brainfuck_scene_set_input.c 1.2 KB

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  1. #include "../brainfuck_i.h"
  2. void set_input_text_input_callback(void* context) {
  3. BFApp* app = context;
  4. view_dispatcher_send_custom_event(app->view_dispatcher, brainfuckCustomEventTextInputDone);
  5. }
  6. void brainfuck_scene_set_input_on_enter(void* context) {
  7. BFApp* app = context;
  8. TextInput* text_input = app->text_input;
  9. text_input_set_header_text(text_input, "Edit input buffer");
  10. text_input_set_result_callback(
  11. text_input,
  12. set_input_text_input_callback,
  13. app,
  14. app->inputBuffer,
  15. 64,
  16. true);
  17. view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewTextInput);
  18. }
  19. bool brainfuck_scene_set_input_on_event(void* context, SceneManagerEvent event) {
  20. BFApp* app = context;
  21. bool consumed = false;
  22. if(event.type == SceneManagerEventTypeCustom) {
  23. if(event.event == brainfuckCustomEventTextInputDone) {
  24. scene_manager_search_and_switch_to_previous_scene(app->scene_manager, brainfuckSceneDevEnv);
  25. }
  26. }
  27. return consumed;
  28. }
  29. void brainfuck_scene_set_input_on_exit(void* context) {
  30. BFApp* app = context;
  31. scene_manager_search_and_switch_to_previous_scene(app->scene_manager, brainfuckSceneDevEnv);
  32. }