mag_scene_emulate_config.c 6.3 KB

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  1. #include "../mag_i.h"
  2. #include <lib/toolbox/value_index.h>
  3. #define TAG "MagSceneEmulateConfig"
  4. enum MagSettingIndex {
  5. MagSettingIndexTx,
  6. MagSettingIndexTrack,
  7. MagSettingIndexReverse,
  8. MagSettingIndexClock,
  9. MagSettingIndexInterpacket,
  10. };
  11. #define TX_COUNT 2
  12. const char* const tx_text[TX_COUNT] = {
  13. "RFID",
  14. "A6/A7",
  15. };
  16. const bool tx_value[TX_COUNT] = {
  17. true,
  18. false,
  19. }; // placeholder; there is certainly going to be a smarter way to do this...
  20. #define TRACK_COUNT 3
  21. const char* const track_text[TRACK_COUNT] = {
  22. "ALL",
  23. "1",
  24. "2",
  25. };
  26. const uint32_t track_value[TRACK_COUNT] = {
  27. 0,
  28. 1,
  29. 2,
  30. }; // placeholder; will want a better way to designate both tracks. create a file akin to subghz_types.h?
  31. #define REVERSE_COUNT 2
  32. const char* const reverse_text[REVERSE_COUNT] = {
  33. "ON",
  34. "OFF",
  35. };
  36. const bool reverse_value[REVERSE_COUNT] = {
  37. true,
  38. false,
  39. };
  40. #define CLOCK_COUNT 15
  41. const char* const clock_text[CLOCK_COUNT] = {
  42. "200us",
  43. "220us",
  44. "240us",
  45. "250us",
  46. "260us",
  47. "280us",
  48. "300us",
  49. "325us",
  50. "350us",
  51. "375us",
  52. "400us",
  53. "450us",
  54. "500us",
  55. "600us",
  56. "700us",
  57. };
  58. const uint32_t clock_value[CLOCK_COUNT] = {
  59. 200,
  60. 220,
  61. 240,
  62. 250,
  63. 260,
  64. 280,
  65. 300,
  66. 325,
  67. 350,
  68. 375,
  69. 400,
  70. 450,
  71. 500,
  72. 600,
  73. 700,
  74. };
  75. #define INTERPACKET_COUNT 13
  76. const char* const interpacket_text[INTERPACKET_COUNT] = {
  77. "0us",
  78. "2us",
  79. "4us",
  80. "6us",
  81. "8us",
  82. "10us",
  83. "12us",
  84. "14us",
  85. "16us",
  86. "18us",
  87. "20us",
  88. "25us",
  89. "30us",
  90. };
  91. const uint32_t interpacket_value[INTERPACKET_COUNT] = {
  92. 0,
  93. 2,
  94. 4,
  95. 6,
  96. 8,
  97. 10,
  98. 12,
  99. 14,
  100. 16,
  101. 18,
  102. 20,
  103. 25,
  104. 30,
  105. };
  106. static void mag_scene_emulate_config_set_tx(VariableItem* item) {
  107. Mag* mag = variable_item_get_context(item);
  108. uint8_t index = variable_item_get_current_value_index(item);
  109. variable_item_set_current_value_text(item, tx_text[index]);
  110. UNUSED(mag);
  111. // TODO: set code
  112. };
  113. static void mag_scene_emulate_config_set_track(VariableItem* item) {
  114. Mag* mag = variable_item_get_context(item);
  115. uint8_t index = variable_item_get_current_value_index(item);
  116. variable_item_set_current_value_text(item, track_text[index]);
  117. UNUSED(mag);
  118. // TODO: set code
  119. };
  120. static void mag_scene_emulate_config_set_reverse(VariableItem* item) {
  121. Mag* mag = variable_item_get_context(item);
  122. uint8_t index = variable_item_get_current_value_index(item);
  123. variable_item_set_current_value_text(item, reverse_text[index]);
  124. UNUSED(mag);
  125. // TODO: set code
  126. };
  127. static void mag_scene_emulate_config_set_clock(VariableItem* item) {
  128. Mag* mag = variable_item_get_context(item);
  129. uint8_t index = variable_item_get_current_value_index(item);
  130. variable_item_set_current_value_text(item, clock_text[index]);
  131. UNUSED(mag);
  132. // TODO: set code
  133. };
  134. static void mag_scene_emulate_config_set_interpacket(VariableItem* item) {
  135. Mag* mag = variable_item_get_context(item);
  136. uint8_t index = variable_item_get_current_value_index(item);
  137. variable_item_set_current_value_text(item, interpacket_text[index]);
  138. UNUSED(mag);
  139. // TODO: set code
  140. };
  141. void mag_scene_emulate_config_on_enter(void* context) {
  142. // TODO: retrieve current values from struct, rather than setting to default on setup
  143. Mag* mag = context;
  144. VariableItem* item;
  145. uint8_t value_index;
  146. // TX
  147. item = variable_item_list_add(
  148. mag->variable_item_list, "TX via:", TX_COUNT, mag_scene_emulate_config_set_tx, mag);
  149. value_index = value_index_bool(true, tx_value, TX_COUNT);
  150. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  151. variable_item_set_current_value_index(item, value_index);
  152. variable_item_set_current_value_text(item, tx_text[value_index]);
  153. // Track
  154. item = variable_item_list_add(
  155. mag->variable_item_list, "Track:", TRACK_COUNT, mag_scene_emulate_config_set_track, mag);
  156. value_index = value_index_uint32(1, track_value, TRACK_COUNT);
  157. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  158. variable_item_set_current_value_index(item, value_index);
  159. variable_item_set_current_value_text(item, track_text[value_index]);
  160. // Reverse
  161. item = variable_item_list_add(
  162. mag->variable_item_list,
  163. "Reverse:",
  164. REVERSE_COUNT,
  165. mag_scene_emulate_config_set_reverse,
  166. mag);
  167. value_index = value_index_bool(true, reverse_value, REVERSE_COUNT);
  168. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  169. variable_item_set_current_value_index(item, value_index);
  170. variable_item_set_current_value_text(item, reverse_text[value_index]);
  171. // Clock
  172. item = variable_item_list_add(
  173. mag->variable_item_list, "Clock:", CLOCK_COUNT, mag_scene_emulate_config_set_clock, mag);
  174. value_index = value_index_uint32(240, clock_value, CLOCK_COUNT);
  175. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  176. variable_item_set_current_value_index(item, value_index);
  177. variable_item_set_current_value_text(item, clock_text[value_index]);
  178. // Interpacket
  179. item = variable_item_list_add(
  180. mag->variable_item_list,
  181. "Interpacket:",
  182. INTERPACKET_COUNT,
  183. mag_scene_emulate_config_set_interpacket,
  184. mag);
  185. value_index = value_index_uint32(10, interpacket_value, INTERPACKET_COUNT);
  186. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  187. variable_item_set_current_value_index(item, value_index);
  188. variable_item_set_current_value_text(item, interpacket_text[value_index]);
  189. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewVariableItemList);
  190. }
  191. bool mag_scene_emulate_config_on_event(void* context, SceneManagerEvent event) {
  192. Mag* mag = context;
  193. SceneManager* scene_manager = mag->scene_manager;
  194. bool consumed = false;
  195. UNUSED(mag);
  196. UNUSED(scene_manager);
  197. UNUSED(event);
  198. return consumed;
  199. }
  200. void mag_scene_emulate_config_on_exit(void* context) {
  201. Mag* mag = context;
  202. variable_item_list_set_selected_item(mag->variable_item_list, 0);
  203. variable_item_list_reset(mag->variable_item_list);
  204. // mag_last_settings_save?
  205. // scene_manager_set_scene_state? Using subghz_scene_reciever_config as framework/inspo
  206. }