mfc_editor_scene_block_select.c 3.2 KB

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  1. #include "../mfc_editor_app_i.h"
  2. enum SubmenuIndex {
  3. // Reserve first indices for opening normal block
  4. SubmenuIndexReserved = MF_CLASSIC_TOTAL_BLOCKS_MAX,
  5. // Special options - Sector 0 only
  6. SubmenuIndexUID,
  7. SubmenuIndexManufacturerBytes,
  8. // Special options - All sectors
  9. SubmenuIndexKeyA,
  10. SubmenuIndexKeyB,
  11. SubmenuIndexAccessBits,
  12. SubmenuIndexUserByte,
  13. };
  14. void mfc_editor_scene_block_select_submenu_callback(void* context, uint32_t index) {
  15. MfcEditorApp* instance = context;
  16. view_dispatcher_send_custom_event(instance->view_dispatcher, index);
  17. }
  18. void mfc_editor_scene_block_select_on_enter(void* context) {
  19. MfcEditorApp* instance = context;
  20. Submenu* submenu = instance->submenu;
  21. uint8_t first_block = mf_classic_get_first_block_num_of_sector(instance->current_sector);
  22. uint8_t block_num = mf_classic_get_blocks_num_in_sector(instance->current_sector);
  23. FuriString* label = furi_string_alloc();
  24. for(uint8_t i = 0; i < block_num; i++) {
  25. uint8_t block_index = first_block + i;
  26. furi_string_printf(label, "Block %hhu", block_index);
  27. submenu_add_item(
  28. submenu,
  29. furi_string_get_cstr(label),
  30. block_index,
  31. mfc_editor_scene_block_select_submenu_callback,
  32. instance);
  33. }
  34. furi_string_free(label);
  35. if(instance->current_sector == 0) {
  36. submenu_add_item(
  37. submenu,
  38. "UID",
  39. SubmenuIndexUID,
  40. mfc_editor_scene_block_select_submenu_callback,
  41. instance);
  42. submenu_add_item(
  43. submenu,
  44. "Manufacturer Bytes",
  45. SubmenuIndexManufacturerBytes,
  46. mfc_editor_scene_block_select_submenu_callback,
  47. instance);
  48. }
  49. submenu_add_item(
  50. submenu,
  51. "Key A",
  52. SubmenuIndexKeyA,
  53. mfc_editor_scene_block_select_submenu_callback,
  54. instance);
  55. submenu_add_item(
  56. submenu,
  57. "Key B",
  58. SubmenuIndexKeyB,
  59. mfc_editor_scene_block_select_submenu_callback,
  60. instance);
  61. submenu_add_item(
  62. submenu,
  63. "Access Bits",
  64. SubmenuIndexAccessBits,
  65. mfc_editor_scene_block_select_submenu_callback,
  66. instance);
  67. submenu_add_item(
  68. submenu,
  69. "User Byte",
  70. SubmenuIndexUserByte,
  71. mfc_editor_scene_block_select_submenu_callback,
  72. instance);
  73. submenu_set_selected_item(
  74. submenu,
  75. scene_manager_get_scene_state(instance->scene_manager, MfcEditorSceneBlockSelect));
  76. view_dispatcher_switch_to_view(instance->view_dispatcher, MfcEditorAppViewSubmenu);
  77. }
  78. bool mfc_editor_scene_block_select_on_event(void* context, SceneManagerEvent event) {
  79. MfcEditorApp* instance = context;
  80. bool consumed = false;
  81. UNUSED(instance);
  82. if(event.type == SceneManagerEventTypeCustom) {
  83. scene_manager_set_scene_state(
  84. instance->scene_manager, MfcEditorSceneBlockSelect, event.event);
  85. FURI_LOG_I(TAG, "Block select event %lu", event.event);
  86. consumed = true;
  87. }
  88. return consumed;
  89. }
  90. void mfc_editor_scene_block_select_on_exit(void* context) {
  91. MfcEditorApp* instance = context;
  92. submenu_reset(instance->submenu);
  93. }