app.c 15 KB

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  1. /* Copyright (C) 2022-2023 Salvatore Sanfilippo -- All Rights Reserved
  2. * See the LICENSE file for information about the license. */
  3. #include "app.h"
  4. /* If this define is enabled, ProtoView is going to mess with the
  5. * otherwise opaque SubGhzWorker structure in order to disable
  6. * its filter for samples shorter than a given amount (30us at the
  7. * time I'm writing this comment).
  8. *
  9. * This structure must be taken in sync with the one of the firmware. */
  10. #define PROTOVIEW_DISABLE_SUBGHZ_FILTER 0
  11. #ifdef PROTOVIEW_DISABLE_SUBGHZ_FILTER
  12. struct SubGhzWorker {
  13. FuriThread* thread;
  14. FuriStreamBuffer* stream;
  15. volatile bool running;
  16. volatile bool overrun;
  17. LevelDuration filter_level_duration;
  18. bool filter_running;
  19. uint16_t filter_duration;
  20. SubGhzWorkerOverrunCallback overrun_callback;
  21. SubGhzWorkerPairCallback pair_callback;
  22. void* context;
  23. };
  24. #endif
  25. RawSamplesBuffer *RawSamples, *DetectedSamples;
  26. extern const SubGhzProtocolRegistry protoview_protocol_registry;
  27. /* Draw some text with a border. If the outside color is black and the inside
  28. * color is white, it just writes the border of the text, but the function can
  29. * also be used to write a bold variation of the font setting both the
  30. * colors to black, or alternatively to write a black text with a white
  31. * border so that it is visible if there are black stuff on the background. */
  32. /* The callback actually just passes the control to the actual active
  33. * view callback, after setting up basic stuff like cleaning the screen
  34. * and setting color to black. */
  35. static void render_callback(Canvas *const canvas, void *ctx) {
  36. ProtoViewApp *app = ctx;
  37. /* Clear screen. */
  38. canvas_set_color(canvas, ColorWhite);
  39. canvas_draw_box(canvas, 0, 0, 127, 63);
  40. canvas_set_color(canvas, ColorBlack);
  41. canvas_set_font(canvas, FontPrimary);
  42. /* Call who is in charge right now. */
  43. switch(app->current_view) {
  44. case ViewRawPulses: render_view_raw_pulses(canvas,app); break;
  45. case ViewInfo: render_view_info(canvas,app); break;
  46. case ViewFrequencySettings:
  47. case ViewModulationSettings:
  48. render_view_settings(canvas,app); break;
  49. case ViewDirectSampling: render_view_direct_sampling(canvas,app); break;
  50. default: furi_crash(TAG "Invalid view selected"); break;
  51. }
  52. /* Draw the alert box if set. */
  53. ui_draw_alert_if_needed(canvas, app);
  54. }
  55. /* Here all we do is putting the events into the queue that will be handled
  56. * in the while() loop of the app entry point function. */
  57. static void input_callback(InputEvent* input_event, void* ctx)
  58. {
  59. ProtoViewApp *app = ctx;
  60. furi_message_queue_put(app->event_queue,input_event,FuriWaitForever);
  61. }
  62. /* Called to switch view (when left/right is pressed). Handles
  63. * changing the current view ID and calling the enter/exit view
  64. * callbacks if needed.
  65. *
  66. * The 'switchto' parameter can be the identifier of a view, or the
  67. * special views ViewGoNext and ViewGoPrev in order to move to
  68. * the logical next/prev view. */
  69. static void app_switch_view(ProtoViewApp *app, ProtoViewCurrentView switchto) {
  70. ProtoViewCurrentView old = app->current_view;
  71. if (switchto == ViewGoNext) {
  72. app->current_view++;
  73. if (app->current_view == ViewLast) app->current_view = 0;
  74. } else if (switchto == ViewGoPrev) {
  75. if (app->current_view == 0)
  76. app->current_view = ViewLast-1;
  77. else
  78. app->current_view--;
  79. } else {
  80. app->current_view = switchto;
  81. }
  82. ProtoViewCurrentView new = app->current_view;
  83. /* Call the enter/exit view callbacks if needed. */
  84. if (old == ViewDirectSampling) view_exit_direct_sampling(app);
  85. if (new == ViewDirectSampling) view_enter_direct_sampling(app);
  86. /* The frequency/modulation settings are actually a single view:
  87. * as long as the user stays between the two modes of this view we
  88. * don't need to call the exit-view callback. */
  89. if ((old == ViewFrequencySettings && new != ViewModulationSettings) ||
  90. (old == ViewModulationSettings && new != ViewFrequencySettings))
  91. view_exit_settings(app);
  92. /* Set the current subview of the view we just left to zero, that is
  93. * the main subview of the view. When re re-enter it we want to see
  94. * the main thing. */
  95. app->current_subview[old] = 0;
  96. memset(app->view_privdata,0,PROTOVIEW_VIEW_PRIVDATA_LEN);
  97. ui_dismiss_alert(app);
  98. }
  99. /* Allocate the application state and initialize a number of stuff.
  100. * This is called in the entry point to create the application state. */
  101. ProtoViewApp* protoview_app_alloc() {
  102. ProtoViewApp *app = malloc(sizeof(ProtoViewApp));
  103. // Init shared data structures
  104. RawSamples = raw_samples_alloc();
  105. DetectedSamples = raw_samples_alloc();
  106. //init setting
  107. app->setting = subghz_setting_alloc();
  108. subghz_setting_load(app->setting, EXT_PATH("subghz/assets/setting_user"));
  109. // GUI
  110. app->gui = furi_record_open(RECORD_GUI);
  111. app->notification = furi_record_open(RECORD_NOTIFICATION);
  112. app->view_port = view_port_alloc();
  113. view_port_draw_callback_set(app->view_port, render_callback, app);
  114. view_port_input_callback_set(app->view_port, input_callback, app);
  115. gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
  116. app->event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  117. app->view_dispatcher = NULL;
  118. app->text_input = NULL;
  119. app->show_text_input = false;
  120. app->alert_dismiss_time = 0;
  121. app->current_view = ViewRawPulses;
  122. for (int j = 0; j < ViewLast; j++) app->current_subview[j] = 0;
  123. app->direct_sampling_enabled = false;
  124. app->view_privdata = malloc(PROTOVIEW_VIEW_PRIVDATA_LEN);
  125. memset(app->view_privdata,0,PROTOVIEW_VIEW_PRIVDATA_LEN);
  126. // Signal found and visualization defaults
  127. app->signal_bestlen = 0;
  128. app->signal_last_scan_idx = 0;
  129. app->signal_decoded = false;
  130. app->us_scale = PROTOVIEW_RAW_VIEW_DEFAULT_SCALE;
  131. app->signal_offset = 0;
  132. app->msg_info = NULL;
  133. // Init Worker & Protocol
  134. app->txrx = malloc(sizeof(ProtoViewTxRx));
  135. /* Setup rx worker and environment. */
  136. app->txrx->freq_mod_changed = false;
  137. app->txrx->debug_timer_sampling = false;
  138. app->txrx->last_g0_change_time = DWT->CYCCNT;
  139. app->txrx->last_g0_value = false;
  140. app->txrx->worker = subghz_worker_alloc();
  141. #ifdef PROTOVIEW_DISABLE_SUBGHZ_FILTER
  142. app->txrx->worker->filter_running = 0;
  143. #endif
  144. app->txrx->environment = subghz_environment_alloc();
  145. subghz_environment_set_protocol_registry(
  146. app->txrx->environment, (void*)&protoview_protocol_registry);
  147. app->txrx->receiver =
  148. subghz_receiver_alloc_init(app->txrx->environment);
  149. subghz_receiver_set_filter(app->txrx->receiver,
  150. SubGhzProtocolFlag_Decodable);
  151. subghz_worker_set_overrun_callback(
  152. app->txrx->worker,
  153. (SubGhzWorkerOverrunCallback)subghz_receiver_reset);
  154. subghz_worker_set_pair_callback(
  155. app->txrx->worker, (SubGhzWorkerPairCallback)subghz_receiver_decode);
  156. subghz_worker_set_context(app->txrx->worker, app->txrx->receiver);
  157. app->frequency = subghz_setting_get_default_frequency(app->setting);
  158. app->modulation = 0; /* Defaults to ProtoViewModulations[0]. */
  159. furi_hal_power_suppress_charge_enter();
  160. app->running = 1;
  161. return app;
  162. }
  163. /* Free what the application allocated. It is not clear to me if the
  164. * Flipper OS, once the application exits, will be able to reclaim space
  165. * even if we forget to free something here. */
  166. void protoview_app_free(ProtoViewApp *app) {
  167. furi_assert(app);
  168. // Put CC1101 on sleep, this also restores charging.
  169. radio_sleep(app);
  170. // View related.
  171. view_port_enabled_set(app->view_port, false);
  172. gui_remove_view_port(app->gui, app->view_port);
  173. view_port_free(app->view_port);
  174. furi_record_close(RECORD_GUI);
  175. furi_record_close(RECORD_NOTIFICATION);
  176. furi_message_queue_free(app->event_queue);
  177. app->gui = NULL;
  178. // Frequency setting.
  179. subghz_setting_free(app->setting);
  180. // Worker stuff.
  181. if (!app->txrx->debug_timer_sampling) {
  182. subghz_receiver_free(app->txrx->receiver);
  183. subghz_environment_free(app->txrx->environment);
  184. subghz_worker_free(app->txrx->worker);
  185. }
  186. free(app->txrx);
  187. // Raw samples buffers.
  188. raw_samples_free(RawSamples);
  189. raw_samples_free(DetectedSamples);
  190. furi_hal_power_suppress_charge_exit();
  191. free(app);
  192. }
  193. /* Called periodically. Do signal processing here. Data we process here
  194. * will be later displayed by the render callback. The side effect of this
  195. * function is to scan for signals and set DetectedSamples. */
  196. static void timer_callback(void *ctx) {
  197. ProtoViewApp *app = ctx;
  198. uint32_t delta, lastidx = app->signal_last_scan_idx;
  199. /* scan_for_signal(), called by this function, deals with a
  200. * circular buffer. To never miss anything, even if a signal spawns
  201. * cross-boundaries, it is enough if we scan each time the buffer fills
  202. * for 50% more compared to the last scan. Thanks to this check we
  203. * can avoid scanning too many times to just find the same data. */
  204. if (lastidx < RawSamples->idx) {
  205. delta = RawSamples->idx - lastidx;
  206. } else {
  207. delta = RawSamples->total - lastidx + RawSamples->idx;
  208. }
  209. if (delta < RawSamples->total/2) return;
  210. app->signal_last_scan_idx = RawSamples->idx;
  211. scan_for_signal(app);
  212. }
  213. int32_t protoview_app_entry(void* p) {
  214. UNUSED(p);
  215. ProtoViewApp *app = protoview_app_alloc();
  216. /* Create a timer. We do data analysis in the callback. */
  217. FuriTimer *timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, app);
  218. furi_timer_start(timer, furi_kernel_get_tick_frequency() / 8);
  219. /* Start listening to signals immediately. */
  220. radio_begin(app);
  221. radio_rx(app);
  222. /* This is the main event loop: here we get the events that are pushed
  223. * in the queue by input_callback(), and process them one after the
  224. * other. The timeout is 100 milliseconds, so if not input is received
  225. * before such time, we exit the queue_get() function and call
  226. * view_port_update() in order to refresh our screen content. */
  227. InputEvent input;
  228. while(app->running) {
  229. FuriStatus qstat = furi_message_queue_get(app->event_queue, &input, 100);
  230. if (qstat == FuriStatusOk) {
  231. if (DEBUG_MSG) FURI_LOG_E(TAG, "Main Loop - Input: type %d key %u",
  232. input.type, input.key);
  233. /* Handle navigation here. Then handle view-specific inputs
  234. * in the view specific handling function. */
  235. if (input.type == InputTypeShort &&
  236. input.key == InputKeyBack)
  237. {
  238. if (app->current_view != ViewRawPulses) {
  239. /* If this is not the main app view, go there. */
  240. app_switch_view(app,ViewRawPulses);
  241. } else {
  242. /* If we are in the main app view, warn the user
  243. * they needs to long press to really quit. */
  244. ui_show_alert(app,"Long press to exit",1000);
  245. }
  246. } else if (input.type == InputTypeLong &&
  247. input.key == InputKeyBack)
  248. {
  249. app->running = 0;
  250. } else if (input.type == InputTypeShort &&
  251. input.key == InputKeyRight &&
  252. ui_get_current_subview(app) == 0)
  253. {
  254. /* Go to the next view. */
  255. app_switch_view(app,ViewGoNext);
  256. } else if (input.type == InputTypeShort &&
  257. input.key == InputKeyLeft &&
  258. ui_get_current_subview(app) == 0)
  259. {
  260. /* Go to the previous view. */
  261. app_switch_view(app,ViewGoPrev);
  262. } else {
  263. /* This is where we pass the control to the currently
  264. * active view input processing. */
  265. switch(app->current_view) {
  266. case ViewRawPulses:
  267. process_input_raw_pulses(app,input);
  268. break;
  269. case ViewInfo:
  270. process_input_info(app,input);
  271. break;
  272. case ViewFrequencySettings:
  273. case ViewModulationSettings:
  274. process_input_settings(app,input);
  275. break;
  276. case ViewDirectSampling:
  277. process_input_direct_sampling(app,input);
  278. break;
  279. default: furi_crash(TAG "Invalid view selected"); break;
  280. }
  281. }
  282. } else {
  283. /* Useful to understand if the app is still alive when it
  284. * does not respond because of bugs. */
  285. if (DEBUG_MSG) {
  286. static int c = 0; c++;
  287. if (!(c % 20)) FURI_LOG_E(TAG, "Loop timeout");
  288. }
  289. }
  290. if (app->show_text_input) {
  291. /* Remove our viewport: we need to use a view dispatcher
  292. * in order to show the standard Flipper keyboard. */
  293. gui_remove_view_port(app->gui, app->view_port);
  294. /* Allocate a view dispatcher, add a text input view to it,
  295. * and activate it. */
  296. app->view_dispatcher = view_dispatcher_alloc();
  297. view_dispatcher_enable_queue(app->view_dispatcher);
  298. app->text_input = text_input_alloc();
  299. view_dispatcher_set_event_callback_context(app->view_dispatcher,app);
  300. view_dispatcher_add_view(app->view_dispatcher, 0, text_input_get_view(app->text_input));
  301. view_dispatcher_switch_to_view(app->view_dispatcher, 0);
  302. /* Setup the text input view. The different parameters are set
  303. * in the app structure by the view that wanted to show the
  304. * input text. The callback, buffer and buffer len must be set. */
  305. text_input_set_header_text(app->text_input, "Save signal filename");
  306. text_input_set_result_callback(
  307. app->text_input,
  308. app->text_input_done_callback,
  309. app,
  310. app->text_input_buffer,
  311. app->text_input_buffer_len,
  312. false);
  313. /* Run the dispatcher with the keyboard. */
  314. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  315. view_dispatcher_run(app->view_dispatcher);
  316. /* Undo all it: remove the view from the dispatcher, free it
  317. * so that it removes itself from the current gui, finally
  318. * restore our viewport. */
  319. view_dispatcher_remove_view(app->view_dispatcher, 0);
  320. text_input_free(app->text_input);
  321. view_dispatcher_free(app->view_dispatcher);
  322. app->view_dispatcher = NULL;
  323. gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
  324. app->show_text_input = false;
  325. } else {
  326. view_port_update(app->view_port);
  327. }
  328. }
  329. /* App no longer running. Shut down and free. */
  330. if (app->txrx->txrx_state == TxRxStateRx) {
  331. FURI_LOG_E(TAG, "Putting CC1101 to sleep before exiting.");
  332. radio_rx_end(app);
  333. radio_sleep(app);
  334. }
  335. furi_timer_free(timer);
  336. protoview_app_free(app);
  337. return 0;
  338. }