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- #include <furi.h>
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- // add your events type
- } EventType;
- typedef struct {
- union {
- InputEvent input;
- // add your events payload
- } value;
- EventType type;
- } Event;
- typedef struct {
- // describe state here
- } State;
- static void render_callback(Canvas* canvas, void* ctx) {
- State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
- canvas_clear(canvas);
- // draw your app
- release_mutex((ValueMutex*)ctx, state);
- }
- static void input_callback(InputEvent* input_event, void* ctx) {
- osMessageQueueId_t event_queue = (QueueHandle_t)ctx;
- Event event;
- event.type = EventTypeKey;
- event.value.input = *input_event;
- osMessageQueuePut(event_queue, &event, 0, 0);
- }
- int32_t template_app(void* p) {
- osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(Event), NULL);
- State _state;
- /* init state here */
- ValueMutex state_mutex;
- if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
- printf("cannot create mutex\r\n");
- return 255;
- }
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, render_callback, &state_mutex);
- view_port_input_callback_set(view_port, input_callback, event_queue);
- // Open GUI and register view_port
- Gui* gui = furi_record_open("gui");
- if(gui == NULL) {
- printf("gui is not available\r\n");
- return 255;
- }
- gui_add_view_port(gui, view_port, /* specify UI layer */);
- Event event;
- while(1) {
- osStatus_t event_status = osMessageQueueGet(
- event_queue, &event, NULL,
- /* specify timeout */
- );
- State* state = (State*)acquire_mutex_block(&state_mutex);
- if(event_status == osOK) {
- if(event.type == EventTypeKey) {
- // press events
- if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyBack) {
- }
- if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyUp) {
- }
- if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyDown) {
- }
- if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyLeft) {
- }
- if(event.value.input.type == InputTypeShort && event.value.input.key == InputKeyRight) {
- }
- if(event.value.input.key == InputKeyOk) {
- }
- }
- } else {
- // event timeout
- }
- // common code, for example, force update UI
- // view_port_update(view_port);
- release_mutex(&state_mutex, state);
- }
- return 0;
- }
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