counter.c 13 KB

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  1. #include <furi.h>
  2. #include <gui/gui.h>
  3. #include <notification/notification.h>
  4. #include <notification/notification_messages.h>
  5. #include <input/input.h>
  6. #include <stdlib.h>
  7. #include "multi_counter_icons.h"
  8. #define MAX_COUNT 99
  9. #define BOXTIME 2
  10. #define BOXWIDTH 26
  11. #define BOXWIDTH_BIG 42
  12. #define BOXHEIGHT 26
  13. #define MIDDLE_X 64 - BOXWIDTH / 2
  14. #define MIDDLE_X_BIG 64 - BOXWIDTH_BIG / 2
  15. #define MIDDLE_Y 32 - BOXHEIGHT / 2
  16. #define OFFSET_Y 9
  17. static const Icon* UP = &I_UP;
  18. static const Icon* DOWN = &I_DOWN;
  19. static const Icon* S_ON = &I_S_ON;
  20. static const Icon* S_OFF = &I_S_OFF;
  21. typedef struct {
  22. FuriMessageQueue* input_queue;
  23. ViewPort* view_port;
  24. Gui* gui;
  25. NotificationApp* notification;
  26. FuriMutex** mutex;
  27. bool togglelight;
  28. int count;
  29. bool pressed;
  30. int boxtimer;
  31. int count2;
  32. bool pressed2;
  33. int boxtimer2;
  34. int count3;
  35. bool pressed3;
  36. int boxtimer3;
  37. int count4;
  38. bool pressed4;
  39. int boxtimer4;
  40. int player;
  41. } Counter;
  42. const NotificationSequence sequence_count = {
  43. // Vibrate
  44. &message_vibro_on,
  45. &message_delay_10,
  46. &message_delay_10,
  47. &message_vibro_off,
  48. NULL,
  49. };
  50. const NotificationSequence sequence_count_buzz = {
  51. // Beep
  52. &message_note_c7,
  53. &message_delay_50,
  54. &message_sound_off,
  55. NULL,
  56. };
  57. const NotificationSequence sequence_count_ok = {
  58. // Beep
  59. &message_vibro_on,
  60. &message_delay_50,
  61. &message_vibro_off,
  62. &message_delay_100,
  63. &message_vibro_on,
  64. &message_delay_50,
  65. &message_vibro_off,
  66. NULL,
  67. };
  68. const NotificationSequence sequence_count_ok_buzz = {
  69. // Beep
  70. &message_note_c7,
  71. &message_delay_50,
  72. &message_sound_off,
  73. &message_delay_100,
  74. &message_note_c7,
  75. &message_delay_50,
  76. &message_sound_off,
  77. NULL,
  78. };
  79. void state_free(Counter* c) {
  80. notification_message_block(c->notification, &sequence_display_backlight_enforce_auto);
  81. gui_remove_view_port(c->gui, c->view_port);
  82. furi_record_close(RECORD_GUI);
  83. furi_record_close(RECORD_NOTIFICATION);
  84. view_port_free(c->view_port);
  85. furi_message_queue_free(c->input_queue);
  86. furi_mutex_free(c->mutex);
  87. free(c);
  88. }
  89. static void input_callback(InputEvent* input_event, void* ctx) {
  90. Counter* c = ctx;
  91. if(input_event->type == InputTypeShort) {
  92. furi_message_queue_put(c->input_queue, input_event, 0);
  93. }
  94. }
  95. static void render_callback(Canvas* canvas, void* ctx) {
  96. Counter* c = ctx;
  97. furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk);
  98. canvas_clear(canvas);
  99. canvas_set_color(canvas, ColorBlack);
  100. canvas_set_font(canvas, FontPrimary);
  101. canvas_draw_str_aligned(canvas, 16, 18, AlignCenter, AlignCenter, " P1");
  102. canvas_draw_str_aligned(canvas, 46, 18, AlignCenter, AlignCenter, " P2");
  103. canvas_draw_str_aligned(canvas, 76, 18, AlignCenter, AlignCenter, " P3");
  104. canvas_draw_str_aligned(canvas, 106, 18, AlignCenter, AlignCenter, " P4");
  105. canvas_set_font(canvas, FontBigNumbers);
  106. char scount[5];
  107. uint16_t dynamicBoxWidth = BOXWIDTH;
  108. uint16_t dynamicMiddleX = MIDDLE_X-45;
  109. uint16_t dynamicMiddleX2 = MIDDLE_X-15;
  110. uint16_t dynamicMiddleX3 = MIDDLE_X+15;
  111. uint16_t dynamicMiddleX4 = MIDDLE_X+45;
  112. uint16_t dynamicArrowX = 0;
  113. if(c->player == 1) {
  114. dynamicArrowX = dynamicMiddleX+10 ;
  115. if(c->count > 0) {
  116. canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
  117. }
  118. if(c->count < 99) {
  119. canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
  120. }
  121. }
  122. if(c->player == 2) {
  123. dynamicArrowX = dynamicMiddleX2+10 ;
  124. if(c->count2 > 0) {
  125. canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
  126. }
  127. if(c->count2 < 99) {
  128. canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
  129. }
  130. }
  131. if(c->player == 3) {
  132. dynamicArrowX = dynamicMiddleX3+10 ;
  133. if(c->count3 > 0) {
  134. canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
  135. }
  136. if(c->count3 < 99) {
  137. canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
  138. }
  139. }
  140. if(c->player == 4) {
  141. dynamicArrowX = dynamicMiddleX4+10 ;
  142. if(c->count4 > 0) {
  143. canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
  144. }
  145. if(c->count4 < 99) {
  146. canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
  147. }
  148. }
  149. if(c->pressed == true || c->boxtimer > 0) {
  150. canvas_draw_rframe(canvas, dynamicMiddleX, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
  151. canvas_draw_rframe(
  152. canvas, dynamicMiddleX - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
  153. canvas_draw_rframe(
  154. canvas, dynamicMiddleX - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
  155. c->pressed = false;
  156. c->boxtimer--; }
  157. else if(c->pressed2 == true || c->boxtimer2 > 0) {
  158. canvas_draw_rframe(canvas, dynamicMiddleX2, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
  159. canvas_draw_rframe(
  160. canvas, dynamicMiddleX2 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
  161. canvas_draw_rframe(
  162. canvas, dynamicMiddleX2 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
  163. c->pressed2 = false;
  164. c->boxtimer2--;
  165. }
  166. else if(c->pressed3 == true || c->boxtimer3 > 0) {
  167. canvas_draw_rframe(canvas, dynamicMiddleX3, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
  168. canvas_draw_rframe(
  169. canvas, dynamicMiddleX3 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
  170. canvas_draw_rframe(
  171. canvas, dynamicMiddleX3 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
  172. c->pressed3 = false;
  173. c->boxtimer3--;
  174. }
  175. else if(c->pressed4 == true || c->boxtimer4 > 0) {
  176. canvas_draw_rframe(canvas, dynamicMiddleX4, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
  177. canvas_draw_rframe(
  178. canvas, dynamicMiddleX4 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
  179. canvas_draw_rframe(
  180. canvas, dynamicMiddleX4 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
  181. c->pressed4 = false;
  182. c->boxtimer4--;
  183. }
  184. if(c->togglelight == true) {
  185. canvas_draw_icon(canvas, 116, 0, S_ON);
  186. }
  187. if(c->togglelight == false) {
  188. canvas_draw_icon(canvas, 116, 0, S_OFF);
  189. }
  190. canvas_draw_rframe(canvas, dynamicMiddleX, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
  191. canvas_draw_rframe(canvas, dynamicMiddleX2, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
  192. canvas_draw_rframe(canvas, dynamicMiddleX3, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
  193. canvas_draw_rframe(canvas, dynamicMiddleX4, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
  194. snprintf(scount, sizeof(scount), "%d", c->count);
  195. canvas_draw_str_aligned(canvas, 19, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
  196. furi_mutex_release(c->mutex);
  197. snprintf(scount, sizeof(scount), "%d", c->count2);
  198. canvas_draw_str_aligned(canvas, 49, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
  199. furi_mutex_release(c->mutex);
  200. snprintf(scount, sizeof(scount), "%d", c->count3);
  201. canvas_draw_str_aligned(canvas, 79, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
  202. furi_mutex_release(c->mutex);
  203. snprintf(scount, sizeof(scount), "%d", c->count4);
  204. canvas_draw_str_aligned(canvas, 109, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
  205. furi_mutex_release(c->mutex);
  206. }
  207. Counter* state_init() {
  208. Counter* c = malloc(sizeof(Counter));
  209. c->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  210. c->view_port = view_port_alloc();
  211. c->gui = furi_record_open(RECORD_GUI);
  212. c->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  213. c->notification = furi_record_open(RECORD_NOTIFICATION);
  214. c->togglelight = false ;
  215. c->count = 0;
  216. c->count2 = 0;
  217. c->count3 = 0;
  218. c->count4 = 0;
  219. c->player = 1;
  220. c->boxtimer = 0;
  221. view_port_input_callback_set(c->view_port, input_callback, c);
  222. view_port_draw_callback_set(c->view_port, render_callback, c);
  223. gui_add_view_port(c->gui, c->view_port, GuiLayerFullscreen);
  224. return c;
  225. }
  226. int32_t counterapp(void) {
  227. Counter* c = state_init();
  228. InputEvent input;
  229. while(furi_message_queue_get(c->input_queue, &input, FuriWaitForever) == FuriStatusOk) {
  230. furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk);
  231. switch(input.key) {
  232. case InputKeyBack:
  233. furi_mutex_release(c->mutex);
  234. state_free(c);
  235. return 0;
  236. case InputKeyUp:
  237. if(c->count < MAX_COUNT && c->player == 1) {
  238. c->pressed = true;
  239. c->boxtimer = BOXTIME;
  240. c->count++;
  241. notification_message(c->notification, &sequence_count);
  242. if (c->togglelight == true){
  243. notification_message(c->notification, &sequence_count_buzz);
  244. }
  245. }
  246. if(c->count2 < MAX_COUNT && c->player == 2) {
  247. c->pressed2 = true;
  248. c->boxtimer2 = BOXTIME;
  249. c->count2++;
  250. notification_message(c->notification, &sequence_count);
  251. if (c->togglelight == true){
  252. notification_message(c->notification, &sequence_count_buzz);
  253. }
  254. }
  255. if(c->count3 < MAX_COUNT && c->player == 3) {
  256. c->pressed3 = true;
  257. c->boxtimer3 = BOXTIME;
  258. c->count3++;
  259. notification_message(c->notification, &sequence_count);
  260. if (c->togglelight == true){
  261. notification_message(c->notification, &sequence_count_buzz);
  262. }
  263. }
  264. if(c->count4 < MAX_COUNT && c->player == 4) {
  265. c->pressed4 = true;
  266. c->boxtimer4 = BOXTIME;
  267. c->count4++;
  268. notification_message(c->notification, &sequence_count);
  269. if (c->togglelight == true){
  270. notification_message(c->notification, &sequence_count_buzz);
  271. }
  272. }
  273. break;
  274. case InputKeyDown:
  275. if(c->count != 0 && c->player == 1) {
  276. c->pressed = true;
  277. c->boxtimer = BOXTIME;
  278. c->count--;
  279. notification_message(c->notification, &sequence_count);
  280. if (c->togglelight == true){
  281. notification_message(c->notification, &sequence_count_buzz);
  282. }
  283. }
  284. else if(c->count2 != 0 && c->player == 2) {
  285. c->pressed2 = true;
  286. c->boxtimer2 = BOXTIME;
  287. c->count2--;
  288. notification_message(c->notification, &sequence_count);
  289. if (c->togglelight == true){
  290. notification_message(c->notification, &sequence_count_buzz);
  291. }
  292. }
  293. else if(c->count3 != 0 && c->player == 3) {
  294. c->pressed3 = true;
  295. c->boxtimer3 = BOXTIME;
  296. c->count3--;
  297. notification_message(c->notification, &sequence_count);
  298. if (c->togglelight == true){
  299. notification_message(c->notification, &sequence_count_buzz);
  300. }
  301. }
  302. else if(c->count4 != 0 && c->player == 4) {
  303. c->pressed4 = true;
  304. c->boxtimer4 = BOXTIME;
  305. c->count4--;
  306. notification_message(c->notification, &sequence_count);
  307. if (c->togglelight == true){
  308. notification_message(c->notification, &sequence_count_buzz);
  309. }
  310. }
  311. break;
  312. case InputKeyRight:
  313. if(c->player == 4) {
  314. c->player = 0;
  315. }
  316. if(c->player < 4) {
  317. c->player++;
  318. }
  319. break;
  320. case InputKeyLeft:
  321. if(c->player == 1) {
  322. c->player = 4;
  323. }
  324. else {
  325. c->player--;
  326. }
  327. break;
  328. case InputKeyOk:
  329. c->togglelight = !c->togglelight;
  330. if (c->togglelight == true){
  331. notification_message(c->notification, &sequence_count_ok_buzz);
  332. }
  333. if (c->togglelight == false){
  334. notification_message(c->notification, &sequence_count_ok);
  335. }
  336. break;
  337. default:
  338. break;
  339. }
  340. furi_mutex_release(c->mutex);
  341. view_port_update(c->view_port);
  342. }
  343. state_free(c);
  344. return 0;
  345. }