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- #include "game/icon.h"
- static void icon_collision(Entity *self, Entity *other, GameManager *manager, void *context)
- {
- UNUSED(manager);
- UNUSED(self);
- IconContext *ictx = (IconContext *)context;
- if (ictx && entity_description_get(other) == &player_desc)
- {
- PlayerContext *player = (PlayerContext *)entity_context_get(other);
- if (player)
- {
- // Set the player's old position to prevent collision
- entity_pos_set(other, player->old_position);
- // Reset movement to prevent re-collision
- player->dx = 0;
- player->dy = 0;
- }
- }
- }
- static void icon_render(Entity *self, GameManager *manager, Canvas *canvas, void *context)
- {
- UNUSED(manager);
- IconContext *ictx = (IconContext *)context;
- furi_check(ictx, "Icon context is NULL");
- Vector pos = entity_pos_get(self);
- int x_pos = pos.x - camera_x - ictx->size.x / 2;
- int y_pos = pos.y - camera_y - ictx->size.y / 2;
- // check if position is within the screen
- if (x_pos + ictx->size.x < 0 || x_pos > SCREEN_WIDTH || y_pos + ictx->size.y < 0 || y_pos > SCREEN_HEIGHT)
- return;
- canvas_draw_icon(canvas, x_pos, y_pos, ictx->icon);
- }
- static void icon_start(Entity *self, GameManager *manager, void *context)
- {
- UNUSED(manager);
- IconContext *ictx_self = (IconContext *)context;
- if (!ictx_self)
- {
- FURI_LOG_E("Game", "Icon context self is NULL");
- return;
- }
- IconContext *ictx = entity_context_get(self);
- if (!ictx)
- {
- FURI_LOG_E("Game", "Icon context is NULL");
- return;
- }
- IconContext *loaded_data = get_icon_context(g_name);
- if (!loaded_data)
- {
- FURI_LOG_E("Game", "Failed to find icon data for %s", g_name);
- return;
- }
- ictx_self->icon = loaded_data->icon;
- ictx_self->size = (Vector){loaded_data->size.x, loaded_data->size.y};
- ictx->icon = loaded_data->icon;
- ictx->size = (Vector){loaded_data->size.x, loaded_data->size.y};
- Vector pos = entity_pos_get(self);
- pos.x += ictx_self->size.x / 2;
- pos.y += ictx_self->size.y / 2;
- entity_pos_set(self, pos);
- entity_collider_add_circle(
- self,
- (ictx_self->size.x + ictx_self->size.y) / 4);
- free(loaded_data);
- }
- // -------------- Stop callback --------------
- static void icon_free(Entity *self, GameManager *manager, void *context)
- {
- UNUSED(self);
- UNUSED(manager);
- UNUSED(context);
- }
- // -------------- Entity description --------------
- const EntityDescription icon_desc = {
- .start = icon_start,
- .stop = icon_free,
- .update = NULL,
- .render = icon_render,
- .collision = icon_collision,
- .event = NULL,
- .context_size = sizeof(IconContext),
- };
- static IconContext *icon_generic_alloc(const char *id, const Icon *icon, uint8_t width, uint8_t height)
- {
- IconContext *ctx = malloc(sizeof(IconContext));
- if (!ctx)
- {
- FURI_LOG_E("Game", "Failed to allocate IconContext");
- return NULL;
- }
- snprintf(ctx->id, sizeof(ctx->id), "%s", id);
- ctx->icon = icon;
- ctx->size = (Vector){width, height};
- return ctx;
- }
- IconContext *get_icon_context(const char *name)
- {
- if (is_str(name, "house"))
- return icon_generic_alloc("house", &I_icon_house_48x32px, 48, 32);
- else if (is_str(name, "man"))
- return icon_generic_alloc("man", &I_icon_man_7x16, 7, 16);
- else if (is_str(name, "plant"))
- return icon_generic_alloc("plant", &I_icon_plant_16x16, 16, 16);
- else if (is_str(name, "tree"))
- return icon_generic_alloc("tree", &I_icon_tree_16x16, 16, 16);
- else if (is_str(name, "woman"))
- return icon_generic_alloc("woman", &I_icon_woman_9x16, 9, 16);
- else if (is_str(name, "fence"))
- return icon_generic_alloc("fence", &I_icon_fence_16x8px, 16, 8);
- else if (is_str(name, "fence_end"))
- return icon_generic_alloc("fence_end", &I_icon_fence_end_16x8px, 16, 8);
- // else if (is_str(name, "fence_vertical_end") )
- // return icon_generic_alloc("fence_vertical_end", &I_icon_fence_vertical_end_6x8px, 6, 8);
- // else if (is_str(name, "fence_vertical_start") )
- // return icon_generic_alloc("fence_vertical_start", &I_icon_fence_vertical_start_6x15px, 6, 15);
- else if (is_str(name, "flower"))
- return icon_generic_alloc("flower", &I_icon_flower_16x16, 16, 16);
- else if (is_str(name, "lake_bottom"))
- return icon_generic_alloc("lake_bottom", &I_icon_lake_bottom_31x12px, 31, 12);
- else if (is_str(name, "lake_bottom_left"))
- return icon_generic_alloc("lake_bottom_left", &I_icon_lake_bottom_left_24x22px, 24, 22);
- else if (is_str(name, "lake_bottom_right"))
- return icon_generic_alloc("lake_bottom_right", &I_icon_lake_bottom_right_24x22px, 24, 22);
- else if (is_str(name, "lake_left"))
- return icon_generic_alloc("lake_left", &I_icon_lake_left_11x31px, 11, 31);
- else if (is_str(name, "lake_right"))
- return icon_generic_alloc("lake_right", &I_icon_lake_right_11x31, 11, 31);
- else if (is_str(name, "lake_top"))
- return icon_generic_alloc("lake_top", &I_icon_lake_top_31x12px, 31, 12);
- else if (is_str(name, "lake_top_left"))
- return icon_generic_alloc("lake_top_left", &I_icon_lake_top_left_24x22px, 24, 22);
- else if (is_str(name, "lake_top_right"))
- return icon_generic_alloc("lake_top_right", &I_icon_lake_top_right_24x22px, 24, 22);
- else if (is_str(name, "rock_large"))
- return icon_generic_alloc("rock_large", &I_icon_rock_large_18x19px, 18, 19);
- else if (is_str(name, "rock_medium"))
- return icon_generic_alloc("rock_medium", &I_icon_rock_medium_16x14px, 16, 14);
- else if (is_str(name, "rock_small"))
- return icon_generic_alloc("rock_small", &I_icon_rock_small_10x8px, 10, 8);
- // If no match is found
- FURI_LOG_E("Game", "Icon not found: %s", name);
- return NULL;
- }
- const char *icon_get_id(const Icon *icon)
- {
- if (icon == &I_icon_house_48x32px)
- return "house";
- else if (icon == &I_icon_man_7x16)
- return "man";
- else if (icon == &I_icon_plant_16x16)
- return "plant";
- else if (icon == &I_icon_tree_16x16)
- return "tree";
- else if (icon == &I_icon_woman_9x16)
- return "woman";
- else if (icon == &I_icon_fence_16x8px)
- return "fence";
- else if (icon == &I_icon_fence_end_16x8px)
- return "fence_end";
- // else if (icon == &I_icon_fence_vertical_end_6x8px)
- // return "fence_vertical_end";
- // else if (icon == &I_icon_fence_vertical_start_6x15px)
- // return "fence_vertical_start";
- else if (icon == &I_icon_flower_16x16)
- return "flower";
- else if (icon == &I_icon_lake_bottom_31x12px)
- return "lake_bottom";
- else if (icon == &I_icon_lake_bottom_left_24x22px)
- return "lake_bottom_left";
- else if (icon == &I_icon_lake_bottom_right_24x22px)
- return "lake_bottom_right";
- else if (icon == &I_icon_lake_left_11x31px)
- return "lake_left";
- else if (icon == &I_icon_lake_right_11x31)
- return "lake_right";
- else if (icon == &I_icon_lake_top_31x12px)
- return "lake_top";
- else if (icon == &I_icon_lake_top_left_24x22px)
- return "lake_top_left";
- else if (icon == &I_icon_lake_top_right_24x22px)
- return "lake_top_right";
- else if (icon == &I_icon_rock_large_18x19px)
- return "rock_large";
- else if (icon == &I_icon_rock_medium_16x14px)
- return "rock_medium";
- else if (icon == &I_icon_rock_small_10x8px)
- return "rock_small";
- // If no match is found
- FURI_LOG_E("Game", "Icon ID not found for given icon pointer.");
- return NULL;
- }
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