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- #include "Deck.h"
- #include "utils/Buffer.h"
- #include "utils/RenderBuffer.h"
- Deck::Deck(uint8_t count) : deck_count(count) {
- }
- void Deck::Generate() {
- waste_pile.empty();
- stock_pile.empty();
- //generate and shuffle deck
- uint8_t cards[52];
- for (int i = 0; i < 52; i++) cards[i] = i;
- srand(DWT->CYCCNT);
- for (int i = 0; i < 52; i++) {
- int r = i + (rand() % (52 - i));
- uint8_t card = cards[i];
- cards[i] = cards[r];
- cards[r] = card;
- }
- //Init deck list
- for (int i = 0; i < 52; i++) {
- int letter = cards[i] % 13;
- int suit = cards[i] / 13;
- stock_pile.add(new Card(suit, letter));
- }
- }
- void Deck::Cycle() {
- if (stock_pile.count > 0) {
- auto *c = stock_pile.pop();
- c->exposed= true;
- waste_pile.add(c);
- }
- else {
- while (waste_pile.count > 0) {
- auto *c = waste_pile.pop();
- c->exposed= false;
- stock_pile.add(c);
- }
- }
- }
- Card *Deck::GetLastWaste() {
- return waste_pile.pop();
- }
- void Deck::AddToWaste(Card *c) {
- waste_pile.add(c);
- }
- Card *Deck::Extract() {
- return stock_pile.pop();
- }
- void Deck::Render(RenderBuffer *buffer) {
- if (stock_pile.count == 0)
- Card::RenderEmptyCard(1, 1, buffer);
- else {
- if(stock_pile.count>1) {
- buffer->draw_rbox_frame(1, 1, 17, 23, Black);
- stock_pile.last()->Render(0, 0, false, buffer);
- }else{
- stock_pile.last()->Render(1, 1, false, buffer);
- }
- }
- if (waste_pile.count == 0) {
- FURI_LOG_D("DECK", "Rendering empty card");
- Card::RenderEmptyCard(19, 1, buffer);
- }
- else
- waste_pile.last()->Render(19, 1, false, buffer);
- }
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