sound_engine.c 3.6 KB

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  1. #include "sound_engine.h"
  2. #include "../flizzer_tracker_hal.h"
  3. #include <furi_hal.h>
  4. #define PI 3.1415
  5. void sound_engine_init(SoundEngine* sound_engine, uint32_t sample_rate, bool external_audio_output, uint32_t audio_buffer_size)
  6. {
  7. sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
  8. memset(sound_engine->audio_buffer, 0, sizeof(SoundEngine));
  9. sound_engine->audio_buffer_size = audio_buffer_size;
  10. sound_engine->sample_rate = sample_rate;
  11. sound_engine->external_audio_output = external_audio_output;
  12. for(int i = 0; i < NUM_CHANNELS; ++i)
  13. {
  14. sound_engine->channel[i].lfsr = RANDOM_SEED;
  15. }
  16. for(int i = 0; i < SINE_LUT_SIZE; ++i)
  17. {
  18. sound_engine->sine_lut[i] = (uint8_t)((sinf(i / 64.0 * PI) + 1.0) * 127.0);
  19. }
  20. furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 15, sound_engine_dma_isr, sound_engine);
  21. sound_engine_init_hardware(sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
  22. }
  23. void sound_engine_deinit(SoundEngine* sound_engine)
  24. {
  25. free(sound_engine->audio_buffer);
  26. if(!(sound_engine->external_audio_output))
  27. {
  28. furi_hal_speaker_release();
  29. }
  30. furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 13, NULL, NULL);
  31. sound_engine_stop();
  32. }
  33. void sound_engine_set_channel_frequency(SoundEngine* sound_engine, SoundEngineChannel* channel, uint32_t frequency)
  34. {
  35. if(frequency != 0)
  36. {
  37. channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) / (uint64_t)sound_engine->sample_rate;
  38. }
  39. else
  40. {
  41. channel->frequency = 0;
  42. }
  43. }
  44. void sound_engine_fill_buffer(SoundEngine* sound_engine, uint16_t* audio_buffer, uint32_t audio_buffer_size)
  45. {
  46. int32_t channel_output[NUM_CHANNELS];
  47. int32_t channel_output_final[NUM_CHANNELS];
  48. for(uint32_t i = 0; i < audio_buffer_size; ++i)
  49. {
  50. int32_t output = WAVE_AMP / 2 / 64;
  51. for(uint32_t chan = 0; chan < NUM_CHANNELS; ++chan)
  52. {
  53. SoundEngineChannel* channel = &sound_engine->channel[chan];
  54. if(channel->frequency > 0)
  55. {
  56. uint32_t prev_acc = channel->accumulator;
  57. channel->accumulator += channel->frequency;
  58. channel->sync_bit |= (channel->accumulator & ACC_LENGTH);
  59. channel->accumulator &= ACC_LENGTH - 1;
  60. if(channel->flags & SE_ENABLE_HARD_SYNC)
  61. {
  62. uint8_t hard_sync_src = channel->hard_sync == 0xff ? i : channel->hard_sync;
  63. if(sound_engine->channel[hard_sync_src].sync_bit)
  64. {
  65. channel->accumulator = 0;
  66. }
  67. }
  68. channel_output[chan] = sound_engine_osc(sound_engine, channel, prev_acc) - WAVE_AMP / 2;
  69. if(channel->flags & SE_ENABLE_RING_MOD)
  70. {
  71. uint8_t ring_mod_src = channel->ring_mod == 0xff ? i : channel->ring_mod;
  72. channel_output[chan] = channel_output[chan] * channel_output[ring_mod_src] / WAVE_AMP;
  73. }
  74. channel_output_final[chan] = sound_engine_cycle_and_output_adsr(channel_output[chan], sound_engine, &channel->adsr, &channel->flags);
  75. if(channel->flags & SE_ENABLE_FILTER)
  76. {
  77. sound_engine_filter_cycle(&channel->filter, channel_output_final[chan]);
  78. switch(channel->filter_mode)
  79. {
  80. case FIL_OUTPUT_LOWPASS:
  81. {
  82. channel_output_final[chan] = sound_engine_output_lowpass(&channel->filter);
  83. break;
  84. }
  85. case FIL_OUTPUT_HIGHPASS:
  86. {
  87. channel_output_final[chan] = sound_engine_output_highpass(&channel->filter);
  88. break;
  89. }
  90. case FIL_OUTPUT_BANDPASS:
  91. {
  92. channel_output_final[chan] = sound_engine_output_bandpass(&channel->filter);
  93. break;
  94. }
  95. }
  96. }
  97. output += ((channel_output_final[chan]) / (64 * 4)); //2 more bits so all channels fit
  98. }
  99. }
  100. audio_buffer[i] = output;
  101. }
  102. }