Deck.cpp 1.7 KB

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  1. #include "Deck.h"
  2. #include "utils/Buffer.h"
  3. #include "utils/RenderBuffer.h"
  4. Deck::Deck(uint8_t count) : deck_count(count) {
  5. }
  6. void Deck::Generate() {
  7. waste_pile.empty();
  8. stock_pile.empty();
  9. //generate and shuffle deck
  10. uint8_t cards[52];
  11. for (int i = 0; i < 52; i++) cards[i] = i;
  12. srand(DWT->CYCCNT);
  13. for (int i = 0; i < 52; i++) {
  14. int r = i + (rand() % (52 - i));
  15. uint8_t card = cards[i];
  16. cards[i] = cards[r];
  17. cards[r] = card;
  18. }
  19. //Init deck list
  20. for (int i = 0; i < 52; i++) {
  21. int letter = cards[i] % 13;
  22. int suit = cards[i] / 13;
  23. stock_pile.add(new Card(suit, letter));
  24. }
  25. }
  26. void Deck::Cycle() {
  27. if (stock_pile.count > 0) {
  28. auto *c = stock_pile.pop();
  29. c->exposed= true;
  30. waste_pile.add(c);
  31. }
  32. else {
  33. while (waste_pile.count > 0) {
  34. auto *c = waste_pile.pop();
  35. c->exposed= false;
  36. stock_pile.add(c);
  37. }
  38. }
  39. }
  40. Card *Deck::GetLastWaste() {
  41. return waste_pile.pop();
  42. }
  43. void Deck::AddToWaste(Card *c) {
  44. waste_pile.add(c);
  45. }
  46. Card *Deck::Extract() {
  47. return stock_pile.pop();
  48. }
  49. void Deck::Render(RenderBuffer *buffer) {
  50. if (stock_pile.count == 0)
  51. Card::RenderEmptyCard(1, 1, buffer);
  52. else {
  53. if(stock_pile.count>1) {
  54. buffer->draw_rbox_frame(1, 1, 17, 23, Black);
  55. stock_pile.last()->Render(0, 0, false, buffer);
  56. }else{
  57. stock_pile.last()->Render(1, 1, false, buffer);
  58. }
  59. }
  60. if (waste_pile.count == 0) {
  61. FURI_LOG_D("DECK", "Rendering empty card");
  62. Card::RenderEmptyCard(19, 1, buffer);
  63. }
  64. else
  65. waste_pile.last()->Render(19, 1, false, buffer);
  66. }