draw.c 6.3 KB

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  1. #include <game/draw.h>
  2. // Global variables to store camera position
  3. int camera_x = 0;
  4. int camera_y = 0;
  5. // Draw the user stats (health, xp, and level)
  6. void draw_user_stats(Canvas *canvas, Vector pos, GameManager *manager)
  7. {
  8. GameContext *game_context = game_manager_game_context_get(manager);
  9. PlayerContext *player = game_context->player_context;
  10. // first draw a black rectangle to make the text more readable
  11. canvas_invert_color(canvas);
  12. canvas_draw_box(canvas, pos.x - 1, pos.y - 7, 34, 21);
  13. canvas_invert_color(canvas);
  14. char health[32];
  15. char xp[32];
  16. char level[32];
  17. snprintf(health, sizeof(health), "HP : %ld", player->health);
  18. snprintf(level, sizeof(level), "LVL: %ld", player->level);
  19. if (player->xp < 10000)
  20. snprintf(xp, sizeof(xp), "XP : %ld", player->xp);
  21. else
  22. snprintf(xp, sizeof(xp), "XP : %ldK", player->xp / 1000);
  23. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  24. canvas_draw_str(canvas, pos.x, pos.y, health);
  25. canvas_draw_str(canvas, pos.x, pos.y + 7, xp);
  26. canvas_draw_str(canvas, pos.x, pos.y + 14, level);
  27. }
  28. void draw_username(Canvas *canvas, Vector pos, char *username)
  29. {
  30. // first draw a black rectangle to make the text more readable
  31. // draw box around the username
  32. canvas_invert_color(canvas);
  33. canvas_draw_box(canvas, pos.x - camera_x - (strlen(username) * 2) - 1, pos.y - camera_y - 14, strlen(username) * 4 + 1, 8);
  34. canvas_invert_color(canvas);
  35. // draw username over player's head
  36. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  37. canvas_draw_str(canvas, pos.x - camera_x - (strlen(username) * 2), pos.y - camera_y - 7, username);
  38. }
  39. char g_name[32];
  40. // Draw an icon at a specific position (with collision detection)
  41. void spawn_icon(GameManager *manager, Level *level, const char *icon_id, float x, float y)
  42. {
  43. snprintf(g_name, sizeof(g_name), "%s", icon_id);
  44. Entity *e = level_add_entity(level, &icon_desc);
  45. entity_pos_set(e, (Vector){x, y});
  46. GameContext *game_context = game_manager_game_context_get(manager);
  47. game_context->icon_count++;
  48. }
  49. // Draw a line of icons at a specific position (with collision detection)
  50. void spawn_icon_line(GameManager *manager, Level *level, const char *icon_id, float x, float y, uint8_t amount, bool horizontal, uint8_t spacing)
  51. {
  52. for (int i = 0; i < amount; i++)
  53. {
  54. if (horizontal)
  55. {
  56. // check if element is outside the world
  57. if (x + (i * spacing) > WORLD_WIDTH)
  58. {
  59. break;
  60. }
  61. spawn_icon(manager, level, icon_id, x + (i * spacing), y);
  62. }
  63. else
  64. {
  65. // check if element is outside the world
  66. if (y + (i * spacing) > WORLD_HEIGHT)
  67. {
  68. break;
  69. }
  70. spawn_icon(manager, level, icon_id, x, y + (i * spacing));
  71. }
  72. }
  73. }
  74. static void draw_menu(GameManager *manager, Canvas *canvas)
  75. {
  76. GameContext *game_context = game_manager_game_context_get(manager);
  77. // draw background rectangle
  78. canvas_draw_icon(
  79. canvas,
  80. 0,
  81. 0,
  82. &I_icon_menu_128x64px);
  83. // draw menu options
  84. switch (game_context->menu_screen)
  85. {
  86. case GAME_MENU_INFO:
  87. // draw info
  88. // first option is highlighted
  89. char health[32];
  90. char xp[32];
  91. char level[32];
  92. char strength[32];
  93. snprintf(level, sizeof(level), "Level : %ld", game_context->player_context->level);
  94. snprintf(health, sizeof(health), "Health : %ld", game_context->player_context->health);
  95. snprintf(xp, sizeof(xp), "XP : %ld", game_context->player_context->xp);
  96. snprintf(strength, sizeof(strength), "Strength: %ld", game_context->player_context->strength);
  97. canvas_set_font(canvas, FontPrimary);
  98. canvas_draw_str(canvas, 7, 16, game_context->player_context->username);
  99. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  100. canvas_draw_str(canvas, 7, 30, level);
  101. canvas_draw_str(canvas, 7, 37, health);
  102. canvas_draw_str(canvas, 7, 44, xp);
  103. canvas_draw_str(canvas, 7, 51, strength);
  104. // draw a box around the selected option
  105. canvas_draw_frame(canvas, 80, 18, 36, 30);
  106. canvas_set_font(canvas, FontPrimary);
  107. canvas_draw_str(canvas, 86, 30, "Info");
  108. canvas_set_font(canvas, FontSecondary);
  109. canvas_draw_str(canvas, 86, 42, "More");
  110. break;
  111. case GAME_MENU_MORE:
  112. // draw settings
  113. switch (game_context->menu_selection)
  114. {
  115. case 0:
  116. // first option is highlighted
  117. break;
  118. case 1:
  119. // second option is highlighted
  120. break;
  121. default:
  122. break;
  123. }
  124. canvas_set_font(canvas, FontPrimary);
  125. canvas_draw_str(canvas, 7, 16, VERSION_TAG);
  126. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  127. canvas_draw_str_multi(canvas, 7, 25, "Developed by\nJBlanked and Derek \nJamison. Graphics\nfrom Pr3!\n\nwww.github.com/jblanked");
  128. // draw a box around the selected option
  129. canvas_draw_frame(canvas, 80, 18, 36, 30);
  130. canvas_set_font(canvas, FontSecondary);
  131. canvas_draw_str(canvas, 86, 30, "Info");
  132. canvas_set_font(canvas, FontPrimary);
  133. canvas_draw_str(canvas, 86, 42, "More");
  134. break;
  135. case GAME_MENU_NPC:
  136. // draw NPC dialog
  137. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  138. canvas_draw_str(canvas, 7, 16, game_context->message);
  139. break;
  140. default:
  141. break;
  142. }
  143. }
  144. void background_render(Canvas *canvas, GameManager *manager)
  145. {
  146. if (!canvas || !manager)
  147. return;
  148. GameContext *game_context = game_manager_game_context_get(manager);
  149. if (!game_context->is_menu_open)
  150. {
  151. // get player position
  152. Vector posi = entity_pos_get(game_context->player);
  153. // draw username over player's head
  154. draw_username(canvas, posi, game_context->player_context->username);
  155. // draw switch world icon
  156. if (game_context->is_switching_level)
  157. {
  158. canvas_draw_icon(
  159. canvas,
  160. 0,
  161. 0,
  162. &I_icon_world_change_128x64px);
  163. }
  164. // Draw user stats
  165. draw_user_stats(canvas, (Vector){0, 50}, manager);
  166. }
  167. else
  168. {
  169. // draw menu
  170. draw_menu(manager, canvas);
  171. }
  172. };