hex_viewer_scene_menu.c 3.1 KB

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  1. #include "../hex_viewer.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexScene1 = 10,
  4. SubmenuIndexScene2,
  5. SubmenuIndexScene3,
  6. SubmenuIndexScene4,
  7. SubmenuIndexScene5,
  8. SubmenuIndexSettings,
  9. };
  10. void hex_viewer_scene_menu_submenu_callback(void* context, uint32_t index) {
  11. Boilerplate* app = context;
  12. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  13. }
  14. void hex_viewer_scene_menu_on_enter(void* context) {
  15. Boilerplate* app = context;
  16. submenu_add_item(app->submenu, "Scene 1 (empty)", SubmenuIndexScene1, hex_viewer_scene_menu_submenu_callback, app);
  17. submenu_add_item(app->submenu, "Scene 2 (Inputs/Effects)", SubmenuIndexScene2, hex_viewer_scene_menu_submenu_callback, app);
  18. submenu_add_item(app->submenu, "Scene 3 (Buttonmenu)", SubmenuIndexScene3, hex_viewer_scene_menu_submenu_callback, app);
  19. submenu_add_item(app->submenu, "Scene 4 (File Browser)", SubmenuIndexScene4, hex_viewer_scene_menu_submenu_callback, app);
  20. submenu_add_item(app->submenu, "Settings", SubmenuIndexSettings, hex_viewer_scene_menu_submenu_callback, app);
  21. submenu_set_selected_item(app->submenu, scene_manager_get_scene_state(app->scene_manager, BoilerplateSceneMenu));
  22. view_dispatcher_switch_to_view(app->view_dispatcher, BoilerplateViewIdMenu);
  23. }
  24. bool hex_viewer_scene_menu_on_event(void* context, SceneManagerEvent event) {
  25. Boilerplate* app = context;
  26. UNUSED(app);
  27. if(event.type == SceneManagerEventTypeBack) {
  28. //exit app
  29. scene_manager_stop(app->scene_manager);
  30. view_dispatcher_stop(app->view_dispatcher);
  31. return true;
  32. } else if(event.type == SceneManagerEventTypeCustom) {
  33. if(event.event == SubmenuIndexScene1) {
  34. scene_manager_set_scene_state(
  35. app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene1);
  36. scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_1);
  37. return true;
  38. } else if (event.event == SubmenuIndexScene2) {
  39. scene_manager_set_scene_state(
  40. app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene2);
  41. scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_2);
  42. return true;
  43. } else if (event.event == SubmenuIndexScene3) {
  44. scene_manager_set_scene_state(
  45. app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene3);
  46. scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_3);
  47. } else if (event.event == SubmenuIndexScene4) {
  48. scene_manager_set_scene_state(
  49. app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene4);
  50. scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_4);
  51. } else if (event.event == SubmenuIndexSettings) {
  52. scene_manager_set_scene_state(
  53. app->scene_manager, BoilerplateSceneMenu, SubmenuIndexSettings);
  54. scene_manager_next_scene(app->scene_manager, BoilerplateSceneSettings);
  55. return true;
  56. }
  57. }
  58. return false;
  59. }
  60. void hex_viewer_scene_menu_on_exit(void* context) {
  61. Boilerplate* app = context;
  62. submenu_reset(app->submenu);
  63. }