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- #include "ttt_multi.h"
- bool ttt_multi_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- TttMultiApp* ttt_multi = context;
- return scene_manager_handle_custom_event(ttt_multi->scene_manager, event);
- }
- bool ttt_multi_back_event_callback(void* context) {
- furi_assert(context);
- TttMultiApp* ttt_multi = context;
- return scene_manager_handle_back_event(ttt_multi->scene_manager);
- }
- void ttt_multi_tick_event_callback(void* context) {
- furi_assert(context);
- TttMultiApp* ttt_multi = context;
- scene_manager_handle_tick_event(ttt_multi->scene_manager);
- }
- TttMultiApp* ttt_multi_alloc() {
- TttMultiApp* ttt_multi = malloc(sizeof(TttMultiApp));
- ttt_multi->view_dispatcher = view_dispatcher_alloc();
- ttt_multi->scene_manager = scene_manager_alloc(&ttt_multi_scene_handlers, ttt_multi);
- view_dispatcher_enable_queue(ttt_multi->view_dispatcher);
- view_dispatcher_set_event_callback_context(ttt_multi->view_dispatcher, ttt_multi);
- view_dispatcher_set_custom_event_callback(
- ttt_multi->view_dispatcher, ttt_multi_custom_event_callback);
- view_dispatcher_set_navigation_event_callback(
- ttt_multi->view_dispatcher, ttt_multi_back_event_callback);
- view_dispatcher_set_tick_event_callback(
- ttt_multi->view_dispatcher, ttt_multi_tick_event_callback, 100);
- ttt_multi->gui = furi_record_open(RECORD_GUI);
- view_dispatcher_attach_to_gui(
- ttt_multi->view_dispatcher, ttt_multi->gui, ViewDispatcherTypeFullscreen);
- ttt_multi->notifications = furi_record_open(RECORD_NOTIFICATION);
- ttt_multi->game_view = ttt_multi_game_view_alloc();
- view_dispatcher_add_view(
- ttt_multi->view_dispatcher,
- TttMultiViewGame,
- ttt_multi_game_get_view(ttt_multi->game_view));
- ttt_multi->submenu = submenu_alloc();
- view_dispatcher_add_view(
- ttt_multi->view_dispatcher, TttMultiViewMenu, submenu_get_view(ttt_multi->submenu));
- return ttt_multi;
- }
- void ttt_multi_free(TttMultiApp* ttt_multi) {
- furi_assert(ttt_multi);
- notification_message(ttt_multi->notifications, &sequence_blink_stop);
- furi_record_close(RECORD_NOTIFICATION);
- ttt_multi->notifications = NULL;
- view_dispatcher_remove_view(ttt_multi->view_dispatcher, TttMultiViewGame);
- ttt_multi_game_view_free(ttt_multi->game_view);
- view_dispatcher_remove_view(ttt_multi->view_dispatcher, TttMultiViewMenu);
- submenu_free(ttt_multi->submenu);
- scene_manager_free(ttt_multi->scene_manager);
- view_dispatcher_free(ttt_multi->view_dispatcher);
- furi_record_close(RECORD_GUI);
- ttt_multi->gui = NULL;
- free(ttt_multi);
- }
- int32_t ttt_multi_app(void* p) {
- UNUSED(p);
- TttMultiApp* ttt_multi = ttt_multi_alloc();
- scene_manager_next_scene(ttt_multi->scene_manager, TttMultiSceneStart);
- view_dispatcher_run(ttt_multi->view_dispatcher);
- ttt_multi_free(ttt_multi);
- return 0;
- }
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