lfrfid_app_scene_save_success.cpp 1.5 KB

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  1. #include "lfrfid_app_scene_save_success.h"
  2. void LfRfidAppSceneSaveSuccess::on_enter(LfRfidApp* app, bool need_restore) {
  3. auto popup = app->view_controller.get<PopupVM>();
  4. popup->set_icon(32, 5, &I_DolphinNice_96x59);
  5. popup->set_text("Saved!", 13, 22, AlignLeft, AlignBottom);
  6. popup->set_context(app);
  7. popup->set_callback(LfRfidAppSceneSaveSuccess::timeout_callback);
  8. popup->set_timeout(1500);
  9. popup->enable_timeout();
  10. app->view_controller.switch_to<PopupVM>();
  11. }
  12. bool LfRfidAppSceneSaveSuccess::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
  13. bool consumed = false;
  14. if(event->type == LfRfidApp::EventType::Back) {
  15. bool result = app->scene_controller.has_previous_scene(
  16. {LfRfidApp::SceneType::ReadedMenu, LfRfidApp::SceneType::SelectKey});
  17. if(result) {
  18. app->scene_controller.search_and_switch_to_previous_scene(
  19. {LfRfidApp::SceneType::ReadedMenu, LfRfidApp::SceneType::SelectKey});
  20. } else {
  21. app->scene_controller.search_and_switch_to_another_scene(
  22. {LfRfidApp::SceneType::SaveType}, LfRfidApp::SceneType::SelectKey);
  23. }
  24. consumed = true;
  25. }
  26. return consumed;
  27. }
  28. void LfRfidAppSceneSaveSuccess::on_exit(LfRfidApp* app) {
  29. app->view_controller.get<PopupVM>()->clean();
  30. }
  31. void LfRfidAppSceneSaveSuccess::timeout_callback(void* context) {
  32. LfRfidApp* app = static_cast<LfRfidApp*>(context);
  33. LfRfidApp::Event event;
  34. event.type = LfRfidApp::EventType::Back;
  35. app->view_controller.send_event(&event);
  36. }