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- #ifndef _types_h
- #define _types_h
- #include <stdint.h>
- #include <math.h>
- //#include "constants.h"
- #define UID_null 0
- // Entity types (legend applies to level.h)
- #define E_FLOOR 0x0 // . (also null)
- #define E_WALL 0xF // #
- #define E_PLAYER 0x1 // P
- #define E_ENEMY 0x2 // E
- #define E_DOOR 0x4 // D
- #define E_LOCKEDDOOR 0x5 // L
- #define E_EXIT 0x7 // X
- // collectable entities >= 0x8
- #define E_MEDIKIT 0x8 // M
- #define E_KEY 0x9 // K
- #define E_FIREBALL 0xA // not in map
- typedef uint16_t UID;
- typedef uint8_t EType;
- typedef struct Coords {
- double x;
- double y;
- } Coords;
- UID create_uid(EType type, uint8_t x, uint8_t y);
- EType uid_get_type(UID uid);
- Coords create_coords(double x, double y);
- uint8_t coords_distance(Coords* a, Coords* b);
- #endif
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