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- #pragma once
- #include <furi.h>
- #include <gui/gui.h>
- #include <gui/view.h>
- #include <gui/view_dispatcher.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include <gui/modules/submenu.h>
- #include <infrared_worker.h>
- #include <infrared_transmit.h>
- #include <gui/modules/dialog_ex.h>
- #include "views/xbox_controller_view.h"
- #include "xc_icons.h"
- // this should be used as global state
- // we can store different things here
- typedef struct {
- Gui* gui;
- NotificationApp* notifications;
- ViewDispatcher* view_dispatcher;
- Submenu* submenu;
- DialogEx* dialog;
- XboxControllerView* xbox_controller_view;
- uint32_t view_id;
- } XboxController;
- typedef enum {
- UsbHidViewSubmenu,
- UsbHidViewXboxController,
- UsbHidViewExitConfirm,
- } UsbHidView;
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