TempHum_scene.c 2.0 KB

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  1. #include "Scenes.h"
  2. static View* view;
  3. static void TempHum_draw_callback(Canvas* canvas, void* _model) {
  4. UNUSED(_model);
  5. //Рисование бара
  6. canvas_draw_box(canvas, 0, 0, 128, 14);
  7. canvas_set_color(canvas, ColorWhite);
  8. canvas_set_font(canvas, FontPrimary);
  9. canvas_draw_str_aligned(canvas, 64, 7, AlignCenter, AlignCenter, "Unitemp");
  10. canvas_set_color(canvas, ColorBlack);
  11. if(app->sensors_count > 0) {
  12. for(uint8_t i = 0; i < app->sensors_count; i++) {
  13. canvas_set_font(canvas, FontPrimary);
  14. canvas_draw_str(canvas, 0, 24 + 10 * i, app->sensors[i]->name);
  15. canvas_set_font(canvas, FontSecondary);
  16. if(app->sensors[i]->status != UT_OK && app->sensors[i]->status != UT_EARLYPOOL &&
  17. app->sensors[i]->status != UT_POLLING) {
  18. canvas_draw_str(canvas, 96, 24 + 10 * i, "timeout");
  19. } else {
  20. char buff[20];
  21. snprintf(
  22. buff,
  23. sizeof(buff),
  24. "%2.1f*%c/%d%%",
  25. (double)app->sensors[i]->temp,
  26. app->settings.unit == CELSIUS ? 'C' : 'F',
  27. (int8_t)app->sensors[i]->hum);
  28. canvas_draw_str(canvas, 64, 24 + 10 * i, buff);
  29. }
  30. }
  31. } else {
  32. canvas_set_font(canvas, FontSecondary);
  33. if(app->sensors_count == 0) canvas_draw_str(canvas, 0, 24, "Sensors not found");
  34. }
  35. }
  36. bool input_callback(InputEvent* event, void* context) {
  37. Unitemp* app = context;
  38. //Вход по короткому нажатию
  39. if(event->key == InputKeyBack && event->type == InputTypeShort) {
  40. app->processing = false;
  41. }
  42. return true;
  43. }
  44. void TempHum_secene_alloc(void) {
  45. view = view_alloc();
  46. view_set_context(view, app);
  47. view_set_draw_callback(view, TempHum_draw_callback);
  48. view_set_input_callback(view, input_callback);
  49. view_dispatcher_add_view(app->view_dispatcher, TEMPHUM_VIEW, view);
  50. }
  51. void TempHum_secene_free(void) {
  52. view_free(view);
  53. }