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- #pragma once
- #include "game.h"
- #include "game/icon.h"
- #include <game/player.h>
- // Global variables to store camera position
- extern int camera_x;
- extern int camera_y;
- void draw_user_stats(Canvas *canvas, Vector pos, GameManager *manager);
- void draw_username(Canvas *canvas, Vector pos, char *username);
- void spawn_icon(GameManager *manager, Level *level, const char *icon_id, float x, float y);
- void spawn_icon_line(GameManager *manager, Level *level, const char *icon_id, float x, float y, uint8_t amount, bool horizontal, uint8_t spacing);
- extern char g_name[32];
- void background_render(Canvas *canvas, GameManager *manager);
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