gui.c 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568
  1. #include "gui_i.h"
  2. #include <assets_icons.h>
  3. #define TAG "GuiSrv"
  4. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  5. // Iterating backward
  6. ViewPortArray_it_t it;
  7. ViewPortArray_it_last(it, array);
  8. while(!ViewPortArray_end_p(it)) {
  9. ViewPort* view_port = *ViewPortArray_ref(it);
  10. if(view_port_is_enabled(view_port)) {
  11. return view_port;
  12. }
  13. ViewPortArray_previous(it);
  14. }
  15. return NULL;
  16. }
  17. void gui_update(Gui* gui) {
  18. furi_assert(gui);
  19. if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
  20. }
  21. void gui_input_events_callback(const void* value, void* ctx) {
  22. furi_assert(value);
  23. furi_assert(ctx);
  24. Gui* gui = ctx;
  25. furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
  26. furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
  27. }
  28. // Only Fullscreen supports vertical display for now
  29. static bool gui_redraw_fs(Gui* gui) {
  30. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  31. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  32. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  33. if(view_port) {
  34. view_port_draw(view_port, gui->canvas);
  35. return true;
  36. } else {
  37. return false;
  38. }
  39. }
  40. static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
  41. ViewPortArray_it_t it;
  42. uint8_t left_used = 0;
  43. uint8_t right_used = 0;
  44. uint8_t width;
  45. if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) {
  46. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontalFlip);
  47. } else {
  48. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  49. }
  50. canvas_frame_set(
  51. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  52. /* for support black theme - paint white area and
  53. * draw icon with transparent white color
  54. */
  55. canvas_set_color(gui->canvas, ColorWhite);
  56. canvas_draw_box(gui->canvas, 1, 1, 9, 7);
  57. canvas_draw_box(gui->canvas, 7, 3, 58, 6);
  58. canvas_draw_box(gui->canvas, 61, 1, 32, 7);
  59. canvas_draw_box(gui->canvas, 89, 3, 38, 6);
  60. canvas_set_color(gui->canvas, ColorBlack);
  61. canvas_set_bitmap_mode(gui->canvas, 1);
  62. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  63. canvas_set_bitmap_mode(gui->canvas, 0);
  64. // Right side
  65. uint8_t x = GUI_DISPLAY_WIDTH - 1;
  66. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  67. while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
  68. ViewPort* view_port = *ViewPortArray_ref(it);
  69. if(view_port_is_enabled(view_port)) {
  70. width = view_port_get_width(view_port);
  71. if(!width) width = 8;
  72. // Recalculate next position
  73. right_used += (width + 2);
  74. x -= (width + 2);
  75. // Prepare work area background
  76. canvas_frame_set(
  77. gui->canvas,
  78. x - 1,
  79. GUI_STATUS_BAR_Y + 1,
  80. width + 2,
  81. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  82. canvas_set_color(gui->canvas, ColorWhite);
  83. canvas_draw_box(
  84. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  85. canvas_set_color(gui->canvas, ColorBlack);
  86. // ViewPort draw
  87. canvas_frame_set(
  88. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  89. view_port_draw(view_port, gui->canvas);
  90. }
  91. ViewPortArray_next(it);
  92. }
  93. // Draw frame around icons on the right
  94. if(right_used) {
  95. canvas_frame_set(
  96. gui->canvas,
  97. GUI_DISPLAY_WIDTH - 3 - right_used,
  98. GUI_STATUS_BAR_Y,
  99. right_used + 3,
  100. GUI_STATUS_BAR_HEIGHT);
  101. canvas_set_color(gui->canvas, ColorBlack);
  102. canvas_draw_rframe(
  103. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  104. canvas_draw_line(
  105. gui->canvas,
  106. canvas_width(gui->canvas) - 2,
  107. 1,
  108. canvas_width(gui->canvas) - 2,
  109. canvas_height(gui->canvas) - 2);
  110. canvas_draw_line(
  111. gui->canvas,
  112. 1,
  113. canvas_height(gui->canvas) - 2,
  114. canvas_width(gui->canvas) - 2,
  115. canvas_height(gui->canvas) - 2);
  116. }
  117. // Left side
  118. x = 2;
  119. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  120. while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
  121. ViewPort* view_port = *ViewPortArray_ref(it);
  122. if(view_port_is_enabled(view_port)) {
  123. width = view_port_get_width(view_port);
  124. if(!width) width = 8;
  125. // Prepare work area background
  126. canvas_frame_set(
  127. gui->canvas,
  128. x - 1,
  129. GUI_STATUS_BAR_Y + 1,
  130. width + 2,
  131. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  132. canvas_set_color(gui->canvas, ColorWhite);
  133. canvas_draw_box(
  134. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  135. canvas_set_color(gui->canvas, ColorBlack);
  136. // ViewPort draw
  137. canvas_frame_set(
  138. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  139. view_port_draw(view_port, gui->canvas);
  140. // Recalculate next position
  141. left_used += (width + 2);
  142. x += (width + 2);
  143. }
  144. ViewPortArray_next(it);
  145. }
  146. // Extra notification
  147. if(need_attention) {
  148. width = icon_get_width(&I_Hidden_window_9x8);
  149. // Prepare work area background
  150. canvas_frame_set(
  151. gui->canvas,
  152. x - 1,
  153. GUI_STATUS_BAR_Y + 1,
  154. width + 2,
  155. GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
  156. canvas_set_color(gui->canvas, ColorWhite);
  157. canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
  158. canvas_set_color(gui->canvas, ColorBlack);
  159. // Draw Icon
  160. canvas_frame_set(
  161. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  162. canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8);
  163. // Recalculate next position
  164. left_used += (width + 2);
  165. x += (width + 2);
  166. }
  167. // Draw frame around icons on the left
  168. if(left_used) {
  169. canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
  170. canvas_draw_rframe(
  171. gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
  172. canvas_draw_line(
  173. gui->canvas,
  174. canvas_width(gui->canvas) - 2,
  175. 1,
  176. canvas_width(gui->canvas) - 2,
  177. canvas_height(gui->canvas) - 2);
  178. canvas_draw_line(
  179. gui->canvas,
  180. 1,
  181. canvas_height(gui->canvas) - 2,
  182. canvas_width(gui->canvas) - 2,
  183. canvas_height(gui->canvas) - 2);
  184. }
  185. }
  186. static bool gui_redraw_window(Gui* gui) {
  187. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  188. canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
  189. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  190. if(view_port) {
  191. view_port_draw(view_port, gui->canvas);
  192. return true;
  193. }
  194. return false;
  195. }
  196. static bool gui_redraw_desktop(Gui* gui) {
  197. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  198. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  199. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  200. if(view_port) {
  201. view_port_draw(view_port, gui->canvas);
  202. return true;
  203. }
  204. return false;
  205. }
  206. static void gui_redraw(Gui* gui) {
  207. furi_assert(gui);
  208. gui_lock(gui);
  209. do {
  210. if(gui->direct_draw) break;
  211. canvas_reset(gui->canvas);
  212. if(gui->lockdown) {
  213. gui_redraw_desktop(gui);
  214. bool need_attention =
  215. (gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
  216. gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
  217. gui_redraw_status_bar(gui, need_attention);
  218. } else {
  219. if(!gui_redraw_fs(gui)) {
  220. if(!gui_redraw_window(gui)) {
  221. gui_redraw_desktop(gui);
  222. }
  223. gui_redraw_status_bar(gui, false);
  224. }
  225. }
  226. canvas_commit(gui->canvas);
  227. for
  228. M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
  229. p->callback(
  230. canvas_get_buffer(gui->canvas),
  231. canvas_get_buffer_size(gui->canvas),
  232. p->context);
  233. }
  234. } while(false);
  235. gui_unlock(gui);
  236. }
  237. static void gui_input(Gui* gui, InputEvent* input_event) {
  238. furi_assert(gui);
  239. furi_assert(input_event);
  240. // Check input complementarity
  241. uint8_t key_bit = (1 << input_event->key);
  242. if(input_event->type == InputTypeRelease) {
  243. gui->ongoing_input &= ~key_bit;
  244. } else if(input_event->type == InputTypePress) {
  245. gui->ongoing_input |= key_bit;
  246. } else if(!(gui->ongoing_input & key_bit)) {
  247. FURI_LOG_D(
  248. TAG,
  249. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  250. input_get_key_name(input_event->key),
  251. input_get_type_name(input_event->type),
  252. (void*)input_event->sequence);
  253. return;
  254. }
  255. gui_lock(gui);
  256. do {
  257. if(gui->direct_draw && !gui->ongoing_input_view_port) {
  258. break;
  259. }
  260. ViewPort* view_port = NULL;
  261. if(gui->lockdown) {
  262. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  263. } else {
  264. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  265. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  266. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  267. }
  268. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  269. gui->ongoing_input_view_port = view_port;
  270. }
  271. if(view_port && view_port == gui->ongoing_input_view_port) {
  272. view_port_input(view_port, input_event);
  273. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  274. FURI_LOG_D(
  275. TAG,
  276. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  277. gui->ongoing_input_view_port,
  278. view_port,
  279. input_get_key_name(input_event->key),
  280. input_get_type_name(input_event->type),
  281. (void*)input_event->sequence);
  282. view_port_input(gui->ongoing_input_view_port, input_event);
  283. } else {
  284. FURI_LOG_D(
  285. TAG,
  286. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  287. gui->ongoing_input_view_port,
  288. view_port,
  289. input_get_key_name(input_event->key),
  290. input_get_type_name(input_event->type),
  291. (void*)input_event->sequence);
  292. }
  293. } while(false);
  294. gui_unlock(gui);
  295. }
  296. void gui_lock(Gui* gui) {
  297. furi_assert(gui);
  298. furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
  299. }
  300. void gui_unlock(Gui* gui) {
  301. furi_assert(gui);
  302. furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
  303. }
  304. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  305. furi_assert(gui);
  306. furi_assert(view_port);
  307. furi_check(layer < GuiLayerMAX);
  308. // Only fullscreen supports Vertical orientation for now
  309. furi_assert(
  310. (layer == GuiLayerFullscreen) ||
  311. ((view_port->orientation != ViewPortOrientationVertical) &&
  312. (view_port->orientation != ViewPortOrientationVerticalFlip)));
  313. gui_lock(gui);
  314. // Verify that view port is not yet added
  315. ViewPortArray_it_t it;
  316. for(size_t i = 0; i < GuiLayerMAX; i++) {
  317. ViewPortArray_it(it, gui->layers[i]);
  318. while(!ViewPortArray_end_p(it)) {
  319. furi_assert(*ViewPortArray_ref(it) != view_port);
  320. ViewPortArray_next(it);
  321. }
  322. }
  323. // Add view port and link with gui
  324. ViewPortArray_push_back(gui->layers[layer], view_port);
  325. view_port_gui_set(view_port, gui);
  326. gui_unlock(gui);
  327. // Request redraw
  328. gui_update(gui);
  329. }
  330. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  331. furi_assert(gui);
  332. furi_assert(view_port);
  333. gui_lock(gui);
  334. view_port_gui_set(view_port, NULL);
  335. ViewPortArray_it_t it;
  336. for(size_t i = 0; i < GuiLayerMAX; i++) {
  337. ViewPortArray_it(it, gui->layers[i]);
  338. while(!ViewPortArray_end_p(it)) {
  339. if(*ViewPortArray_ref(it) == view_port) {
  340. ViewPortArray_remove(gui->layers[i], it);
  341. } else {
  342. ViewPortArray_next(it);
  343. }
  344. }
  345. }
  346. if(gui->ongoing_input_view_port == view_port) {
  347. gui->ongoing_input_view_port = NULL;
  348. }
  349. gui_unlock(gui);
  350. // Request redraw
  351. gui_update(gui);
  352. }
  353. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  354. furi_assert(gui);
  355. furi_assert(view_port);
  356. gui_lock(gui);
  357. // Remove
  358. GuiLayer layer = GuiLayerMAX;
  359. ViewPortArray_it_t it;
  360. for(size_t i = 0; i < GuiLayerMAX; i++) {
  361. ViewPortArray_it(it, gui->layers[i]);
  362. while(!ViewPortArray_end_p(it)) {
  363. if(*ViewPortArray_ref(it) == view_port) {
  364. ViewPortArray_remove(gui->layers[i], it);
  365. furi_assert(layer == GuiLayerMAX);
  366. layer = i;
  367. } else {
  368. ViewPortArray_next(it);
  369. }
  370. }
  371. }
  372. furi_assert(layer != GuiLayerMAX);
  373. // Return to the top
  374. ViewPortArray_push_back(gui->layers[layer], view_port);
  375. gui_unlock(gui);
  376. // Request redraw
  377. gui_update(gui);
  378. }
  379. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  380. furi_assert(gui);
  381. furi_assert(view_port);
  382. gui_lock(gui);
  383. // Remove
  384. GuiLayer layer = GuiLayerMAX;
  385. ViewPortArray_it_t it;
  386. for(size_t i = 0; i < GuiLayerMAX; i++) {
  387. ViewPortArray_it(it, gui->layers[i]);
  388. while(!ViewPortArray_end_p(it)) {
  389. if(*ViewPortArray_ref(it) == view_port) {
  390. ViewPortArray_remove(gui->layers[i], it);
  391. furi_assert(layer == GuiLayerMAX);
  392. layer = i;
  393. } else {
  394. ViewPortArray_next(it);
  395. }
  396. }
  397. }
  398. furi_assert(layer != GuiLayerMAX);
  399. // Return to the top
  400. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  401. gui_unlock(gui);
  402. // Request redraw
  403. gui_update(gui);
  404. }
  405. void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  406. furi_assert(gui);
  407. const CanvasCallbackPair p = {callback, context};
  408. gui_lock(gui);
  409. furi_assert(!CanvasCallbackPairArray_count(gui->canvas_callback_pair, p));
  410. CanvasCallbackPairArray_push_back(gui->canvas_callback_pair, p);
  411. gui_unlock(gui);
  412. // Request redraw
  413. gui_update(gui);
  414. }
  415. void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  416. furi_assert(gui);
  417. const CanvasCallbackPair p = {callback, context};
  418. gui_lock(gui);
  419. furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 1);
  420. CanvasCallbackPairArray_remove_val(gui->canvas_callback_pair, p);
  421. gui_unlock(gui);
  422. }
  423. size_t gui_get_framebuffer_size(const Gui* gui) {
  424. furi_assert(gui);
  425. return canvas_get_buffer_size(gui->canvas);
  426. }
  427. void gui_set_lockdown(Gui* gui, bool lockdown) {
  428. furi_assert(gui);
  429. gui_lock(gui);
  430. gui->lockdown = lockdown;
  431. gui_unlock(gui);
  432. // Request redraw
  433. gui_update(gui);
  434. }
  435. Canvas* gui_direct_draw_acquire(Gui* gui) {
  436. furi_assert(gui);
  437. gui_lock(gui);
  438. gui->direct_draw = true;
  439. gui_unlock(gui);
  440. canvas_reset(gui->canvas);
  441. canvas_commit(gui->canvas);
  442. return gui->canvas;
  443. }
  444. void gui_direct_draw_release(Gui* gui) {
  445. furi_assert(gui);
  446. canvas_reset(gui->canvas);
  447. canvas_commit(gui->canvas);
  448. gui_lock(gui);
  449. gui->direct_draw = false;
  450. gui_unlock(gui);
  451. gui_update(gui);
  452. }
  453. Gui* gui_alloc() {
  454. Gui* gui = malloc(sizeof(Gui));
  455. // Thread ID
  456. gui->thread_id = furi_thread_get_current_id();
  457. // Allocate mutex
  458. gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  459. furi_check(gui->mutex);
  460. // Layers
  461. for(size_t i = 0; i < GuiLayerMAX; i++) {
  462. ViewPortArray_init(gui->layers[i]);
  463. }
  464. // Drawing canvas
  465. gui->canvas = canvas_init();
  466. CanvasCallbackPairArray_init(gui->canvas_callback_pair);
  467. // Input
  468. gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  469. gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
  470. furi_check(gui->input_events);
  471. furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
  472. return gui;
  473. }
  474. int32_t gui_srv(void* p) {
  475. UNUSED(p);
  476. Gui* gui = gui_alloc();
  477. furi_record_create(RECORD_GUI, gui);
  478. while(1) {
  479. uint32_t flags =
  480. furi_thread_flags_wait(GUI_THREAD_FLAG_ALL, FuriFlagWaitAny, FuriWaitForever);
  481. // Process and dispatch input
  482. if(flags & GUI_THREAD_FLAG_INPUT) {
  483. // Process till queue become empty
  484. InputEvent input_event;
  485. while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
  486. gui_input(gui, &input_event);
  487. }
  488. }
  489. // Process and dispatch draw call
  490. if(flags & GUI_THREAD_FLAG_DRAW) {
  491. // Clear flags that arrived on input step
  492. furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
  493. gui_redraw(gui);
  494. }
  495. }
  496. return 0;
  497. }