Nikolay Minaylov d075e00ae1 BadUSB ID change (#1046) 3 years ago
..
compiled 72925fae1c BLE add RPC Version characteristic (#1035) 3 years ago
dolphin 2c616983cf Add animations: box, cry, read, hack (#990) 4 years ago
icons 052237f8c9 [FL-2279] IR doxygen, rename irda -> infrared (#1010) 4 years ago
protobuf @ 232e7e9a50 72925fae1c BLE add RPC Version characteristic (#1035) 3 years ago
resources d075e00ae1 BadUSB ID change (#1046) 3 years ago
.gitignore 665f6d7d9c Assets, Icons, UI toolkit. Part 1. (#202) 5 years ago
Makefile 84410c83b5 [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 4 years ago
ReadMe.md 9ade2349ad [FL-2188] Fix Desktop crush: stub dolphin stats (#950) 4 years ago
assets.mk 84410c83b5 [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 4 years ago

ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.