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- #include "animation_manager.h"
- #include "furi_hal_delay.h"
- #include "portmacro.h"
- #include "views/bubble_animation_view.h"
- #include "animation_storage.h"
- #include <cmsis_os2.h>
- #include <dolphin/dolphin.h>
- #include <furi/check.h>
- #include <furi/pubsub.h>
- #include <furi/record.h>
- #include <m-string.h>
- #include <power/power_service/power.h>
- #include <stdint.h>
- #include <storage/storage.h>
- #include <dolphin/dolphin_i.h>
- #include <storage/filesystem_api_defines.h>
- #define TAG "AnimationManager"
- typedef enum {
- AnimationManagerStateIdle,
- AnimationManagerStateBlocked,
- AnimationManagerStateFreezedIdle,
- AnimationManagerStateFreezedBlocked,
- } AnimationManagerState;
- struct AnimationManager {
- bool sd_show_url;
- bool sd_shown_no_db;
- bool sd_shown_sd_ok;
- AnimationManagerState state;
- FuriPubSubSubscription* pubsub_subscription_storage;
- FuriPubSubSubscription* pubsub_subscription_dolphin;
- BubbleAnimationView* animation_view;
- osTimerId_t idle_animation_timer;
- StorageAnimation* current_animation;
- AnimationManagerInteractCallback interact_callback;
- AnimationManagerSetNewIdleAnimationCallback new_idle_callback;
- AnimationManagerSetNewIdleAnimationCallback check_blocking_callback;
- void* context;
- string_t freezed_animation_name;
- int32_t freezed_animation_time_left;
- };
- static StorageAnimation*
- animation_manager_select_idle_animation(AnimationManager* animation_manager);
- static void animation_manager_replace_current_animation(
- AnimationManager* animation_manager,
- StorageAnimation* storage_animation);
- static void animation_manager_start_new_idle(AnimationManager* animation_manager);
- static bool animation_manager_check_blocking(AnimationManager* animation_manager);
- void animation_manager_set_context(AnimationManager* animation_manager, void* context) {
- furi_assert(animation_manager);
- animation_manager->context = context;
- }
- void animation_manager_set_new_idle_callback(
- AnimationManager* animation_manager,
- AnimationManagerSetNewIdleAnimationCallback callback) {
- furi_assert(animation_manager);
- animation_manager->new_idle_callback = callback;
- }
- void animation_manager_set_check_callback(
- AnimationManager* animation_manager,
- AnimationManagerCheckBlockingCallback callback) {
- furi_assert(animation_manager);
- animation_manager->check_blocking_callback = callback;
- }
- void animation_manager_set_interact_callback(
- AnimationManager* animation_manager,
- AnimationManagerInteractCallback callback) {
- furi_assert(animation_manager);
- animation_manager->interact_callback = callback;
- }
- static void animation_manager_check_blocking_callback(const void* message, void* context) {
- furi_assert(context);
- AnimationManager* animation_manager = context;
- if(animation_manager->check_blocking_callback) {
- animation_manager->check_blocking_callback(animation_manager->context);
- }
- }
- static void animation_manager_timer_callback(void* context) {
- furi_assert(context);
- AnimationManager* animation_manager = context;
- if(animation_manager->new_idle_callback) {
- animation_manager->new_idle_callback(animation_manager->context);
- }
- }
- static void animation_manager_interact_callback(void* context) {
- furi_assert(context);
- AnimationManager* animation_manager = context;
- if(animation_manager->interact_callback) {
- animation_manager->interact_callback(animation_manager->context);
- }
- }
- /* reaction to animation_manager->interact_callback() */
- void animation_manager_check_blocking_process(AnimationManager* animation_manager) {
- furi_assert(animation_manager);
- if(animation_manager->state == AnimationManagerStateIdle) {
- animation_manager_check_blocking(animation_manager);
- }
- }
- /* reaction to animation_manager->new_idle_callback() */
- void animation_manager_new_idle_process(AnimationManager* animation_manager) {
- furi_assert(animation_manager);
- if(animation_manager->state == AnimationManagerStateIdle) {
- animation_manager_start_new_idle(animation_manager);
- }
- }
- /* reaction to animation_manager->check_blocking_callback() */
- void animation_manager_interact_process(AnimationManager* animation_manager) {
- furi_assert(animation_manager);
- if(animation_manager->state == AnimationManagerStateBlocked) {
- /* check if new blocking animation has to be displayed */
- bool blocked = animation_manager_check_blocking(animation_manager);
- if(!blocked) {
- animation_manager_start_new_idle(animation_manager);
- }
- }
- }
- static void animation_manager_start_new_idle(AnimationManager* animation_manager) {
- furi_assert(animation_manager);
- StorageAnimation* new_animation = animation_manager_select_idle_animation(animation_manager);
- animation_manager_replace_current_animation(animation_manager, new_animation);
- const BubbleAnimation* bubble_animation =
- animation_storage_get_bubble_animation(animation_manager->current_animation);
- animation_manager->state = AnimationManagerStateIdle;
- osTimerStart(animation_manager->idle_animation_timer, bubble_animation->duration * 1000);
- }
- static bool animation_manager_check_blocking(AnimationManager* animation_manager) {
- furi_assert(animation_manager);
- StorageAnimation* blocking_animation = NULL;
- Storage* storage = furi_record_open("storage");
- FS_Error sd_status = storage_sd_status(storage);
- if(sd_status == FSE_INTERNAL) {
- blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME);
- } else if(sd_status == FSE_NOT_READY) {
- animation_manager->sd_shown_sd_ok = false;
- animation_manager->sd_shown_no_db = false;
- } else if(sd_status == FSE_OK) {
- if(!animation_manager->sd_shown_sd_ok) {
- blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME);
- animation_manager->sd_shown_sd_ok = true;
- } else if(!animation_manager->sd_shown_no_db) {
- bool db_exists = storage_common_stat(storage, "/ext/Manifest", NULL) == FSE_OK;
- if(!db_exists) {
- blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME);
- animation_manager->sd_shown_no_db = true;
- animation_manager->sd_show_url = true;
- }
- } else if(animation_manager->sd_show_url) {
- blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME);
- animation_manager->sd_show_url = false;
- }
- }
- Dolphin* dolphin = furi_record_open("dolphin");
- DolphinStats stats = dolphin_stats(dolphin);
- furi_record_close("dolphin");
- if(!blocking_animation && stats.level_up_is_pending) {
- blocking_animation = animation_storage_find_animation(LEVELUP_ANIMATION_NAME);
- }
- if(blocking_animation) {
- osTimerStop(animation_manager->idle_animation_timer);
- animation_manager_replace_current_animation(animation_manager, blocking_animation);
- /* no starting timer because its blocking animation */
- animation_manager->state = AnimationManagerStateBlocked;
- }
- furi_record_close("storage");
- return !!blocking_animation;
- }
- static void animation_manager_replace_current_animation(
- AnimationManager* animation_manager,
- StorageAnimation* storage_animation) {
- furi_assert(storage_animation);
- StorageAnimation* previous_animation = animation_manager->current_animation;
- const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation);
- bubble_animation_view_set_animation(animation_manager->animation_view, animation);
- const char* new_name = string_get_cstr(animation_storage_get_meta(storage_animation)->name);
- FURI_LOG_I(TAG, "Select \'%s\' animation", new_name);
- animation_manager->current_animation = storage_animation;
- if(previous_animation) {
- animation_storage_free_storage_animation(&previous_animation);
- }
- }
- AnimationManager* animation_manager_alloc(void) {
- animation_storage_initialize_internal_animations();
- AnimationManager* animation_manager = furi_alloc(sizeof(AnimationManager));
- animation_manager->animation_view = bubble_animation_view_alloc();
- string_init(animation_manager->freezed_animation_name);
- animation_manager->idle_animation_timer =
- osTimerNew(animation_manager_timer_callback, osTimerOnce, animation_manager, NULL);
- bubble_animation_view_set_interact_callback(
- animation_manager->animation_view, animation_manager_interact_callback, animation_manager);
- Storage* storage = furi_record_open("storage");
- animation_manager->pubsub_subscription_storage = furi_pubsub_subscribe(
- storage_get_pubsub(storage), animation_manager_check_blocking_callback, animation_manager);
- furi_record_close("storage");
- Dolphin* dolphin = furi_record_open("dolphin");
- animation_manager->pubsub_subscription_dolphin = furi_pubsub_subscribe(
- dolphin_get_pubsub(dolphin), animation_manager_check_blocking_callback, animation_manager);
- furi_record_close("dolphin");
- animation_manager->sd_shown_sd_ok = true;
- if(!animation_manager_check_blocking(animation_manager)) {
- animation_manager_start_new_idle(animation_manager);
- }
- return animation_manager;
- }
- void animation_manager_free(AnimationManager* animation_manager) {
- furi_assert(animation_manager);
- Dolphin* dolphin = furi_record_open("dolphin");
- furi_pubsub_unsubscribe(
- dolphin_get_pubsub(dolphin), animation_manager->pubsub_subscription_dolphin);
- furi_record_close("dolphin");
- Storage* storage = furi_record_open("storage");
- furi_pubsub_unsubscribe(
- storage_get_pubsub(storage), animation_manager->pubsub_subscription_storage);
- furi_record_close("storage");
- string_clear(animation_manager->freezed_animation_name);
- bubble_animation_view_free(animation_manager->animation_view);
- osTimerDelete(animation_manager->idle_animation_timer);
- }
- View* animation_manager_get_animation_view(AnimationManager* animation_manager) {
- furi_assert(animation_manager);
- return bubble_animation_get_view(animation_manager->animation_view);
- }
- static StorageAnimation*
- animation_manager_select_idle_animation(AnimationManager* animation_manager) {
- StorageAnimationList_t animation_list;
- StorageAnimationList_init(animation_list);
- animation_storage_fill_animation_list(&animation_list);
- Power* power = furi_record_open("power");
- bool battery_is_well = power_is_battery_healthy(power);
- furi_record_close("power");
- Storage* storage = furi_record_open("storage");
- FS_Error sd_status = storage_sd_status(storage);
- furi_record_close("storage");
- Dolphin* dolphin = furi_record_open("dolphin");
- DolphinStats stats = dolphin_stats(dolphin);
- uint32_t whole_weight = 0;
- StorageAnimationList_it_t it;
- for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
- StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
- const StorageAnimationMeta* meta = animation_storage_get_meta(storage_animation);
- bool skip_animation = false;
- if(battery_is_well && !string_cmp_str(meta->name, BAD_BATTERY_ANIMATION_NAME)) {
- skip_animation = true;
- } else if((sd_status != FSE_NOT_READY) && !string_cmp_str(meta->name, NO_SD_ANIMATION_NAME)) {
- skip_animation = true;
- } else if((stats.butthurt < meta->min_butthurt) || (stats.butthurt > meta->max_butthurt)) {
- skip_animation = true;
- } else if((stats.level < meta->min_level) || (stats.level > meta->max_level)) {
- skip_animation = true;
- }
- if(skip_animation) {
- animation_storage_free_storage_animation(&storage_animation);
- /* remove and increase iterator */
- StorageAnimationList_remove(animation_list, it);
- } else {
- whole_weight += meta->weight;
- StorageAnimationList_next(it);
- }
- }
- uint32_t lucky_number = random() % whole_weight;
- uint32_t weight = 0;
- StorageAnimation* selected = NULL;
- for
- M_EACH(item, animation_list, StorageAnimationList_t) {
- if(lucky_number < weight) {
- break;
- }
- weight += animation_storage_get_meta(*item)->weight;
- selected = *item;
- }
- for
- M_EACH(item, animation_list, StorageAnimationList_t) {
- if(*item != selected) {
- animation_storage_free_storage_animation(item);
- }
- }
- StorageAnimationList_clear(animation_list);
- furi_record_close("dolphin");
- /* cache animation, if failed - choose reliable animation */
- if(!animation_storage_get_bubble_animation(selected)) {
- const char* name = string_get_cstr(animation_storage_get_meta(selected)->name);
- FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name);
- animation_storage_free_storage_animation(&selected);
- selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
- }
- furi_assert(selected);
- return selected;
- }
- void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager) {
- furi_assert(animation_manager);
- furi_assert(animation_manager->current_animation);
- furi_assert(!string_size(animation_manager->freezed_animation_name));
- furi_assert(
- (animation_manager->state == AnimationManagerStateIdle) ||
- (animation_manager->state == AnimationManagerStateBlocked));
- if(animation_manager->state == AnimationManagerStateBlocked) {
- animation_manager->state = AnimationManagerStateFreezedBlocked;
- } else if(animation_manager->state == AnimationManagerStateIdle) {
- animation_manager->state = AnimationManagerStateFreezedIdle;
- animation_manager->freezed_animation_time_left =
- xTimerGetExpiryTime(animation_manager->idle_animation_timer) - xTaskGetTickCount();
- if(animation_manager->freezed_animation_time_left < 0) {
- animation_manager->freezed_animation_time_left = 0;
- }
- osTimerStop(animation_manager->idle_animation_timer);
- } else {
- furi_assert(0);
- }
- StorageAnimationMeta* meta = animation_storage_get_meta(animation_manager->current_animation);
- /* copy str, not move, because it can be internal animation */
- string_set(animation_manager->freezed_animation_name, meta->name);
- bubble_animation_freeze(animation_manager->animation_view);
- animation_storage_free_storage_animation(&animation_manager->current_animation);
- }
- void animation_manager_load_and_continue_animation(AnimationManager* animation_manager) {
- furi_assert(animation_manager);
- furi_assert(!animation_manager->current_animation);
- furi_assert(string_size(animation_manager->freezed_animation_name));
- furi_assert(
- (animation_manager->state == AnimationManagerStateFreezedIdle) ||
- (animation_manager->state == AnimationManagerStateFreezedBlocked));
- if(animation_manager->state == AnimationManagerStateFreezedBlocked) {
- StorageAnimation* restore_animation = animation_storage_find_animation(
- string_get_cstr(animation_manager->freezed_animation_name));
- /* all blocked animations must be in flipper -> we can
- * always find blocking animation */
- furi_assert(restore_animation);
- animation_manager_replace_current_animation(animation_manager, restore_animation);
- animation_manager->state = AnimationManagerStateBlocked;
- } else if(animation_manager->state == AnimationManagerStateFreezedIdle) {
- /* check if we missed some system notifications, and set current_animation */
- bool blocked = animation_manager_check_blocking(animation_manager);
- if(!blocked) {
- /* if no blocking - try restore last one idle */
- StorageAnimation* restore_animation = animation_storage_find_animation(
- string_get_cstr(animation_manager->freezed_animation_name));
- if(restore_animation) {
- animation_manager_replace_current_animation(animation_manager, restore_animation);
- animation_manager->state = AnimationManagerStateIdle;
- if(animation_manager->freezed_animation_time_left) {
- osTimerStart(
- animation_manager->idle_animation_timer,
- animation_manager->freezed_animation_time_left);
- } else {
- const BubbleAnimation* animation = animation_storage_get_bubble_animation(
- animation_manager->current_animation);
- osTimerStart(
- animation_manager->idle_animation_timer, animation->duration * 1000);
- }
- } else {
- FURI_LOG_E(
- TAG,
- "Failed to restore \'%s\'",
- string_get_cstr(animation_manager->freezed_animation_name));
- }
- }
- } else {
- /* Unknown state is an error. But not in release version.*/
- furi_assert(0);
- }
- /* if can't restore previous animation - select new */
- if(!animation_manager->current_animation) {
- animation_manager_start_new_idle(animation_manager);
- }
- FURI_LOG_D(
- TAG,
- "Load & Continue with \'%s\'",
- string_get_cstr(animation_storage_get_meta(animation_manager->current_animation)->name));
- bubble_animation_unfreeze(animation_manager->animation_view);
- string_reset(animation_manager->freezed_animation_name);
- furi_assert(animation_manager->current_animation);
- }
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