camera_suite_scene_style_2.c 2.0 KB

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  1. #include "../camera-suite.h"
  2. #include "../helpers/camera_suite_custom_event.h"
  3. #include "../helpers/camera_suite_haptic.h"
  4. #include "../helpers/camera_suite_led.h"
  5. #include "../views/camera_suite_view_style_2.h"
  6. void camera_suite_view_style_2_callback(CameraSuiteCustomEvent event, void* context) {
  7. furi_assert(context);
  8. CameraSuite* app = context;
  9. view_dispatcher_send_custom_event(app->view_dispatcher, event);
  10. }
  11. void camera_suite_scene_style_2_on_enter(void* context) {
  12. furi_assert(context);
  13. CameraSuite* app = context;
  14. camera_suite_view_style_2_set_callback(
  15. app->camera_suite_view_style_2, camera_suite_view_style_2_callback, app);
  16. view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdScene2);
  17. }
  18. bool camera_suite_scene_style_2_on_event(void* context, SceneManagerEvent event) {
  19. CameraSuite* app = context;
  20. bool consumed = false;
  21. if(event.type == SceneManagerEventTypeCustom) {
  22. switch(event.event) {
  23. case CameraSuiteCustomEventSceneStyle2Left:
  24. case CameraSuiteCustomEventSceneStyle2Right:
  25. case CameraSuiteCustomEventSceneStyle2Up:
  26. case CameraSuiteCustomEventSceneStyle2Down:
  27. case CameraSuiteCustomEventSceneStyle2Ok:
  28. // Do nothing.
  29. break;
  30. case CameraSuiteCustomEventSceneStyle2Back:
  31. notification_message(app->notification, &sequence_reset_red);
  32. notification_message(app->notification, &sequence_reset_green);
  33. notification_message(app->notification, &sequence_reset_blue);
  34. if(!scene_manager_search_and_switch_to_previous_scene(
  35. app->scene_manager, CameraSuiteSceneMenu)) {
  36. scene_manager_stop(app->scene_manager);
  37. view_dispatcher_stop(app->view_dispatcher);
  38. }
  39. consumed = true;
  40. break;
  41. }
  42. }
  43. return consumed;
  44. }
  45. void camera_suite_scene_style_2_on_exit(void* context) {
  46. CameraSuite* app = context;
  47. UNUSED(app);
  48. }