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- #include "animation_manager.h"
- #include "file_worker.h"
- #include "flipper_file.h"
- #include "furi/common_defines.h"
- #include "furi/memmgr.h"
- #include "furi/record.h"
- #include "animation_storage.h"
- #include "gui/canvas.h"
- #include "m-string.h"
- #include "pb.h"
- #include "pb_decode.h"
- #include "storage/filesystem_api_defines.h"
- #include "storage/storage.h"
- #include "animation_storage_i.h"
- #include <stdint.h>
- #include <gui/icon_i.h>
- // Read documentation before using it
- #include <furi/dangerous_defines.h>
- #define ANIMATION_META_FILE "meta.txt"
- #define ANIMATION_DIR "/ext/dolphin/animations"
- #define ANIMATION_MANIFEST_FILE ANIMATION_DIR "/manifest.txt"
- #define TAG "AnimationStorage"
- #define DEBUG_PB 0
- static void animation_storage_free_bubbles(BubbleAnimation* animation);
- static void animation_storage_free_frames(BubbleAnimation* animation);
- static void animation_storage_free_animation(BubbleAnimation** storage_animation);
- static BubbleAnimation* animation_storage_load_animation(const char* name);
- void animation_storage_fill_animation_list(StorageAnimationList_t* animation_list) {
- furi_assert(sizeof(StorageAnimationList_t) == sizeof(void*));
- furi_assert(!StorageAnimationList_size(*animation_list));
- Storage* storage = furi_record_open("storage");
- FlipperFile* file = flipper_file_alloc(storage);
- /* Forbid skipping fields */
- flipper_file_set_strict_mode(file, true);
- string_t header;
- string_init(header);
- do {
- uint32_t u32value;
- StorageAnimation* storage_animation = NULL;
- if(FSE_OK != storage_sd_status(storage)) break;
- if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
- if(!flipper_file_read_header(file, header, &u32value)) break;
- if(string_cmp_str(header, "Flipper Animation Manifest")) break;
- do {
- storage_animation = furi_alloc(sizeof(StorageAnimation));
- storage_animation->external = true;
- storage_animation->animation = NULL;
- if(!flipper_file_read_string(file, "Name", storage_animation->meta.name)) break;
- if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
- storage_animation->meta.min_butthurt = u32value;
- if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
- storage_animation->meta.max_butthurt = u32value;
- if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
- storage_animation->meta.min_level = u32value;
- if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
- storage_animation->meta.max_level = u32value;
- if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
- storage_animation->meta.weight = u32value;
- StorageAnimationList_push_back(*animation_list, storage_animation);
- } while(1);
- animation_storage_free_storage_animation(&storage_animation);
- } while(0);
- string_clear(header);
- flipper_file_close(file);
- flipper_file_free(file);
- // add hard-coded animations
- for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
- StorageAnimationList_push_back(*animation_list, &StorageAnimationInternal[i]);
- }
- furi_record_close("storage");
- }
- StorageAnimation* animation_storage_find_animation(const char* name) {
- furi_assert(name);
- furi_assert(strlen(name));
- StorageAnimation* storage_animation = NULL;
- /* look through internal animations */
- for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
- if(!string_cmp_str(StorageAnimationInternal[i].meta.name, name)) {
- storage_animation = &StorageAnimationInternal[i];
- break;
- }
- }
- /* look through external animations */
- if(!storage_animation) {
- BubbleAnimation* animation = animation_storage_load_animation(name);
- if(animation != NULL) {
- storage_animation = furi_alloc(sizeof(StorageAnimation));
- storage_animation->animation = animation;
- storage_animation->external = true;
- /* meta data takes part in random animation selection, so it
- * doesn't need here as we exactly know which animation we need,
- * that's why we can ignore reading manifest.txt file
- * filling meta data by zeroes */
- storage_animation->meta.min_butthurt = 0;
- storage_animation->meta.max_butthurt = 0;
- storage_animation->meta.min_level = 0;
- storage_animation->meta.max_level = 0;
- storage_animation->meta.weight = 0;
- string_init_set_str(storage_animation->meta.name, name);
- }
- }
- return storage_animation;
- }
- StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation) {
- furi_assert(storage_animation);
- return &storage_animation->meta;
- }
- const BubbleAnimation*
- animation_storage_get_bubble_animation(StorageAnimation* storage_animation) {
- furi_assert(storage_animation);
- animation_storage_cache_animation(storage_animation);
- return storage_animation->animation;
- }
- void animation_storage_cache_animation(StorageAnimation* storage_animation) {
- furi_assert(storage_animation);
- if(storage_animation->external) {
- if(!storage_animation->animation) {
- storage_animation->animation =
- animation_storage_load_animation(string_get_cstr(storage_animation->meta.name));
- }
- }
- }
- static void animation_storage_free_animation(BubbleAnimation** animation) {
- furi_assert(animation);
- if(*animation) {
- animation_storage_free_bubbles(*animation);
- animation_storage_free_frames(*animation);
- free(*animation);
- *animation = NULL;
- }
- }
- void animation_storage_free_storage_animation(StorageAnimation** storage_animation) {
- furi_assert(storage_animation);
- furi_assert(*storage_animation);
- if((*storage_animation)->external) {
- animation_storage_free_animation((BubbleAnimation**)&(*storage_animation)->animation);
- string_clear((*storage_animation)->meta.name);
- free(*storage_animation);
- }
- *storage_animation = NULL;
- }
- static bool animation_storage_cast_align(string_t align_str, Align* align) {
- if(!string_cmp_str(align_str, "Bottom")) {
- *align = AlignBottom;
- } else if(!string_cmp_str(align_str, "Top")) {
- *align = AlignTop;
- } else if(!string_cmp_str(align_str, "Left")) {
- *align = AlignLeft;
- } else if(!string_cmp_str(align_str, "Right")) {
- *align = AlignRight;
- } else if(!string_cmp_str(align_str, "Center")) {
- *align = AlignCenter;
- } else {
- return false;
- }
- return true;
- }
- static void animation_storage_free_frames(BubbleAnimation* animation) {
- furi_assert(animation);
- furi_assert(animation->icons);
- const Icon** icons = animation->icons;
- uint16_t frames = animation->active_frames + animation->passive_frames;
- furi_assert(frames > 0);
- for(int i = 0; i < frames; ++i) {
- if(!icons[i]) continue;
- const Icon* icon = icons[i];
- free((void*)icon->frames[0]);
- free(icon->frames);
- free((void*)icon);
- for(int j = i; j < frames; ++j) {
- if(icons[j] == icon) {
- icons[j] = NULL;
- }
- }
- }
- free(animation->icons);
- animation->icons = NULL;
- }
- static Icon* animation_storage_alloc_icon(size_t frame_size) {
- Icon* icon = furi_alloc(sizeof(Icon));
- icon->frames = furi_alloc(sizeof(const uint8_t*));
- icon->frames[0] = furi_alloc(frame_size);
- return icon;
- }
- static void animation_storage_free_icon(Icon* icon) {
- free((void*)icon->frames[0]);
- free(icon->frames);
- free(icon);
- }
- static bool animation_storage_load_frames(
- Storage* storage,
- const char* name,
- BubbleAnimation* animation,
- uint32_t* frame_order,
- uint32_t width,
- uint32_t height) {
- furi_assert(!animation->icons);
- uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
- bool frames_ok = false;
- animation->icons = furi_alloc(sizeof(const Icon*) * frame_order_size);
- File* file = storage_file_alloc(storage);
- FileInfo file_info;
- string_t filename;
- string_init(filename);
- size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
- for(int i = 0; i < frame_order_size; ++i) {
- if(animation->icons[i]) continue;
- frames_ok = false;
- string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
- if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break;
- if(file_info.size > max_filesize) {
- FURI_LOG_E(
- TAG,
- "Filesize %d, max: %d (width %d, height %d)",
- file_info.size,
- max_filesize,
- width,
- height);
- break;
- }
- if(!storage_file_open(file, string_get_cstr(filename), FSAM_READ, FSOM_OPEN_EXISTING)) {
- FURI_LOG_E(TAG, "Can't open file \'%s\'", string_get_cstr(filename));
- break;
- }
- Icon* icon = animation_storage_alloc_icon(file_info.size);
- if(storage_file_read(file, (void*)icon->frames[0], file_info.size) != file_info.size) {
- FURI_LOG_E(TAG, "Read failed: \'%s\'", string_get_cstr(filename));
- animation_storage_free_icon(icon);
- break;
- }
- storage_file_close(file);
- FURI_CONST_ASSIGN(icon->frame_count, 1);
- FURI_CONST_ASSIGN(icon->frame_rate, 0);
- FURI_CONST_ASSIGN(icon->height, height);
- FURI_CONST_ASSIGN(icon->width, width);
- /* Claim 1 allocation for 1 files blob and several links to it */
- for(int j = i; j < frame_order_size; ++j) {
- if(frame_order[i] == frame_order[j]) {
- animation->icons[j] = icon;
- }
- }
- frames_ok = true;
- }
- if(!frames_ok) {
- FURI_LOG_E(
- TAG,
- "Load \'%s\' failed, %dx%d, size: %d",
- string_get_cstr(filename),
- width,
- height,
- file_info.size);
- animation_storage_free_frames(animation);
- animation->icons = NULL;
- } else {
- for(int i = 0; i < frame_order_size; ++i) {
- furi_check(animation->icons[i]);
- furi_check(animation->icons[i]->frames[0]);
- }
- }
- storage_file_free(file);
- string_clear(filename);
- return frames_ok;
- }
- static bool animation_storage_load_bubbles(BubbleAnimation* animation, FlipperFile* ff) {
- uint32_t u32value;
- string_t str;
- string_init(str);
- bool success = false;
- furi_assert(!animation->frame_bubbles);
- do {
- if(!flipper_file_read_uint32(ff, "Bubble slots", &u32value, 1)) break;
- if(u32value > 20) break;
- animation->frame_bubbles_count = u32value;
- if(animation->frame_bubbles_count == 0) {
- animation->frame_bubbles = NULL;
- success = true;
- break;
- }
- animation->frame_bubbles =
- furi_alloc(sizeof(FrameBubble*) * animation->frame_bubbles_count);
- uint32_t current_slot = 0;
- for(int i = 0; i < animation->frame_bubbles_count; ++i) {
- animation->frame_bubbles[i] = furi_alloc(sizeof(FrameBubble));
- }
- FrameBubble* bubble = animation->frame_bubbles[0];
- int8_t index = -1;
- for(;;) {
- if(!flipper_file_read_uint32(ff, "Slot", ¤t_slot, 1)) break;
- if((current_slot != 0) && (index == -1)) break;
- if(current_slot == index) {
- bubble->next_bubble = furi_alloc(sizeof(FrameBubble));
- bubble = bubble->next_bubble;
- } else if(current_slot == index + 1) {
- ++index;
- bubble = animation->frame_bubbles[index];
- } else {
- /* slots have to start from 0, be ascending sorted, and
- * have exact number of slots as specified in "Bubble slots" */
- break;
- }
- if(index >= animation->frame_bubbles_count) break;
- if(!flipper_file_read_uint32(ff, "X", &u32value, 1)) break;
- bubble->bubble.x = u32value;
- if(!flipper_file_read_uint32(ff, "Y", &u32value, 1)) break;
- bubble->bubble.y = u32value;
- if(!flipper_file_read_string(ff, "Text", str)) break;
- if(string_size(str) > 100) break;
- string_replace_all_str(str, "\\n", "\n");
- bubble->bubble.str = furi_alloc(string_size(str) + 1);
- strcpy((char*)bubble->bubble.str, string_get_cstr(str));
- if(!flipper_file_read_string(ff, "AlignH", str)) break;
- if(!animation_storage_cast_align(str, &bubble->bubble.horizontal)) break;
- if(!flipper_file_read_string(ff, "AlignV", str)) break;
- if(!animation_storage_cast_align(str, &bubble->bubble.vertical)) break;
- if(!flipper_file_read_uint32(ff, "StartFrame", &u32value, 1)) break;
- bubble->starts_at_frame = u32value;
- if(!flipper_file_read_uint32(ff, "EndFrame", &u32value, 1)) break;
- bubble->ends_at_frame = u32value;
- }
- success = (index + 1) == animation->frame_bubbles_count;
- } while(0);
- if(!success) {
- if(animation->frame_bubbles) {
- FURI_LOG_E(TAG, "Failed to load animation bubbles");
- animation_storage_free_bubbles(animation);
- }
- }
- string_clear(str);
- return success;
- }
- static BubbleAnimation* animation_storage_load_animation(const char* name) {
- furi_assert(name);
- BubbleAnimation* animation = furi_alloc(sizeof(BubbleAnimation));
- uint32_t height = 0;
- uint32_t width = 0;
- uint32_t* u32array = NULL;
- Storage* storage = furi_record_open("storage");
- FlipperFile* ff = flipper_file_alloc(storage);
- /* Forbid skipping fields */
- flipper_file_set_strict_mode(ff, true);
- string_t str;
- string_init(str);
- animation->frame_bubbles = NULL;
- bool success = false;
- do {
- uint32_t u32value;
- if(FSE_OK != storage_sd_status(storage)) break;
- string_printf(str, ANIMATION_DIR "/%s/" ANIMATION_META_FILE, name);
- if(!flipper_file_open_existing(ff, string_get_cstr(str))) break;
- if(!flipper_file_read_header(ff, str, &u32value)) break;
- if(string_cmp_str(str, "Flipper Animation")) break;
- if(!flipper_file_read_uint32(ff, "Width", &width, 1)) break;
- if(!flipper_file_read_uint32(ff, "Height", &height, 1)) break;
- if(!flipper_file_read_uint32(ff, "Passive frames", &u32value, 1)) break;
- animation->passive_frames = u32value;
- if(!flipper_file_read_uint32(ff, "Active frames", &u32value, 1)) break;
- animation->active_frames = u32value;
- uint8_t frames = animation->passive_frames + animation->active_frames;
- u32array = furi_alloc(sizeof(uint32_t) * frames);
- if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
- /* passive and active frames must be loaded up to this point */
- if(!animation_storage_load_frames(storage, name, animation, u32array, width, height))
- break;
- if(!flipper_file_read_uint32(ff, "Active cycles", &u32value, 1)) break;
- animation->active_cycles = u32value;
- if(!flipper_file_read_uint32(ff, "Frame rate", &u32value, 1)) break;
- animation->frame_rate = u32value;
- if(!flipper_file_read_uint32(ff, "Duration", &u32value, 1)) break;
- animation->duration = u32value;
- if(!flipper_file_read_uint32(ff, "Active cooldown", &u32value, 1)) break;
- animation->active_cooldown = u32value;
- if(!animation_storage_load_bubbles(animation, ff)) break;
- success = true;
- } while(0);
- string_clear(str);
- flipper_file_close(ff);
- flipper_file_free(ff);
- if(u32array) {
- free(u32array);
- }
- if(!success) {
- free(animation);
- animation = NULL;
- }
- return animation;
- }
- static void animation_storage_free_bubbles(BubbleAnimation* animation) {
- if(!animation->frame_bubbles) return;
- for(int i = 0; i < animation->frame_bubbles_count;) {
- FrameBubble** bubble = &animation->frame_bubbles[i];
- if((*bubble) == NULL) break;
- while((*bubble)->next_bubble != NULL) {
- bubble = &(*bubble)->next_bubble;
- }
- if((*bubble)->bubble.str) {
- free((void*)(*bubble)->bubble.str);
- }
- if((*bubble) == animation->frame_bubbles[i]) {
- ++i;
- }
- free(*bubble);
- *bubble = NULL;
- }
- free(animation->frame_bubbles);
- animation->frame_bubbles = NULL;
- }
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