view_dispatcher.c 8.4 KB

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  1. #include "view_dispatcher_i.h"
  2. ViewDispatcher* view_dispatcher_alloc() {
  3. ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
  4. view_dispatcher->view_port = view_port_alloc();
  5. view_port_draw_callback_set(
  6. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  7. view_port_input_callback_set(
  8. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  9. view_port_enabled_set(view_dispatcher->view_port, false);
  10. ViewDict_init(view_dispatcher->views);
  11. return view_dispatcher;
  12. }
  13. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  14. // Detach from gui
  15. if(view_dispatcher->gui) {
  16. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  17. }
  18. // Free views
  19. ViewDict_it_t it;
  20. ViewDict_it(it, view_dispatcher->views);
  21. while(!ViewDict_end_p(it)) {
  22. ViewDict_itref_t* ref = ViewDict_ref(it);
  23. view_free(ref->value);
  24. ViewDict_next(it);
  25. }
  26. ViewDict_clear(view_dispatcher->views);
  27. // Free ViewPort
  28. view_port_free(view_dispatcher->view_port);
  29. // Free dispatcher
  30. free(view_dispatcher);
  31. }
  32. void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
  33. furi_assert(view_dispatcher);
  34. furi_assert(view_dispatcher->queue == NULL);
  35. view_dispatcher->queue = osMessageQueueNew(8, sizeof(ViewDispatcherMessage), NULL);
  36. }
  37. void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
  38. furi_assert(view_dispatcher);
  39. furi_assert(view_dispatcher->queue);
  40. ViewDispatcherMessage message;
  41. while(osMessageQueueGet(view_dispatcher->queue, &message, NULL, osWaitForever) == osOK) {
  42. if(message.type == ViewDispatcherMessageTypeStop) {
  43. break;
  44. } else if(message.type == ViewDispatcherMessageTypeInput) {
  45. view_dispatcher_handle_input(view_dispatcher, &message.input);
  46. } else if(message.type == ViewDispatcherMessageTypeCustomEvent) {
  47. view_dispatcher_handle_custom_event(view_dispatcher, message.custom_event);
  48. }
  49. }
  50. }
  51. void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
  52. furi_assert(view_dispatcher);
  53. furi_assert(view_dispatcher->queue);
  54. ViewDispatcherMessage message;
  55. message.type = ViewDispatcherMessageTypeStop;
  56. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  57. }
  58. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  59. furi_assert(view_dispatcher);
  60. furi_assert(view);
  61. // Check if view id is not used and register view
  62. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  63. // Lock gui
  64. if(view_dispatcher->gui) {
  65. gui_lock(view_dispatcher->gui);
  66. }
  67. ViewDict_set_at(view_dispatcher->views, view_id, view);
  68. view_set_update_callback(view, view_dispatcher_update);
  69. view_set_update_callback_context(view, view_dispatcher);
  70. // Unlock gui
  71. if(view_dispatcher->gui) {
  72. gui_unlock(view_dispatcher->gui);
  73. }
  74. }
  75. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  76. furi_assert(view_dispatcher);
  77. // Lock gui
  78. if(view_dispatcher->gui) {
  79. gui_lock(view_dispatcher->gui);
  80. }
  81. // Get View by ID
  82. View* view = *ViewDict_get(view_dispatcher->views, view_id);
  83. // Disable the view if it is active
  84. if(view_dispatcher->current_view == view) {
  85. view_dispatcher_set_current_view(view_dispatcher, NULL);
  86. }
  87. // Remove view
  88. ViewDict_erase(view_dispatcher->views, view_id);
  89. view_set_update_callback(view, NULL);
  90. view_set_update_callback_context(view, NULL);
  91. // Unlock gui
  92. if(view_dispatcher->gui) {
  93. gui_unlock(view_dispatcher->gui);
  94. }
  95. }
  96. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  97. furi_assert(view_dispatcher);
  98. if(view_id == VIEW_NONE) {
  99. view_dispatcher_set_current_view(view_dispatcher, NULL);
  100. } else if(view_id == VIEW_IGNORE) {
  101. } else if(view_id == VIEW_DESTROY) {
  102. view_dispatcher_free(view_dispatcher);
  103. } else {
  104. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  105. furi_check(view_pp != NULL);
  106. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  107. }
  108. }
  109. void view_dispatcher_attach_to_gui(
  110. ViewDispatcher* view_dispatcher,
  111. Gui* gui,
  112. ViewDispatcherType type) {
  113. furi_assert(view_dispatcher);
  114. furi_assert(view_dispatcher->gui == NULL);
  115. furi_assert(gui);
  116. if(type == ViewDispatcherTypeNone) {
  117. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
  118. } else if(type == ViewDispatcherTypeFullscreen) {
  119. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  120. } else if(type == ViewDispatcherTypeWindow) {
  121. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
  122. } else {
  123. furi_check(NULL);
  124. }
  125. view_dispatcher->gui = gui;
  126. }
  127. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  128. ViewDispatcher* view_dispatcher = context;
  129. if(view_dispatcher->current_view) {
  130. view_draw(view_dispatcher->current_view, canvas);
  131. }
  132. }
  133. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  134. ViewDispatcher* view_dispatcher = context;
  135. if(view_dispatcher->queue) {
  136. ViewDispatcherMessage message;
  137. message.type = ViewDispatcherMessageTypeInput;
  138. message.input = *event;
  139. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  140. } else {
  141. view_dispatcher_handle_input(view_dispatcher, event);
  142. }
  143. }
  144. void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
  145. bool is_consumed = false;
  146. if(view_dispatcher->current_view) {
  147. is_consumed = view_input(view_dispatcher->current_view, event);
  148. }
  149. if(!is_consumed && event->type == InputTypeShort) {
  150. uint32_t view_id = VIEW_IGNORE;
  151. if(event->key == InputKeyBack) {
  152. view_id = view_previous(view_dispatcher->current_view);
  153. } else if(event->key == InputKeyOk) {
  154. view_id = view_next(view_dispatcher->current_view);
  155. }
  156. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  157. }
  158. }
  159. void view_dispatcher_set_custom_callback(
  160. ViewDispatcher* view_dispatcher,
  161. CustomEventCallback callback,
  162. void* context) {
  163. furi_assert(view_dispatcher);
  164. furi_assert(callback);
  165. view_dispatcher->custom_event_cb = callback;
  166. view_dispatcher->custom_event_ctx = context;
  167. }
  168. void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  169. if(view_dispatcher->custom_event_cb) {
  170. view_dispatcher->custom_event_cb(event, view_dispatcher->custom_event_ctx);
  171. }
  172. }
  173. void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  174. furi_assert(view_dispatcher);
  175. furi_assert(view_dispatcher->queue);
  176. ViewDispatcherMessage message;
  177. message.type = ViewDispatcherMessageTypeCustomEvent;
  178. message.custom_event = event;
  179. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  180. }
  181. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  182. furi_assert(view_dispatcher);
  183. // Dispatch view exit event
  184. if(view_dispatcher->current_view) {
  185. view_exit(view_dispatcher->current_view);
  186. }
  187. // Set current view
  188. view_dispatcher->current_view = view;
  189. // Dispatch view enter event
  190. if(view_dispatcher->current_view) {
  191. if(view->orientation == ViewOrientationVertical)
  192. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
  193. else if(view->orientation == ViewOrientationHorizontal)
  194. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
  195. view_enter(view_dispatcher->current_view);
  196. view_port_enabled_set(view_dispatcher->view_port, true);
  197. view_port_update(view_dispatcher->view_port);
  198. } else {
  199. view_port_enabled_set(view_dispatcher->view_port, false);
  200. if(view_dispatcher->queue) {
  201. view_dispatcher_stop(view_dispatcher);
  202. }
  203. }
  204. }
  205. void view_dispatcher_update(View* view, void* context) {
  206. furi_assert(view);
  207. furi_assert(context);
  208. ViewDispatcher* view_dispatcher = context;
  209. if(view_dispatcher->current_view == view) {
  210. view_port_update(view_dispatcher->view_port);
  211. }
  212. }