ibutton-scene-save-name.cpp 2.1 KB

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  1. #include "ibutton-scene-save-name.h"
  2. #include "../ibutton-app.h"
  3. #include "../ibutton-view-manager.h"
  4. #include "../ibutton-event.h"
  5. #include "../ibutton-key.h"
  6. #include <callback-connector.h>
  7. void iButtonSceneSaveName::on_enter(iButtonApp* app) {
  8. iButtonAppViewManager* view_manager = app->get_view_manager();
  9. TextInput* text_input = view_manager->get_text_input();
  10. auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback);
  11. iButtonKey* key = app->get_key();
  12. const char* key_name = key->get_name();
  13. if(strcmp(key_name, "") == 0) {
  14. app->generate_random_name(app->get_text_store(), app->get_text_store_size());
  15. } else {
  16. app->set_text_store("%s", key_name);
  17. }
  18. text_input_set_header_text(text_input, "Name the key");
  19. text_input_set_result_callback(
  20. text_input, callback, app, app->get_text_store(), IBUTTON_KEY_NAME_SIZE);
  21. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
  22. }
  23. bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
  24. bool consumed = false;
  25. if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
  26. if(app->save_key(app->get_text_store())) {
  27. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
  28. } else {
  29. app->search_and_switch_to_previous_scene(
  30. {iButtonApp::Scene::SceneReadedKeyMenu,
  31. iButtonApp::Scene::SceneSavedKeyMenu,
  32. iButtonApp::Scene::SceneAddType});
  33. }
  34. consumed = true;
  35. }
  36. return consumed;
  37. }
  38. void iButtonSceneSaveName::on_exit(iButtonApp* app) {
  39. TextInput* text_input = app->get_view_manager()->get_text_input();
  40. text_input_set_header_text(text_input, "");
  41. text_input_set_result_callback(text_input, NULL, NULL, NULL, 0);
  42. }
  43. void iButtonSceneSaveName::text_input_callback(void* context) {
  44. iButtonApp* app = static_cast<iButtonApp*>(context);
  45. iButtonEvent event;
  46. event.type = iButtonEvent::Type::EventTypeTextEditResult;
  47. app->get_view_manager()->send_event(&event);
  48. }