camera_suite.c 4.9 KB

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  1. #include "camera_suite.h"
  2. #include <stdlib.h>
  3. bool camera_suite_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. CameraSuite* app = context;
  6. return scene_manager_handle_custom_event(app->scene_manager, event);
  7. }
  8. void camera_suite_tick_event_callback(void* context) {
  9. furi_assert(context);
  10. CameraSuite* app = context;
  11. scene_manager_handle_tick_event(app->scene_manager);
  12. }
  13. // Leave app if back button pressed.
  14. bool camera_suite_navigation_event_callback(void* context) {
  15. furi_assert(context);
  16. CameraSuite* app = context;
  17. return scene_manager_handle_back_event(app->scene_manager);
  18. }
  19. CameraSuite* camera_suite_app_alloc() {
  20. CameraSuite* app = malloc(sizeof(CameraSuite));
  21. app->gui = furi_record_open(RECORD_GUI);
  22. app->notification = furi_record_open(RECORD_NOTIFICATION);
  23. // Turn backlight on.
  24. notification_message(app->notification, &sequence_display_backlight_on);
  25. // Scene additions
  26. app->view_dispatcher = view_dispatcher_alloc();
  27. view_dispatcher_enable_queue(app->view_dispatcher);
  28. app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
  29. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  30. view_dispatcher_set_navigation_event_callback(
  31. app->view_dispatcher, camera_suite_navigation_event_callback);
  32. view_dispatcher_set_tick_event_callback(
  33. app->view_dispatcher, camera_suite_tick_event_callback, 100);
  34. view_dispatcher_set_custom_event_callback(
  35. app->view_dispatcher, camera_suite_custom_event_callback);
  36. app->submenu = submenu_alloc();
  37. // Set defaults, in case no config loaded
  38. app->orientation = 0; // Orientation is "portrait", zero degrees by default.
  39. app->dither = 0; // Dither algorithm is "Floyd Steinberg" by default.
  40. app->flash = 1; // Flash is enabled by default.
  41. app->haptic = 1; // Haptic is enabled by default
  42. app->jpeg = 0; // Save JPEG to ESP32-CAM sd-card is disabled by default.
  43. app->speaker = 1; // Speaker is enabled by default
  44. app->led = 1; // LED is enabled by default
  45. // Load configs
  46. camera_suite_read_settings(app);
  47. view_dispatcher_add_view(
  48. app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
  49. app->camera_suite_view_start = camera_suite_view_start_alloc();
  50. view_dispatcher_add_view(
  51. app->view_dispatcher,
  52. CameraSuiteViewIdStartscreen,
  53. camera_suite_view_start_get_view(app->camera_suite_view_start));
  54. app->camera_suite_view_camera = camera_suite_view_camera_alloc();
  55. view_dispatcher_add_view(
  56. app->view_dispatcher,
  57. CameraSuiteViewIdCamera,
  58. camera_suite_view_camera_get_view(app->camera_suite_view_camera));
  59. app->camera_suite_view_guide = camera_suite_view_guide_alloc();
  60. view_dispatcher_add_view(
  61. app->view_dispatcher,
  62. CameraSuiteViewIdGuide,
  63. camera_suite_view_guide_get_view(app->camera_suite_view_guide));
  64. app->button_menu = button_menu_alloc();
  65. app->variable_item_list = variable_item_list_alloc();
  66. view_dispatcher_add_view(
  67. app->view_dispatcher,
  68. CameraSuiteViewIdSettings,
  69. variable_item_list_get_view(app->variable_item_list));
  70. //End Scene Additions
  71. return app;
  72. }
  73. void camera_suite_app_free(CameraSuite* app) {
  74. furi_assert(app);
  75. // Scene manager
  76. scene_manager_free(app->scene_manager);
  77. // View Dispatcher
  78. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
  79. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  80. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamera);
  81. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
  82. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdSettings);
  83. submenu_free(app->submenu);
  84. view_dispatcher_free(app->view_dispatcher);
  85. furi_record_close(RECORD_GUI);
  86. // Free remaining resources
  87. camera_suite_view_start_free(app->camera_suite_view_start);
  88. camera_suite_view_camera_free(app->camera_suite_view_camera);
  89. camera_suite_view_guide_free(app->camera_suite_view_guide);
  90. button_menu_free(app->button_menu);
  91. variable_item_list_free(app->variable_item_list);
  92. app->gui = NULL;
  93. app->notification = NULL;
  94. //Remove whatever is left
  95. free(app);
  96. }
  97. /** Main entry point for initialization. */
  98. int32_t camera_suite_app(void* p) {
  99. UNUSED(p);
  100. CameraSuite* app = camera_suite_app_alloc();
  101. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  102. // Init with start scene.
  103. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
  104. furi_hal_power_suppress_charge_enter();
  105. view_dispatcher_run(app->view_dispatcher);
  106. camera_suite_save_settings(app);
  107. furi_hal_power_suppress_charge_exit();
  108. camera_suite_app_free(app);
  109. return 0;
  110. }