brainfuck_scene_start.c 2.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. #include "../brainfuck_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexNew,
  4. SubmenuIndexOpen,
  5. SubmenuIndexAbout,
  6. };
  7. void brainfuck_scene_start_submenu_callback(void* context, uint32_t index) {
  8. BFApp* brainfuck = context;
  9. view_dispatcher_send_custom_event(brainfuck->view_dispatcher, index);
  10. }
  11. void brainfuck_scene_start_on_enter(void* context) {
  12. BFApp* brainfuck = context;
  13. Submenu* submenu = brainfuck->submenu;
  14. submenu_add_item(submenu, "New", SubmenuIndexNew, brainfuck_scene_start_submenu_callback, brainfuck);
  15. submenu_add_item(submenu, "Open", SubmenuIndexOpen, brainfuck_scene_start_submenu_callback, brainfuck);
  16. submenu_add_item(submenu, "About", SubmenuIndexAbout, brainfuck_scene_start_submenu_callback, brainfuck);
  17. submenu_set_selected_item(submenu, scene_manager_get_scene_state(brainfuck->scene_manager, brainfuckSceneStart));
  18. view_dispatcher_switch_to_view(brainfuck->view_dispatcher, brainfuckViewMenu);
  19. }
  20. bool brainfuck_scene_start_on_event(void* context, SceneManagerEvent event) {
  21. BFApp* brainfuck = context;
  22. bool consumed = false;
  23. if(event.type == SceneManagerEventTypeCustom) {
  24. if(event.event == SubmenuIndexNew) {
  25. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneFileCreate);
  26. consumed = true;
  27. } else if(event.event == SubmenuIndexOpen) {
  28. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneFileSelect);
  29. consumed = true;
  30. } else if(event.event == SubmenuIndexAbout) {
  31. text_box_set_text(brainfuck->text_box, "FlipperBrainfuck\n\nAn F0 brainfuck intepretor\nBy github.com/Nymda");
  32. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneExecEnv);
  33. consumed = true;
  34. }
  35. scene_manager_set_scene_state(brainfuck->scene_manager, brainfuckSceneStart, event.event);
  36. }
  37. return consumed;
  38. }
  39. void brainfuck_scene_start_on_exit(void* context) {
  40. BFApp* brainfuck = context;
  41. submenu_reset(brainfuck->submenu);
  42. }