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- #include "RenderBuffer.h"
- #include "Sprite.h"
- #include "Helpers.h"
- #include "Vector.h"
- #include "cmath"
- RenderBuffer::RenderBuffer(uint8_t w, uint8_t h) : Buffer(w, h) {
- FURI_LOG_D("App", "New renderBuffer");
- }
- void RenderBuffer::reset() {
- }
- void RenderBuffer::render(Canvas *const canvas) {
- canvas_clear(canvas);
- for (uint8_t x = 0; x < width(); x++) {
- for (uint8_t y = 0; y < height(); y++) {
- if (test_pixel(x, y))
- canvas_draw_dot(canvas, x, y);
- }
- }
- canvas_commit(canvas);
- }
- void RenderBuffer::draw_line(int x0, int y0, int x1, int y1, PixelColor draw_mode) {
- int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
- int dy = abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
- int err = (dx > dy ? dx : -dy) / 2;
- while (true) {
- if (test_coordinate(x0, y0)) {
- set_pixel(x0, y0, draw_mode);
- }
- if (x0 == x1 && y0 == y1) break;
- int e2 = err;
- if (e2 > -dx) {
- err -= dy;
- x0 += sx;
- }
- if (e2 < dy) {
- err += dx;
- y0 += sy;
- }
- }
- }
- void RenderBuffer::draw_circle(int x, int y, int r, PixelColor color) {
- int16_t a = r;
- int16_t b = 0;
- int16_t decision = 1 - a;
- while (b <= a) {
- set_pixel_with_check(a + x, b + y, color);
- set_pixel_with_check(b + x, a + y, color);
- set_pixel_with_check(-a + x, b + y, color);
- set_pixel_with_check(-b + x, a + y, color);
- set_pixel_with_check(-a + x, -b + y, color);
- set_pixel_with_check(-b + x, -a + y, color);
- set_pixel_with_check(a + x, -b + y, color);
- set_pixel_with_check(b + x, -a + y, color);
- b++;
- if (decision <= 0) {
- decision += 2 * b + 1;
- } else {
- a--;
- decision += 2 * (b - a) + 1;
- }
- }
- }
- void RenderBuffer::draw(Sprite *const sprite, Vector position, float rotation) {
- switch (sprite->draw_mode) {
- default:
- case BlackOnly:
- draw_sprite(sprite, true, Black, position, rotation);
- break;
- case WhiteOnly:
- draw_sprite(sprite, false, White, position, rotation);
- break;
- case WhiteAsBlack:
- draw_sprite(sprite, false, Black, position, rotation);
- break;
- case BlackAsWhite:
- draw_sprite(sprite, true, White, position, rotation);
- break;
- case WhiteAsInverted:
- draw_sprite(sprite, false, Flip, position, rotation);
- break;
- case BlackAsInverted:
- draw_sprite(sprite, true, Flip, position, rotation);
- break;
- }
- }
- //TODO: proper scaling
- void
- RenderBuffer::draw_sprite(Sprite *const sprite, bool is_black, PixelColor draw_color, const Vector& position, float rotation) {
- Vector anchor = sprite->get_offset();
- float cosTheta = cos(rotation/* + M_PI_2*/);
- float sinTheta = sin(rotation/* + M_PI_2*/);
- float transformedX, transformedY, rotatedX, rotatedY;
- bool isOn;
- int16_t finalX, finalY;
- for (int y = 0; y < sprite->height(); y++) {
- for (int x = 0; x < sprite->width(); x++) {
- transformedX = (x - anchor.x);
- transformedY = (y - anchor.y);
- rotatedX = transformedX * cosTheta - transformedY * sinTheta;
- rotatedY = transformedX * sinTheta + transformedY * cosTheta;
- finalX = (int16_t) floor(rotatedX + position.x);
- finalY = (int16_t) floor(rotatedY + position.y);
- if (test_coordinate(finalX, finalY)) {
- isOn = sprite->test_pixel(x, y) == is_black;
- if (isOn)
- set_pixel(finalX, finalY, draw_color);
- }
- }
- }
- }
- RenderBuffer::~RenderBuffer() {
- FURI_LOG_D("App", "RenderBuffer end");
- }
- void RenderBuffer::draw_rbox(int16_t x0, int16_t y0, int16_t x1, int16_t y1, PixelColor draw_mode) {
- for (int16_t x = x0; x < x1; x++) {
- for (int16_t y = y0; y < y1; y++) {
- if (((x == x0 || x == x1-1) && (y == y0 || y == y1-1)) || !test_coordinate(x,y)) continue;
- set_pixel(x, y, draw_mode);
- }
- }
- }
- void RenderBuffer::draw_rbox_frame(int16_t x0, int16_t y0, int16_t x1, int16_t y1, PixelColor draw_mode) {
- draw_line(x0 + 1, y0, x1 - 1, y0, draw_mode);
- draw_line(x0 + 1, y1, x1 - 1, y1, draw_mode);
- draw_line(x0, y0 + 1, x0, y1 - 1, draw_mode);
- draw_line(x1, y0 + 1, x1, y1 - 1, draw_mode);
- }
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