gui);
  323. gui_unlock(gui);
  324. // Request redraw
  325. gui_update(gui);
  326. }
  327. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  328. furi_assert(gui);
  329. furi_assert(view_port);
  330. gui_lock(gui);
  331. view_port_gui_set(view_port, NULL);
  332. ViewPortArray_it_t it;
  333. for(size_t i = 0; i < GuiLayerMAX; i++) {
  334. ViewPortArray_it(it, gui->layers[i]);
  335. while(!ViewPortArray_end_p(it)) {
  336. if(*ViewPortArray_ref(it) == view_port) {
  337. ViewPortArray_remove(gui->layers[i], it);
  338. } else {
  339. ViewPortArray_next(it);
  340. }
  341. }
  342. }
  343. if(gui->ongoing_input_view_port == view_port) {
  344. gui->ongoing_input_view_port = NULL;
  345. }
  346. gui_unlock(gui);
  347. // Request redraw
  348. gui_update(gui);
  349. }
  350. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  351. furi_assert(gui);
  352. furi_assert(view_port);
  353. gui_lock(gui);
  354. // Remove
  355. GuiLayer layer = GuiLayerMAX;
  356. ViewPortArray_it_t it;
  357. for(size_t i = 0; i < GuiLayerMAX; i++) {
  358. ViewPortArray_it(it, gui->layers[i]);
  359. while(!ViewPortArray_end_p(it)) {
  360. if(*ViewPortArray_ref(it) == view_port) {
  361. ViewPortArray_remove(gui->layers[i], it);
  362. furi_assert(layer == GuiLayerMAX);
  363. layer = i;
  364. } else {
  365. ViewPortArray_next(it);
  366. }
  367. }
  368. }
  369. furi_assert(layer != GuiLayerMAX);
  370. // Return to the top
  371. ViewPortArray_push_back(gui->layers[layer], view_port);
  372. gui_unlock(gui);
  373. // Request redraw
  374. gui_update(gui);
  375. }
  376. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  377. furi_assert(gui);
  378. furi_assert(view_port);
  379. gui_lock(gui);
  380. // Remove
  381. GuiLayer layer = GuiLayerMAX;
  382. ViewPortArray_it_t it;
  383. for(size_t i = 0; i < GuiLayerMAX; i++) {
  384. ViewPortArray_it(it, gui->layers[i]);
  385. while(!ViewPortArray_end_p(it)) {
  386. if(*ViewPortArray_ref(it) == view_port) {
  387. ViewPortArray_remove(gui->layers[i], it);
  388. furi_assert(layer == GuiLayerMAX);
  389. layer = i;
  390. } else {
  391. ViewPortArray_next(it);
  392. }
  393. }
  394. }
  395. furi_assert(layer != GuiLayerMAX);
  396. // Return to the top
  397. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  398. gui_unlock(gui);
  399. // Request redraw
  400. gui_update(gui);
  401. }
  402. void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  403. furi_assert(gui);
  404. const CanvasCallbackPair p = {callback, context};
  405. gui_lock(gui);
  406. furi_assert(!CanvasCallbackPairArray_count(gui->canvas_callback_pair, p));
  407. CanvasCallbackPairArray_push_back(gui->canvas_callback_pair, p);
  408. gui_unlock(gui);
  409. // Request redraw
  410. gui_update(gui);
  411. }
  412. void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  413. furi_assert(gui);
  414. const CanvasCallbackPair p = {callback, context};
  415. gui_lock(gui);
  416. furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 1);
  417. CanvasCallbackPairArray_remove_val(gui->canvas_callback_pair, p);
  418. gui_unlock(gui);
  419. }
  420. size_t gui_get_framebuffer_size(Gui* gui) {
  421. furi_assert(gui);
  422. return canvas_get_buffer_size(gui->canvas);
  423. }
  424. void gui_set_lockdown(Gui* gui, bool lockdown) {
  425. furi_assert(gui);
  426. gui_lock(gui);
  427. gui->lockdown = lockdown;
  428. gui_unlock(gui);
  429. // Request redraw
  430. gui_update(gui);
  431. }
  432. Canvas* gui_direct_draw_acquire(Gui* gui) {
  433. furi_assert(gui);
  434. gui_lock(gui);
  435. gui->direct_draw = true;
  436. gui_unlock(gui);
  437. canvas_reset(gui->canvas);
  438. canvas_commit(gui->canvas);
  439. return gui->canvas;
  440. }
  441. void gui_direct_draw_release(Gui* gui) {
  442. furi_assert(gui);
  443. canvas_reset(gui->canvas);
  444. canvas_commit(gui->canvas);
  445. gui_lock(gui);
  446. gui->direct_draw = false;
  447. gui_unlock(gui);
  448. gui_update(gui);
  449. }
  450. Gui* gui_alloc() {
  451. Gui* gui = malloc(sizeof(Gui));
  452. // Thread ID
  453. gui->thread_id = furi_thread_get_current_id();
  454. // Allocate mutex
  455. gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  456. furi_check(gui->mutex);
  457. // Layers
  458. for(size_t i = 0; i < GuiLayerMAX; i++) {
  459. ViewPortArray_init(gui->layers[i]);
  460. }
  461. // Drawing canvas
  462. gui->canvas = canvas_init();
  463. CanvasCallbackPairArray_init(gui->canvas_callback_pair);
  464. // Input
  465. gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  466. gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
  467. furi_check(gui->input_events);
  468. furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
  469. return gui;
  470. }
  471. int32_t gui_srv(void* p) {
  472. UNUSED(p);
  473. Gui* gui = gui_alloc();
  474. furi_record_create(RECORD_GUI, gui);
  475. while(1) {
  476. uint32_t flags =
  477. furi_thread_flags_wait(GUI_THREAD_FLAG_ALL, FuriFlagWaitAny, FuriWaitForever);
  478. // Process and dispatch input
  479. if(flags & GUI_THREAD_FLAG_INPUT) {
  480. // Process till queue become empty
  481. InputEvent input_event;
  482. while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
  483. gui_input(gui, &input_event);
  484. }
  485. }
  486. // Process and dispatch draw call
  487. if(flags & GUI_THREAD_FLAG_DRAW) {
  488. // Clear flags that arrived on input step
  489. furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
  490. gui_redraw(gui);
  491. }
  492. }
  493. return 0;
  494. }