hid_keyboard.c 17 KB

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  1. #include "hid_keyboard.h"
  2. #include <furi.h>
  3. #include <gui/elements.h>
  4. #include <gui/icon_i.h>
  5. #include "../hid.h"
  6. #include "hid_icons.h"
  7. #define TAG "HidKeyboard"
  8. struct HidKeyboard {
  9. View* view;
  10. Hid* hid;
  11. };
  12. typedef struct {
  13. bool shift;
  14. bool alt;
  15. bool ctrl;
  16. bool gui;
  17. uint8_t x;
  18. uint8_t y;
  19. uint8_t last_key_code;
  20. uint16_t modifier_code;
  21. bool ok_pressed;
  22. bool back_pressed;
  23. bool connected;
  24. char key_string[5];
  25. HidTransport transport;
  26. } HidKeyboardModel;
  27. typedef struct {
  28. uint8_t width;
  29. char* key;
  30. const Icon* icon;
  31. char* shift_key;
  32. uint8_t value;
  33. } HidKeyboardKey;
  34. typedef struct {
  35. int8_t x;
  36. int8_t y;
  37. } HidKeyboardPoint;
  38. // 4 BY 12
  39. #define MARGIN_TOP 0
  40. #define MARGIN_LEFT 4
  41. #define KEY_WIDTH 9
  42. #define KEY_HEIGHT 12
  43. #define KEY_PADDING 1
  44. #define ROW_COUNT 6
  45. #define COLUMN_COUNT 12
  46. // 0 width items are not drawn, but there value is used
  47. const HidKeyboardKey hid_keyboard_keyset[ROW_COUNT][COLUMN_COUNT] = {
  48. {
  49. {.width = 1, .icon = NULL, .key = "1", .shift_key = "!", .value = HID_KEYBOARD_1},
  50. {.width = 1, .icon = NULL, .key = "2", .shift_key = "@", .value = HID_KEYBOARD_2},
  51. {.width = 1, .icon = NULL, .key = "3", .shift_key = "#", .value = HID_KEYBOARD_3},
  52. {.width = 1, .icon = NULL, .key = "4", .shift_key = "$", .value = HID_KEYBOARD_4},
  53. {.width = 1, .icon = NULL, .key = "5", .shift_key = "%", .value = HID_KEYBOARD_5},
  54. {.width = 1, .icon = NULL, .key = "6", .shift_key = "^", .value = HID_KEYBOARD_6},
  55. {.width = 1, .icon = NULL, .key = "7", .shift_key = "&", .value = HID_KEYBOARD_7},
  56. {.width = 1, .icon = NULL, .key = "8", .shift_key = "*", .value = HID_KEYBOARD_8},
  57. {.width = 1, .icon = NULL, .key = "9", .shift_key = "(", .value = HID_KEYBOARD_9},
  58. {.width = 1, .icon = NULL, .key = "0", .shift_key = ")", .value = HID_KEYBOARD_0},
  59. {.width = 2, .icon = &I_Pin_arrow_left_9x7, .value = HID_KEYBOARD_DELETE},
  60. {.width = 0, .value = HID_KEYBOARD_DELETE},
  61. },
  62. {
  63. {.width = 1, .icon = NULL, .key = "q", .shift_key = "Q", .value = HID_KEYBOARD_Q},
  64. {.width = 1, .icon = NULL, .key = "w", .shift_key = "W", .value = HID_KEYBOARD_W},
  65. {.width = 1, .icon = NULL, .key = "e", .shift_key = "E", .value = HID_KEYBOARD_E},
  66. {.width = 1, .icon = NULL, .key = "r", .shift_key = "R", .value = HID_KEYBOARD_R},
  67. {.width = 1, .icon = NULL, .key = "t", .shift_key = "T", .value = HID_KEYBOARD_T},
  68. {.width = 1, .icon = NULL, .key = "y", .shift_key = "Y", .value = HID_KEYBOARD_Y},
  69. {.width = 1, .icon = NULL, .key = "u", .shift_key = "U", .value = HID_KEYBOARD_U},
  70. {.width = 1, .icon = NULL, .key = "i", .shift_key = "I", .value = HID_KEYBOARD_I},
  71. {.width = 1, .icon = NULL, .key = "o", .shift_key = "O", .value = HID_KEYBOARD_O},
  72. {.width = 1, .icon = NULL, .key = "p", .shift_key = "P", .value = HID_KEYBOARD_P},
  73. {.width = 1, .icon = NULL, .key = "[", .shift_key = "{", .value = HID_KEYBOARD_OPEN_BRACKET},
  74. {.width = 1,
  75. .icon = NULL,
  76. .key = "]",
  77. .shift_key = "}",
  78. .value = HID_KEYBOARD_CLOSE_BRACKET},
  79. },
  80. {
  81. {.width = 1, .icon = NULL, .key = "a", .shift_key = "A", .value = HID_KEYBOARD_A},
  82. {.width = 1, .icon = NULL, .key = "s", .shift_key = "S", .value = HID_KEYBOARD_S},
  83. {.width = 1, .icon = NULL, .key = "d", .shift_key = "D", .value = HID_KEYBOARD_D},
  84. {.width = 1, .icon = NULL, .key = "f", .shift_key = "F", .value = HID_KEYBOARD_F},
  85. {.width = 1, .icon = NULL, .key = "g", .shift_key = "G", .value = HID_KEYBOARD_G},
  86. {.width = 1, .icon = NULL, .key = "h", .shift_key = "H", .value = HID_KEYBOARD_H},
  87. {.width = 1, .icon = NULL, .key = "j", .shift_key = "J", .value = HID_KEYBOARD_J},
  88. {.width = 1, .icon = NULL, .key = "k", .shift_key = "K", .value = HID_KEYBOARD_K},
  89. {.width = 1, .icon = NULL, .key = "l", .shift_key = "L", .value = HID_KEYBOARD_L},
  90. {.width = 1, .icon = NULL, .key = ";", .shift_key = ":", .value = HID_KEYBOARD_SEMICOLON},
  91. {.width = 2, .icon = &I_Pin_arrow_right_9x7, .value = HID_KEYBOARD_RETURN},
  92. {.width = 0, .value = HID_KEYBOARD_RETURN},
  93. },
  94. {
  95. {.width = 1, .icon = NULL, .key = "z", .shift_key = "Z", .value = HID_KEYBOARD_Z},
  96. {.width = 1, .icon = NULL, .key = "x", .shift_key = "X", .value = HID_KEYBOARD_X},
  97. {.width = 1, .icon = NULL, .key = "c", .shift_key = "C", .value = HID_KEYBOARD_C},
  98. {.width = 1, .icon = NULL, .key = "v", .shift_key = "V", .value = HID_KEYBOARD_V},
  99. {.width = 1, .icon = NULL, .key = "b", .shift_key = "B", .value = HID_KEYBOARD_B},
  100. {.width = 1, .icon = NULL, .key = "n", .shift_key = "N", .value = HID_KEYBOARD_N},
  101. {.width = 1, .icon = NULL, .key = "m", .shift_key = "M", .value = HID_KEYBOARD_M},
  102. {.width = 1, .icon = NULL, .key = "/", .shift_key = "?", .value = HID_KEYBOARD_SLASH},
  103. {.width = 1, .icon = NULL, .key = "\\", .shift_key = "|", .value = HID_KEYBOARD_BACKSLASH},
  104. {.width = 1, .icon = NULL, .key = "`", .shift_key = "~", .value = HID_KEYBOARD_GRAVE_ACCENT},
  105. {.width = 1, .icon = &I_ButtonUp_7x4, .value = HID_KEYBOARD_UP_ARROW},
  106. {.width = 1, .icon = NULL, .key = "-", .shift_key = "_", .value = HID_KEYBOARD_MINUS},
  107. },
  108. {
  109. {.width = 1, .icon = &I_Pin_arrow_up_7x9, .value = HID_KEYBOARD_L_SHIFT},
  110. {.width = 1, .icon = NULL, .key = ",", .shift_key = "<", .value = HID_KEYBOARD_COMMA},
  111. {.width = 1, .icon = NULL, .key = ".", .shift_key = ">", .value = HID_KEYBOARD_DOT},
  112. {.width = 4, .icon = NULL, .key = " ", .value = HID_KEYBOARD_SPACEBAR},
  113. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  114. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  115. {.width = 0, .value = HID_KEYBOARD_SPACEBAR},
  116. {.width = 1, .icon = NULL, .key = "'", .shift_key = "\"", .value = HID_KEYBOARD_APOSTROPHE},
  117. {.width = 1, .icon = NULL, .key = "=", .shift_key = "+", .value = HID_KEYBOARD_EQUAL_SIGN},
  118. {.width = 1, .icon = &I_ButtonLeft_4x7, .value = HID_KEYBOARD_LEFT_ARROW},
  119. {.width = 1, .icon = &I_ButtonDown_7x4, .value = HID_KEYBOARD_DOWN_ARROW},
  120. {.width = 1, .icon = &I_ButtonRight_4x7, .value = HID_KEYBOARD_RIGHT_ARROW},
  121. },
  122. {
  123. {.width = 3, .icon = NULL, .key = "Ctrl", .value = HID_KEYBOARD_L_CTRL},
  124. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
  125. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_CTRL},
  126. {.width = 3, .icon = NULL, .key = "Alt", .value = HID_KEYBOARD_L_ALT},
  127. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
  128. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_ALT},
  129. {.width = 3, .icon = NULL, .key = "Cmd", .value = HID_KEYBOARD_L_GUI},
  130. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
  131. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_L_GUI},
  132. {.width = 3, .icon = NULL, .key = "Tab", .value = HID_KEYBOARD_TAB},
  133. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
  134. {.width = 0, .icon = NULL, .value = HID_KEYBOARD_TAB},
  135. },
  136. };
  137. static void hid_keyboard_to_upper(char* str) {
  138. while(*str) {
  139. *str = toupper((unsigned char)*str);
  140. str++;
  141. }
  142. }
  143. static void hid_keyboard_draw_key(
  144. Canvas* canvas,
  145. HidKeyboardModel* model,
  146. uint8_t x,
  147. uint8_t y,
  148. HidKeyboardKey key,
  149. bool selected) {
  150. if(!key.width) return;
  151. canvas_set_color(canvas, ColorBlack);
  152. uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1);
  153. if(selected) {
  154. // Draw a filled box
  155. elements_slightly_rounded_box(
  156. canvas,
  157. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
  158. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
  159. keyWidth,
  160. KEY_HEIGHT);
  161. canvas_set_color(canvas, ColorWhite);
  162. } else {
  163. // Draw a framed box
  164. elements_slightly_rounded_frame(
  165. canvas,
  166. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
  167. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
  168. keyWidth,
  169. KEY_HEIGHT);
  170. }
  171. if(key.icon != NULL) {
  172. // Draw the icon centered on the button
  173. canvas_draw_icon(
  174. canvas,
  175. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2,
  176. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2 - key.icon->height / 2,
  177. key.icon);
  178. } else {
  179. // If shift is toggled use the shift key when available
  180. strcpy(model->key_string, (model->shift && key.shift_key != 0) ? key.shift_key : key.key);
  181. // Upper case if ctrl or alt was toggled true
  182. if((model->ctrl && key.value == HID_KEYBOARD_L_CTRL) ||
  183. (model->alt && key.value == HID_KEYBOARD_L_ALT) ||
  184. (model->gui && key.value == HID_KEYBOARD_L_GUI)) {
  185. hid_keyboard_to_upper(model->key_string);
  186. }
  187. canvas_draw_str_aligned(
  188. canvas,
  189. MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1,
  190. MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + KEY_HEIGHT / 2,
  191. AlignCenter,
  192. AlignCenter,
  193. model->key_string);
  194. }
  195. }
  196. static void hid_keyboard_draw_callback(Canvas* canvas, void* context) {
  197. furi_assert(context);
  198. HidKeyboardModel* model = context;
  199. // Header
  200. if((!model->connected) && (model->transport == HidTransportBle)) {
  201. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  202. canvas_set_font(canvas, FontPrimary);
  203. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Keyboard");
  204. canvas_draw_icon(canvas, 68, 3, &I_Pin_back_arrow_10x8);
  205. canvas_set_font(canvas, FontSecondary);
  206. elements_multiline_text_aligned(canvas, 127, 4, AlignRight, AlignTop, "Hold to exit");
  207. elements_multiline_text_aligned(
  208. canvas, 4, 60, AlignLeft, AlignBottom, "Waiting for Connection...");
  209. return; // Dont render the keyboard if we are not yet connected
  210. }
  211. canvas_set_font(canvas, FontKeyboard);
  212. // Start shifting the all keys up if on the next row (Scrolling)
  213. uint8_t initY = model->y - 4 > 0 ? model->y - 4 : 0;
  214. for(uint8_t y = initY; y < ROW_COUNT; y++) {
  215. const HidKeyboardKey* keyboardKeyRow = hid_keyboard_keyset[y];
  216. uint8_t x = 0;
  217. for(uint8_t i = 0; i < COLUMN_COUNT; i++) {
  218. HidKeyboardKey key = keyboardKeyRow[i];
  219. // Select when the button is hovered
  220. // Select if the button is hovered within its width
  221. // Select if back is clicked and its the backspace key
  222. // Deselect when the button clicked or not hovered
  223. bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
  224. bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
  225. hid_keyboard_draw_key(
  226. canvas,
  227. model,
  228. x,
  229. y - initY,
  230. key,
  231. (!model->ok_pressed && keySelected) || backSelected);
  232. x += key.width;
  233. }
  234. }
  235. }
  236. static uint8_t hid_keyboard_get_selected_key(HidKeyboardModel* model) {
  237. HidKeyboardKey key = hid_keyboard_keyset[model->y][model->x];
  238. return key.value;
  239. }
  240. static void hid_keyboard_get_select_key(HidKeyboardModel* model, HidKeyboardPoint delta) {
  241. // Keep going until a valid spot is found, this allows for nulls and zero width keys in the map
  242. do {
  243. const int delta_sum = model->y + delta.y;
  244. model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT;
  245. } while(delta.y != 0 && hid_keyboard_keyset[model->y][model->x].value == 0);
  246. do {
  247. const int delta_sum = model->x + delta.x;
  248. model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT;
  249. } while(delta.x != 0 && hid_keyboard_keyset[model->y][model->x].width ==
  250. 0); // Skip zero width keys, pretend they are one key
  251. }
  252. static void hid_keyboard_process(HidKeyboard* hid_keyboard, InputEvent* event) {
  253. with_view_model(
  254. hid_keyboard->view,
  255. HidKeyboardModel * model,
  256. {
  257. if(event->key == InputKeyOk) {
  258. if(event->type == InputTypePress) {
  259. model->ok_pressed = true;
  260. } else if(event->type == InputTypeLong || event->type == InputTypeShort) {
  261. model->last_key_code = hid_keyboard_get_selected_key(model);
  262. // Toggle the modifier key when clicked, and click the key
  263. if(model->last_key_code == HID_KEYBOARD_L_SHIFT) {
  264. model->shift = !model->shift;
  265. if(model->shift)
  266. model->modifier_code |= KEY_MOD_LEFT_SHIFT;
  267. else
  268. model->modifier_code &= ~KEY_MOD_LEFT_SHIFT;
  269. } else if(model->last_key_code == HID_KEYBOARD_L_ALT) {
  270. model->alt = !model->alt;
  271. if(model->alt)
  272. model->modifier_code |= KEY_MOD_LEFT_ALT;
  273. else
  274. model->modifier_code &= ~KEY_MOD_LEFT_ALT;
  275. } else if(model->last_key_code == HID_KEYBOARD_L_CTRL) {
  276. model->ctrl = !model->ctrl;
  277. if(model->ctrl)
  278. model->modifier_code |= KEY_MOD_LEFT_CTRL;
  279. else
  280. model->modifier_code &= ~KEY_MOD_LEFT_CTRL;
  281. } else if(model->last_key_code == HID_KEYBOARD_L_GUI) {
  282. model->gui = !model->gui;
  283. if(model->gui)
  284. model->modifier_code |= KEY_MOD_LEFT_GUI;
  285. else
  286. model->modifier_code &= ~KEY_MOD_LEFT_GUI;
  287. }
  288. hid_hal_keyboard_press(
  289. hid_keyboard->hid, model->modifier_code | model->last_key_code);
  290. } else if(event->type == InputTypeRelease) {
  291. // Release happens after short and long presses
  292. hid_hal_keyboard_release(
  293. hid_keyboard->hid, model->modifier_code | model->last_key_code);
  294. model->ok_pressed = false;
  295. }
  296. } else if(event->key == InputKeyBack) {
  297. // If back is pressed for a short time, backspace
  298. if(event->type == InputTypePress) {
  299. model->back_pressed = true;
  300. } else if(event->type == InputTypeShort) {
  301. hid_hal_keyboard_press(hid_keyboard->hid, HID_KEYBOARD_DELETE);
  302. hid_hal_keyboard_release(hid_keyboard->hid, HID_KEYBOARD_DELETE);
  303. } else if(event->type == InputTypeRelease) {
  304. model->back_pressed = false;
  305. }
  306. } else if(event->type == InputTypePress || event->type == InputTypeRepeat) {
  307. // Cycle the selected keys
  308. if(event->key == InputKeyUp) {
  309. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = -1});
  310. } else if(event->key == InputKeyDown) {
  311. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 0, .y = 1});
  312. } else if(event->key == InputKeyLeft) {
  313. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = -1, .y = 0});
  314. } else if(event->key == InputKeyRight) {
  315. hid_keyboard_get_select_key(model, (HidKeyboardPoint){.x = 1, .y = 0});
  316. }
  317. }
  318. },
  319. true);
  320. }
  321. static bool hid_keyboard_input_callback(InputEvent* event, void* context) {
  322. furi_assert(context);
  323. HidKeyboard* hid_keyboard = context;
  324. bool consumed = false;
  325. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  326. hid_hal_keyboard_release_all(hid_keyboard->hid);
  327. } else {
  328. hid_keyboard_process(hid_keyboard, event);
  329. consumed = true;
  330. }
  331. return consumed;
  332. }
  333. HidKeyboard* hid_keyboard_alloc(Hid* bt_hid) {
  334. HidKeyboard* hid_keyboard = malloc(sizeof(HidKeyboard));
  335. hid_keyboard->view = view_alloc();
  336. hid_keyboard->hid = bt_hid;
  337. view_set_context(hid_keyboard->view, hid_keyboard);
  338. view_allocate_model(hid_keyboard->view, ViewModelTypeLocking, sizeof(HidKeyboardModel));
  339. view_set_draw_callback(hid_keyboard->view, hid_keyboard_draw_callback);
  340. view_set_input_callback(hid_keyboard->view, hid_keyboard_input_callback);
  341. with_view_model(
  342. hid_keyboard->view,
  343. HidKeyboardModel * model,
  344. { model->transport = bt_hid->transport; },
  345. true);
  346. return hid_keyboard;
  347. }
  348. void hid_keyboard_free(HidKeyboard* hid_keyboard) {
  349. furi_assert(hid_keyboard);
  350. view_free(hid_keyboard->view);
  351. free(hid_keyboard);
  352. }
  353. View* hid_keyboard_get_view(HidKeyboard* hid_keyboard) {
  354. furi_assert(hid_keyboard);
  355. return hid_keyboard->view;
  356. }
  357. void hid_keyboard_set_connected_status(HidKeyboard* hid_keyboard, bool connected) {
  358. furi_assert(hid_keyboard);
  359. with_view_model(
  360. hid_keyboard->view, HidKeyboardModel * model, { model->connected = connected; }, true);
  361. }