gb_cartridge_scene_5.c 13 KB

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  1. #include "../gb_cartridge_app.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <furi_hal_uart.h>
  5. #include <stm32wbxx_ll_lpuart.h>
  6. #include <stm32wbxx_ll_usart.h>
  7. #include <input/input.h>
  8. #include <gui/elements.h>
  9. #include <dolphin/dolphin.h>
  10. #include <gui/elements.h>
  11. #include <notification/notification_messages.h>
  12. #include <dialogs/dialogs.h>
  13. #include <gui/modules/dialog_ex.h>
  14. #include <toolbox/stream/file_stream.h>
  15. #include "../helpers/gb_cartridge_speaker.h"
  16. #include "../helpers/sequential_file.h"
  17. #include <stdio.h> // Para sprintf
  18. #include <string.h> // Para strlen
  19. static uint64_t last_toggle_time = 0;
  20. struct GBCartridgeScene5
  21. {
  22. View *view;
  23. GBCartridgeScene5Callback callback;
  24. void *context;
  25. GBCartridge *app;
  26. };
  27. typedef struct
  28. {
  29. char *event_type;
  30. int progress;
  31. int total_ram;
  32. int transfered;
  33. int ramBanks;
  34. int elapsed_time;
  35. int start_time;
  36. char *cart_dump_ram_filename_sequential;
  37. bool rx_active;
  38. char* event_title;
  39. uint32_t offset;
  40. uint32_t value;
  41. File* selectedfile;
  42. } GameBoyCartridgeRAMWriteModel;
  43. static bool select_ram_file(GBCartridge *app, File *file)
  44. {
  45. bool result = false;
  46. FuriString *file_path = furi_string_alloc();
  47. furi_string_set(file_path, MALVEKE_APP_FOLDER_RAMS);
  48. DialogsFileBrowserOptions browser_options;
  49. dialog_file_browser_set_basic_options(&browser_options, "sav", NULL);
  50. browser_options.base_path = MALVEKE_APP_FOLDER_RAMS;
  51. browser_options.skip_assets = true;
  52. // Input events and views are managed by file_browser
  53. bool res = dialog_file_browser_show(app->dialogs, file_path, file_path, &browser_options);
  54. // UNUSED(res);
  55. // FURI_LOG_I(TAG, "File selected: %s", furi_string_get_cstr(file_path));
  56. if (res)
  57. {
  58. if(!storage_file_open(file, furi_string_get_cstr(file_path), FSAM_READ, FSOM_OPEN_EXISTING))
  59. // if (!file_stream_open(stream, furi_string_get_cstr(file_path), FSAM_READ, FSOM_OPEN_EXISTING))
  60. {
  61. // FURI_LOG_D(TAG, "Cannot open file \"%s\"", furi_string_get_cstr(file_path));
  62. // file_stream_close(stream);
  63. }
  64. else
  65. {
  66. // FURI_LOG_D(TAG, "Open file \"%s\"", furi_string_get_cstr(file_path));
  67. result = true;
  68. }
  69. }
  70. furi_string_free(file_path);
  71. return result;
  72. }
  73. static int32_t cartridge_writting_worker_thread(void* thread_context) {
  74. GBCartridge* app = thread_context;
  75. UNUSED(app);
  76. File* file = storage_file_alloc(app->storage);
  77. if (select_ram_file(app, file))
  78. {
  79. uint16_t fileSize = storage_file_size(file);
  80. FURI_LOG_I(TAG, "fileSize: %d " , fileSize);
  81. with_view_model(
  82. app->gb_cartridge_scene_5->view,
  83. GameBoyCartridgeRAMWriteModel * model,
  84. {
  85. model->total_ram = fileSize;
  86. model->selectedfile = file;
  87. },
  88. true);
  89. char gbcartridge_start_command[80]; // A reasonably sized buffer.
  90. snprintf(gbcartridge_start_command, sizeof(gbcartridge_start_command), "gbcartridge -w -a %d\n", fileSize);
  91. uart_tx((uint8_t *)gbcartridge_start_command, strlen(gbcartridge_start_command));
  92. furi_delay_ms(500); // wait
  93. uint8_t* the_savefile = NULL;
  94. size_t savefile_size = 0;
  95. with_view_model(
  96. app->gb_cartridge_scene_5->view,
  97. GameBoyCartridgeRAMWriteModel * model,
  98. {
  99. model->event_title = "Transferring...";
  100. model->transfered = 0;
  101. model->start_time = furi_hal_rtc_get_timestamp(); // Registra el tiempo de inicio
  102. },
  103. true);
  104. the_savefile = malloc(fileSize); // to be freed by caller
  105. uint8_t* buf_ptr = the_savefile;
  106. size_t read = 0;
  107. while(read < fileSize) {
  108. size_t to_read = fileSize - read;
  109. if(to_read > UINT16_MAX) to_read = UINT16_MAX;
  110. uint16_t now_read = storage_file_read(file, buf_ptr, (uint16_t)to_read);
  111. read += now_read;
  112. buf_ptr += now_read;
  113. }
  114. savefile_size = read;
  115. uart_tx((uint8_t*)the_savefile, savefile_size);
  116. uart_tx((uint8_t*)("\n"), 1);
  117. with_view_model(
  118. app->gb_cartridge_scene_5->view,
  119. GameBoyCartridgeRAMWriteModel * model,
  120. {
  121. model->event_title = "Writing Cartridge...";
  122. },
  123. true);
  124. free(the_savefile);
  125. if(file && storage_file_is_open(file)) {
  126. storage_file_close(file);
  127. }
  128. }
  129. return 0;
  130. }
  131. void gb_cartridge_scene_5_set_callback(
  132. GBCartridgeScene5 *instance,
  133. GBCartridgeScene5Callback callback,
  134. void *context)
  135. {
  136. furi_assert(instance);
  137. furi_assert(callback);
  138. instance->callback = callback;
  139. instance->context = context;
  140. }
  141. static void drawProgressBar(Canvas *canvas, int progress)
  142. {
  143. for (int x = 0; x < 64 - 14 - UI_PADDING - UI_PADDING - UI_PADDING - UI_PADDING; x += 5)
  144. {
  145. for (int row = 0; row < 20; row += 5)
  146. {
  147. if (progress > 0)
  148. {
  149. canvas_draw_box(canvas, 14 /*ARROW*/ + UI_PADDING + 2 + x + 4, /*45*/ 26 + row, 4, 4);
  150. progress--;
  151. }
  152. else
  153. {
  154. canvas_draw_frame(canvas, 14 /*ARROW*/ + UI_PADDING + 2 + x + 4, /*45*/ 26 + row, 4, 4);
  155. }
  156. }
  157. }
  158. }
  159. void gb_cartridge_scene_5_draw(Canvas *canvas, GameBoyCartridgeRAMWriteModel *model)
  160. {
  161. // Clear the screen.
  162. canvas_set_color(canvas, ColorBlack);
  163. canvas_clear(canvas);
  164. canvas_set_color(canvas, ColorBlack);
  165. canvas_set_font(canvas, FontKeyboard);
  166. canvas_draw_frame(canvas, 0, 24, (128 / 2), 25);
  167. canvas_set_bitmap_mode(canvas, 1);
  168. canvas_set_font(canvas, FontPrimary);
  169. char progressText[42];
  170. int progress = 0;
  171. if (model->total_ram > 0 && model->transfered > 0)
  172. {
  173. progress = model->transfered * 100 / model->total_ram;
  174. }
  175. snprintf(progressText, sizeof(progressText), "%d%% Write RAM...", progress);
  176. canvas_draw_str_aligned(canvas, 128 / 2, 0, AlignCenter, AlignTop, progressText);
  177. canvas_set_font(canvas, FontSecondary);
  178. canvas_draw_str_aligned(canvas, 128/2, 12, AlignCenter, AlignTop, model->event_title);
  179. char total_ram_str[20];
  180. snprintf(total_ram_str, sizeof(total_ram_str), "of %.2lf MiB", (double)(model->total_ram / 1024.0 / 1024.0));
  181. char transfered_ram_str[20];
  182. snprintf(transfered_ram_str, sizeof(transfered_ram_str), "%.2lf MiB", (double)(model->transfered / 1024.0 / 1024.0));
  183. // Calcula la Tasa de Transferencia en KiB/s
  184. char transfer_rate_str[20];
  185. if (model->transfered > 0 && model->elapsed_time > 0)
  186. {
  187. double transfer_rate_kibps = (double)model->transfered / ((double)model->elapsed_time) / (double)1024.0;
  188. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "%.2lf KiB/s", transfer_rate_kibps);
  189. }
  190. else
  191. {
  192. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "0 KiB/s");
  193. }
  194. canvas_draw_str_aligned(canvas, (128 / 2) + UI_PADDING, 22 + 2, AlignLeft, AlignTop, transfered_ram_str);
  195. canvas_draw_str_aligned(canvas, (128 / 2) + UI_PADDING, 30 + 2, AlignLeft, AlignTop, total_ram_str);
  196. canvas_draw_str_aligned(canvas, (128 / 2) + UI_PADDING, 38 + 2, AlignLeft, AlignTop, transfer_rate_str);
  197. if (model->rx_active)
  198. {
  199. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpFilled_14x15, IconRotation180);
  200. }
  201. else
  202. {
  203. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpEmpty_14x15, IconRotation180);
  204. }
  205. char totalText[42];
  206. snprintf(totalText, sizeof(totalText), "%d", model->total_ram);
  207. drawProgressBar(canvas, (progress * UI_PROGRESS_ROWS * UI_PROGRESS_COLS) / 100); // Pinta las primeras 10 cajas de negro
  208. elements_button_center(canvas, "Write");
  209. }
  210. static void gb_cartridge_scene_5_model_init(GameBoyCartridgeRAMWriteModel *const model)
  211. {
  212. model->progress = 0;
  213. model->total_ram = 0;
  214. model->transfered = 0;
  215. model->ramBanks = 0;
  216. model->elapsed_time = 0;
  217. model->start_time = 0;
  218. model->event_title = "...";
  219. }
  220. void gameboy_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
  221. furi_assert(context);
  222. UNUSED(len);
  223. UNUSED(buf);
  224. GBCartridge* instance = context;
  225. with_view_model(
  226. instance->gb_cartridge_scene_5->view,
  227. GameBoyCartridgeRAMWriteModel * model,
  228. {
  229. UNUSED(model);
  230. uint64_t current_time = furi_hal_rtc_get_timestamp();
  231. model->elapsed_time = current_time - model->start_time;
  232. if (current_time - last_toggle_time >= 0.2) {
  233. model->rx_active = !model->rx_active;
  234. last_toggle_time = current_time;
  235. }
  236. cJSON* json = cJSON_Parse((char*)buf);
  237. if(json == NULL) {
  238. } else {
  239. cJSON* type = cJSON_GetObjectItemCaseSensitive(json, "type");
  240. if(cJSON_IsString(type) && (type->valuestring != NULL)) {
  241. model->event_type = strdup(type->valuestring);
  242. } else {
  243. model->event_type = "None";
  244. }
  245. // offset
  246. cJSON* offset = cJSON_GetObjectItemCaseSensitive(json, "offset");
  247. if(cJSON_IsNumber(offset)) {
  248. model->offset = offset->valueint;
  249. } else {
  250. model->offset = 0;
  251. }
  252. // value
  253. cJSON* value = cJSON_GetObjectItemCaseSensitive(json, "value");
  254. if(cJSON_IsNumber(value)) {
  255. model->value = value->valueint;
  256. } else {
  257. model->value = 0;
  258. }
  259. }
  260. if (strcmp(model->event_type, "progress") == 0) {
  261. // progress
  262. cJSON* progress = cJSON_GetObjectItemCaseSensitive(json, "progress");
  263. if(cJSON_IsNumber(progress)) {
  264. model->transfered += progress->valueint;
  265. }
  266. }
  267. if (strcmp(model->event_type, "success") == 0) {
  268. notification_success(instance->notification);
  269. model->transfered = model->total_ram;
  270. model->event_title = "Done!";
  271. }
  272. },
  273. true);
  274. }
  275. bool gb_cartridge_scene_5_input(InputEvent *event, void *context)
  276. {
  277. furi_assert(context);
  278. GBCartridgeScene5 *instance = context;
  279. if (event->type == InputTypeRelease)
  280. {
  281. switch (event->key)
  282. {
  283. case InputKeyBack:
  284. with_view_model(
  285. instance->view,
  286. GameBoyCartridgeRAMWriteModel * model,
  287. {
  288. UNUSED(model);
  289. GBCartridge *app = (GBCartridge *)instance->context;
  290. // Unregister rx callback
  291. uart_set_handle_rx_data_cb(app->uart, NULL);
  292. uart_set_handle_rx_data_cb(app->lp_uart, NULL);
  293. instance->callback(GBCartridgeCustomEventScene5Back, instance->context);
  294. },
  295. true);
  296. break;
  297. case InputKeyUp:
  298. case InputKeyDown:
  299. case InputKeyLeft:
  300. case InputKeyRight:
  301. break;
  302. case InputKeyOk:
  303. {
  304. GBCartridge *app = ((GBCartridge *)instance->context);
  305. uart_set_handle_rx_data_cb(app->uart, gameboy_handle_rx_data_cb);
  306. cartridge_writting_worker_thread(app);
  307. }
  308. break;
  309. case InputKeyMAX:
  310. break;
  311. }
  312. }
  313. return true;
  314. }
  315. void gb_cartridge_scene_5_exit(void *context)
  316. {
  317. furi_assert(context);
  318. GBCartridge *app = context;
  319. gb_cartridge_stop_all_sound(app);
  320. }
  321. void gb_cartridge_scene_5_enter(void *context)
  322. {
  323. furi_assert(context);
  324. GBCartridgeScene5 *instance = context;
  325. GBCartridge *app = (GBCartridge *)instance->context;
  326. UNUSED(app);
  327. with_view_model(
  328. app->gb_cartridge_scene_5->view,
  329. GameBoyCartridgeRAMWriteModel * model,
  330. {
  331. UNUSED(model);
  332. gb_cartridge_scene_5_model_init(model);
  333. },
  334. false);
  335. }
  336. GBCartridgeScene5 *gb_cartridge_scene_5_alloc()
  337. {
  338. GBCartridgeScene5 *instance = malloc(sizeof(GBCartridgeScene5));
  339. instance->view = view_alloc();
  340. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(GameBoyCartridgeRAMWriteModel));
  341. view_set_context(instance->view, instance);
  342. view_set_draw_callback(instance->view, (ViewDrawCallback)gb_cartridge_scene_5_draw);
  343. view_set_input_callback(instance->view, gb_cartridge_scene_5_input);
  344. view_set_enter_callback(instance->view, gb_cartridge_scene_5_enter);
  345. view_set_exit_callback(instance->view, gb_cartridge_scene_5_exit);
  346. with_view_model(
  347. instance->view,
  348. GameBoyCartridgeRAMWriteModel * model,
  349. {
  350. gb_cartridge_scene_5_model_init(model);
  351. },
  352. true);
  353. return instance;
  354. }
  355. void gb_cartridge_scene_5_free(GBCartridgeScene5 *instance)
  356. {
  357. GBCartridge* app = instance->context;
  358. UNUSED(app);
  359. furi_assert(instance);
  360. view_free(instance->view);
  361. free(instance);
  362. }
  363. View *gb_cartridge_scene_5_get_view(GBCartridgeScene5 *instance)
  364. {
  365. furi_assert(instance);
  366. return instance->view;
  367. }