seader.c 5.6 KB

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  1. #include "seader_i.h"
  2. #define TAG "Seader"
  3. bool seader_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. Seader* seader = context;
  6. return scene_manager_handle_custom_event(seader->scene_manager, event);
  7. }
  8. bool seader_back_event_callback(void* context) {
  9. furi_assert(context);
  10. Seader* seader = context;
  11. return scene_manager_handle_back_event(seader->scene_manager);
  12. }
  13. void seader_tick_event_callback(void* context) {
  14. furi_assert(context);
  15. Seader* seader = context;
  16. scene_manager_handle_tick_event(seader->scene_manager);
  17. }
  18. Seader* seader_alloc() {
  19. Seader* seader = malloc(sizeof(Seader));
  20. seader->revert_power = !furi_hal_power_is_otg_enabled();
  21. if(seader->revert_power) {
  22. furi_hal_power_enable_otg();
  23. }
  24. seader->worker = seader_worker_alloc();
  25. seader->view_dispatcher = view_dispatcher_alloc();
  26. seader->scene_manager = scene_manager_alloc(&seader_scene_handlers, seader);
  27. view_dispatcher_enable_queue(seader->view_dispatcher);
  28. view_dispatcher_set_event_callback_context(seader->view_dispatcher, seader);
  29. view_dispatcher_set_custom_event_callback(
  30. seader->view_dispatcher, seader_custom_event_callback);
  31. view_dispatcher_set_navigation_event_callback(
  32. seader->view_dispatcher, seader_back_event_callback);
  33. view_dispatcher_set_tick_event_callback(
  34. seader->view_dispatcher, seader_tick_event_callback, 100);
  35. seader->uart = seader_uart_alloc(seader);
  36. seader->credential = seader_credential_alloc();
  37. // Open GUI record
  38. seader->gui = furi_record_open(RECORD_GUI);
  39. view_dispatcher_attach_to_gui(
  40. seader->view_dispatcher, seader->gui, ViewDispatcherTypeFullscreen);
  41. // Open Notification record
  42. seader->notifications = furi_record_open(RECORD_NOTIFICATION);
  43. // Submenu
  44. seader->submenu = submenu_alloc();
  45. view_dispatcher_add_view(
  46. seader->view_dispatcher, SeaderViewMenu, submenu_get_view(seader->submenu));
  47. // Popup
  48. seader->popup = popup_alloc();
  49. view_dispatcher_add_view(
  50. seader->view_dispatcher, SeaderViewPopup, popup_get_view(seader->popup));
  51. // Loading
  52. seader->loading = loading_alloc();
  53. view_dispatcher_add_view(
  54. seader->view_dispatcher, SeaderViewLoading, loading_get_view(seader->loading));
  55. // Text Input
  56. seader->text_input = text_input_alloc();
  57. view_dispatcher_add_view(
  58. seader->view_dispatcher, SeaderViewTextInput, text_input_get_view(seader->text_input));
  59. // Custom Widget
  60. seader->widget = widget_alloc();
  61. view_dispatcher_add_view(
  62. seader->view_dispatcher, SeaderViewWidget, widget_get_view(seader->widget));
  63. return seader;
  64. }
  65. void seader_free(Seader* seader) {
  66. furi_assert(seader);
  67. if(seader->revert_power) {
  68. furi_hal_power_disable_otg();
  69. }
  70. seader_uart_free(seader->uart);
  71. seader->uart = NULL;
  72. seader_credential_free(seader->credential);
  73. seader->credential = NULL;
  74. // Submenu
  75. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewMenu);
  76. submenu_free(seader->submenu);
  77. // Popup
  78. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewPopup);
  79. popup_free(seader->popup);
  80. // Loading
  81. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewLoading);
  82. loading_free(seader->loading);
  83. // TextInput
  84. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewTextInput);
  85. text_input_free(seader->text_input);
  86. // Custom Widget
  87. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewWidget);
  88. widget_free(seader->widget);
  89. // Worker
  90. seader_worker_stop(seader->worker);
  91. seader_worker_free(seader->worker);
  92. // View Dispatcher
  93. view_dispatcher_free(seader->view_dispatcher);
  94. // Scene Manager
  95. scene_manager_free(seader->scene_manager);
  96. // GUI
  97. furi_record_close(RECORD_GUI);
  98. seader->gui = NULL;
  99. // Notifications
  100. furi_record_close(RECORD_NOTIFICATION);
  101. seader->notifications = NULL;
  102. free(seader);
  103. }
  104. void seader_text_store_set(Seader* seader, const char* text, ...) {
  105. va_list args;
  106. va_start(args, text);
  107. vsnprintf(seader->text_store, sizeof(seader->text_store), text, args);
  108. va_end(args);
  109. }
  110. void seader_text_store_clear(Seader* seader) {
  111. memset(seader->text_store, 0, sizeof(seader->text_store));
  112. }
  113. static const NotificationSequence seader_sequence_blink_start_blue = {
  114. &message_blink_start_10,
  115. &message_blink_set_color_blue,
  116. &message_do_not_reset,
  117. NULL,
  118. };
  119. static const NotificationSequence seader_sequence_blink_stop = {
  120. &message_blink_stop,
  121. NULL,
  122. };
  123. void seader_blink_start(Seader* seader) {
  124. notification_message(seader->notifications, &seader_sequence_blink_start_blue);
  125. }
  126. void seader_blink_stop(Seader* seader) {
  127. notification_message(seader->notifications, &seader_sequence_blink_stop);
  128. }
  129. void seader_show_loading_popup(void* context, bool show) {
  130. Seader* seader = context;
  131. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  132. if(show) {
  133. // Raise timer priority so that animations can play
  134. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  135. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewLoading);
  136. } else {
  137. // Restore default timer priority
  138. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  139. }
  140. }
  141. int32_t seader_app(void* p) {
  142. UNUSED(p);
  143. Seader* seader = seader_alloc();
  144. scene_manager_next_scene(seader->scene_manager, SeaderSceneStart);
  145. view_dispatcher_run(seader->view_dispatcher);
  146. seader_free(seader);
  147. return 0;
  148. }