mag_scene_start.c 2.3 KB

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  1. #include "../mag_i.h"
  2. typedef enum {
  3. SubmenuIndexSaved,
  4. SubmenuIndexRead,
  5. //SubmenuIndexAddManually,
  6. SubmenuIndexAbout,
  7. } SubmenuIndex;
  8. static void mag_scene_start_submenu_callback(void* context, uint32_t index) {
  9. Mag* mag = context;
  10. view_dispatcher_send_custom_event(mag->view_dispatcher, index);
  11. }
  12. void mag_scene_start_on_enter(void* context) {
  13. Mag* mag = context;
  14. Submenu* submenu = mag->submenu;
  15. submenu_add_item(submenu, "Saved", SubmenuIndexSaved, mag_scene_start_submenu_callback, mag);
  16. submenu_add_lockable_item(
  17. submenu,
  18. "Read",
  19. SubmenuIndexRead,
  20. mag_scene_start_submenu_callback,
  21. mag,
  22. !mag->setting->is_debug,
  23. "Enable Debug!");
  24. //submenu_add_item(
  25. // submenu, "Add Manually", SubmenuIndexAddManually, mag_scene_start_submenu_callback, mag);
  26. submenu_add_item(submenu, "About", SubmenuIndexAbout, mag_scene_start_submenu_callback, mag);
  27. submenu_set_selected_item(
  28. submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneStart));
  29. // clear key
  30. furi_string_reset(mag->file_name);
  31. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
  32. }
  33. bool mag_scene_start_on_event(void* context, SceneManagerEvent event) {
  34. Mag* mag = context;
  35. bool consumed = false;
  36. if(event.type == SceneManagerEventTypeCustom) {
  37. switch(event.event) {
  38. case SubmenuIndexSaved:
  39. furi_string_set(mag->file_path, MAG_APP_FOLDER);
  40. scene_manager_next_scene(mag->scene_manager, MagSceneFileSelect);
  41. consumed = true;
  42. break;
  43. case SubmenuIndexRead:
  44. scene_manager_next_scene(mag->scene_manager, MagSceneRead);
  45. consumed = true;
  46. break;
  47. //case SubmenuIndexAddManually:
  48. // scene_manager_next_scene(mag->scene_manager, MagSceneInputValue);
  49. // consumed = true;
  50. // break;
  51. case SubmenuIndexAbout:
  52. scene_manager_next_scene(mag->scene_manager, MagSceneAbout);
  53. consumed = true;
  54. break;
  55. }
  56. scene_manager_set_scene_state(mag->scene_manager, MagSceneStart, event.event);
  57. }
  58. return consumed;
  59. }
  60. void mag_scene_start_on_exit(void* context) {
  61. Mag* mag = context;
  62. submenu_reset(mag->submenu);
  63. }