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- #include "../flipchess.h"
- #include <furi.h>
- // #include <furi_hal.h>
- // #include <furi_hal_random.h>
- #include <input/input.h>
- #include <gui/elements.h>
- //#include <dolphin/dolphin.h>
- #include <string.h>
- //#include "flipchess_icons.h"
- #include "../helpers/flipchess_voice.h"
- #include "../helpers/flipchess_haptic.h"
- #define SCL_960_CASTLING 0 // setting to 1 compiles a 960 version of smolchess
- #define XBOARD_DEBUG 0 // will create files with xboard communication
- #define SCL_EVALUATION_FUNCTION SCL_boardEvaluateStatic
- #define SCL_DEBUG_AI 0
- #include "../chess/smallchesslib.h"
- #define ENABLE_960 0 // setting to 1 enables 960 chess
- #define MAX_TEXT_LEN 15 // 15 = max length of text
- #define MAX_TEXT_BUF (MAX_TEXT_LEN + 1) // max length of text + null terminator
- #define THREAD_WAIT_TIME 20 // time to wait for draw thread to finish
- struct FlipChessScene1 {
- View* view;
- FlipChessScene1Callback callback;
- void* context;
- };
- typedef struct {
- uint8_t paramPlayerW;
- uint8_t paramPlayerB;
- uint8_t paramAnalyze; // depth of analysis
- uint8_t paramMoves;
- uint8_t paramInfo;
- uint8_t paramFlipBoard;
- uint8_t paramExit;
- uint16_t paramStep;
- char* paramFEN;
- char* paramPGN;
- int clockSeconds;
- SCL_Game game;
- SCL_Board startState;
- #if ENABLE_960
- int16_t random960PosNumber;
- #endif
- //uint8_t picture[SCL_BOARD_PICTURE_WIDTH * SCL_BOARD_PICTURE_WIDTH];
- uint8_t squareSelected;
- uint8_t squareSelectedLast;
- char* msg;
- char* msg2;
- char* msg3;
- char moveString[MAX_TEXT_BUF];
- char moveString2[MAX_TEXT_BUF];
- char moveString3[MAX_TEXT_BUF];
- uint8_t thinking;
- SCL_SquareSet moveHighlight;
- uint8_t squareFrom;
- uint8_t squareTo;
- uint8_t turnState;
- } FlipChessScene1Model;
- static uint8_t picture[SCL_BOARD_PICTURE_WIDTH * SCL_BOARD_PICTURE_WIDTH];
- void flipchess_putImagePixel(uint8_t pixel, uint16_t index) {
- picture[index] = pixel;
- }
- uint8_t flipchess_stringsEqual(const char* s1, const char* s2, int max) {
- for(int i = 0; i < max; ++i) {
- if(*s1 != *s2) return 0;
- if(*s1 == 0) return 1;
- s1++;
- s2++;
- }
- return 1;
- }
- int16_t flipchess_makeAIMove(
- SCL_Board board,
- uint8_t* s0,
- uint8_t* s1,
- char* prom,
- FlipChessScene1Model* model) {
- uint8_t level = SCL_boardWhitesTurn(board) ? model->paramPlayerW : model->paramPlayerB;
- uint8_t depth = (level > 0) ? level : 1;
- uint8_t extraDepth = 3;
- uint8_t endgameDepth = 1;
- uint8_t randomness =
- model->game.ply < 2 ? 1 : 0; /* in first moves increase randomness for different
- openings */
- uint8_t rs0, rs1;
- SCL_gameGetRepetiotionMove(&(model->game), &rs0, &rs1);
- if(model->clockSeconds >= 0) // when using clock, choose AI params accordingly
- {
- if(model->clockSeconds <= 5) {
- depth = 1;
- extraDepth = 2;
- endgameDepth = 0;
- } else if(model->clockSeconds < 15) {
- depth = 2;
- extraDepth = 2;
- } else if(model->clockSeconds < 100) {
- depth = 2;
- } else if(model->clockSeconds < 5 * 60) {
- depth = 3;
- } else {
- depth = 3;
- extraDepth = 4;
- }
- }
- return SCL_getAIMove(
- board,
- depth,
- extraDepth,
- endgameDepth,
- SCL_boardEvaluateStatic,
- SCL_randomBetter,
- randomness,
- rs0,
- rs1,
- s0,
- s1,
- prom);
- }
- bool flipchess_isPlayerTurn(FlipChessScene1Model* model) {
- return (SCL_boardWhitesTurn(model->game.board) && model->paramPlayerW == 0) ||
- (!SCL_boardWhitesTurn(model->game.board) && model->paramPlayerB == 0);
- }
- void flipchess_shiftMessages(FlipChessScene1Model* model) {
- // shift messages
- model->msg3 = model->msg2;
- model->msg2 = model->msg;
- strncpy(model->moveString3, model->moveString2, MAX_TEXT_LEN);
- strncpy(model->moveString2, model->moveString, MAX_TEXT_LEN);
- }
- void flipchess_drawBoard(FlipChessScene1Model* model) {
- // draw chess board
- SCL_drawBoard(
- model->game.board,
- flipchess_putImagePixel,
- model->squareSelected,
- model->moveHighlight,
- model->paramFlipBoard);
- }
- uint8_t flipchess_saveState(FlipChess* app, FlipChessScene1Model* model) {
- for(uint8_t i = 0; i < SCL_FEN_MAX_LENGTH; i++) {
- app->import_game_text[i] = '\0';
- }
- const uint8_t res = SCL_boardToFEN(model->game.board, app->import_game_text);
- if(res > 0) {
- app->import_game = 1;
- }
- return res;
- }
- uint8_t flipchess_turn(FlipChessScene1Model* model) {
- // 0: none, 1: player, 2: AI, 3: undo
- uint8_t moveType = FlipChessStatusNone;
- // if(model->paramInfo) {
- // if(model->random960PosNumber >= 0)
- // printf("960 random position number: %d\n", model->random960PosNumber);
- // printf("ply number: %d\n", model->game.ply);
- // int16_t eval = SCL_boardEvaluateStatic(model->game.board);
- // printf(
- // "board static evaluation: %lf (%d)\n",
- // ((double)eval) / ((double)SCL_VALUE_PAWN),
- // eval);
- // printf("board hash: %u\n", SCL_boardHash32(model->game.board));
- // printf("phase: ");
- // switch(SCL_boardEstimatePhase(model->game.board)) {
- // case SCL_PHASE_OPENING:
- // puts("opening");
- // break;
- // case SCL_PHASE_ENDGAME:
- // puts("endgame");
- // break;
- // default:
- // puts("midgame");
- // break;
- // }
- // printf(
- // "en passant: %d\n",
- // ((model->game.board[SCL_BOARD_ENPASSANT_CASTLE_BYTE] & 0x0f) + 1) % 16);
- // printf(
- // "50 move rule count: %d\n", model->game.board[SCL_BOARD_MOVE_COUNT_BYTE]);
- // if(model->paramFEN == NULL && model->paramPGN == NULL) {
- // printf("PGN: ");
- // SCL_printPGN(model->game.record, putCharacter, startState);
- // putchar('\n');
- // }
- // }
- if(model->game.state != SCL_GAME_STATE_PLAYING) {
- model->paramExit = FlipChessStatusNone;
- } else {
- char movePromote = 'q';
- if(flipchess_isPlayerTurn(model)) {
- // if(stringsEqual(string, "undo", 5))
- // moveType = FlipChessStatusMoveUndo;
- // else if(stringsEqual(string, "quit", 5))
- // break;
- if(model->turnState == 0 && model->squareSelected != 255) {
- // Color check before allowing piece selection
- char piece = model->game.board[model->squareSelected];
- if(piece != '.' &&
- SCL_pieceIsWhite(piece) == SCL_boardWhitesTurn(model->game.board)) {
- model->squareFrom = model->squareSelected;
- model->turnState = 1;
- }
- } else if(model->turnState == 1 && model->squareSelected != 255) {
- // Validate before executing
- if(SCL_boardMoveIsLegal(
- model->game.board, model->squareFrom, model->squareSelected)) {
- model->squareTo = model->squareSelected;
- model->turnState = 2;
- model->squareSelectedLast = model->squareSelected;
- } else {
- // Invalid move, reset state
- model->turnState = 0;
- SCL_squareSetClear(model->moveHighlight);
- }
- }
- if(model->turnState == 1 && model->squareFrom != 255) {
- if((model->game.board[model->squareFrom] != '.') &&
- (SCL_pieceIsWhite(model->game.board[model->squareFrom]) ==
- SCL_boardWhitesTurn(model->game.board))) {
- SCL_boardGetMoves(model->game.board, model->squareFrom, model->moveHighlight);
- }
- } else if(model->turnState == 2) {
- if(SCL_squareSetContains(model->moveHighlight, model->squareTo)) {
- moveType = FlipChessStatusMovePlayer;
- }
- model->turnState = 0;
- SCL_squareSetClear(model->moveHighlight);
- }
- } else {
- model->squareSelected = 255;
- flipchess_makeAIMove(
- model->game.board, &(model->squareFrom), &(model->squareTo), &movePromote, model);
- moveType = FlipChessStatusMoveAI;
- model->turnState = 0;
- }
- if(moveType == FlipChessStatusMovePlayer || moveType == FlipChessStatusMoveAI) {
- flipchess_shiftMessages(model);
- SCL_moveToString(
- model->game.board,
- model->squareFrom,
- model->squareTo,
- movePromote,
- model->moveString);
- SCL_gameMakeMove(&(model->game), model->squareFrom, model->squareTo, movePromote);
- SCL_squareSetClear(model->moveHighlight);
- SCL_squareSetAdd(model->moveHighlight, model->squareFrom);
- SCL_squareSetAdd(model->moveHighlight, model->squareTo);
- } else if(moveType == FlipChessStatusMoveUndo) {
- flipchess_shiftMessages(model);
- if(model->paramPlayerW != 0 || model->paramPlayerB != 0)
- SCL_gameUndoMove(&(model->game));
- SCL_gameUndoMove(&(model->game));
- SCL_squareSetClear(model->moveHighlight);
- }
- switch(model->game.state) {
- case SCL_GAME_STATE_WHITE_WIN:
- model->msg = "white wins";
- model->paramExit = FlipChessStatusReturn;
- break;
- case SCL_GAME_STATE_BLACK_WIN:
- model->msg = "black wins";
- model->paramExit = FlipChessStatusReturn;
- break;
- case SCL_GAME_STATE_DRAW_STALEMATE:
- model->msg = "stalemate";
- model->paramExit = FlipChessStatusReturn;
- break;
- case SCL_GAME_STATE_DRAW_REPETITION:
- model->msg = "draw-repetition";
- model->paramExit = FlipChessStatusReturn;
- break;
- case SCL_GAME_STATE_DRAW_DEAD:
- model->msg = "draw-dead pos.";
- model->paramExit = FlipChessStatusReturn;
- break;
- case SCL_GAME_STATE_DRAW:
- model->msg = "draw";
- model->paramExit = FlipChessStatusReturn;
- break;
- case SCL_GAME_STATE_DRAW_50:
- model->msg = "draw-50 moves";
- model->paramExit = FlipChessStatusReturn;
- break;
- default:
- if(model->game.ply > 0) {
- const uint8_t whitesTurn = SCL_boardWhitesTurn(model->game.board);
- if(SCL_boardCheck(model->game.board, whitesTurn)) {
- model->msg = (whitesTurn ? "black: check!" : "white: check!");
- } else {
- model->msg = (whitesTurn ? "black played" : "white played");
- }
- uint8_t s0, s1;
- char p;
- SCL_recordGetMove(model->game.record, model->game.ply - 1, &s0, &s1, &p);
- SCL_moveToString(model->game.board, s0, s1, p, model->moveString);
- }
- break;
- model->paramExit = moveType;
- }
- }
- model->thinking = 0;
- return model->paramExit;
- }
- void flipchess_scene_1_set_callback(
- FlipChessScene1* instance,
- FlipChessScene1Callback callback,
- void* context) {
- furi_assert(instance);
- furi_assert(callback);
- instance->callback = callback;
- instance->context = context;
- }
- void flipchess_scene_1_draw(Canvas* canvas, FlipChessScene1Model* model) {
- //UNUSED(model);
- canvas_clear(canvas);
- canvas_set_color(canvas, ColorBlack);
- //canvas_draw_icon(canvas, 0, 0, &I_FLIPR_128x64);
- // Frame
- canvas_draw_frame(canvas, 0, 0, 66, 64);
- // Message
- canvas_set_font(canvas, FontSecondary);
- if(model->thinking) {
- canvas_draw_str(canvas, 68, 10, "thinking...");
- } else {
- canvas_draw_str(canvas, 68, 10, model->msg);
- }
- canvas_draw_str(canvas, 68, 19, model->moveString);
- canvas_draw_str(canvas, 68, 31, model->msg2);
- canvas_draw_str(canvas, 68, 40, model->moveString2);
- canvas_draw_str(canvas, 68, 52, model->msg3);
- canvas_draw_str(canvas, 68, 61, model->moveString3);
- // Board
- for(uint16_t y = 0; y < SCL_BOARD_PICTURE_WIDTH; y++) {
- for(uint16_t x = 0; x < SCL_BOARD_PICTURE_WIDTH; x++) {
- if(!picture[x + (y * SCL_BOARD_PICTURE_WIDTH)]) {
- canvas_draw_dot(canvas, x + 1, y);
- }
- }
- }
- }
- static int flipchess_scene_1_model_init(
- FlipChessScene1Model* const model,
- const int white_mode,
- const int black_mode,
- char* import_game_text) {
- model->paramPlayerW = white_mode;
- model->paramPlayerB = black_mode;
- model->paramAnalyze = 255; // depth of analysis
- model->paramMoves = 0;
- model->paramInfo = 1;
- model->paramFlipBoard = 0;
- model->paramExit = FlipChessStatusNone;
- model->paramStep = 0;
- model->paramFEN = import_game_text;
- model->paramPGN = NULL;
- model->clockSeconds = -1;
- SCL_Board emptyStartState = SCL_BOARD_START_STATE;
- memcpy(model->startState, &emptyStartState, sizeof(SCL_Board));
- #if ENABLE_960
- model->random960PosNumber = -1;
- #endif
- model->squareSelected = 255;
- model->squareSelectedLast = 28; // start selector near middle
- model->msg = "init";
- model->moveString[0] = '\0';
- model->msg2 = "";
- model->moveString2[0] = '\0';
- model->msg3 = "";
- model->moveString3[0] = '\0';
- model->thinking = 0;
- SCL_SquareSet emptySquareSet = SCL_SQUARE_SET_EMPTY;
- memcpy(model->moveHighlight, &emptySquareSet, sizeof(SCL_SquareSet));
- model->squareFrom = 255;
- model->squareTo = 255;
- model->turnState = 0;
- SCL_randomBetterSeed(furi_hal_random_get());
- #if ENABLE_960
- #if SCL_960_CASTLING
- if(model->random960PosNumber < 0) model->random960PosNumber = SCL_randomBetter();
- #endif
- if(model->random960PosNumber >= 0) model->random960PosNumber %= 960;
- #endif
- if(model->paramFEN != NULL)
- SCL_boardFromFEN(model->startState, model->paramFEN);
- else if(model->paramPGN != NULL) {
- SCL_Record record;
- SCL_recordFromPGN(record, model->paramPGN);
- SCL_boardInit(model->startState);
- SCL_recordApply(record, model->startState, model->paramStep);
- }
- #if ENABLE_960
- #if SCL_960_CASTLING
- else
- SCL_boardInit960(model->startState, model->random960PosNumber);
- #endif
- #endif
- SCL_gameInit(&(model->game), model->startState);
- if(model->paramAnalyze != 255) {
- char p;
- uint8_t move[] = {0, 0};
- model->paramPlayerW = model->paramAnalyze;
- model->paramPlayerB = model->paramAnalyze;
- int16_t evaluation =
- flipchess_makeAIMove(model->game.board, &(move[0]), &(move[1]), &p, model);
- if(model->paramAnalyze == 0) evaluation = SCL_boardEvaluateStatic(model->game.board);
- char moveStr[5];
- moveStr[4] = 0;
- SCL_squareToString(move[0], moveStr);
- SCL_squareToString(move[1], moveStr + 2);
- //printf("%lf (%d)\n", ((double)evaluation) / ((double)SCL_VALUE_PAWN), evaluation);
- //puts(moveStr);
- return evaluation;
- }
- if(model->paramMoves) {
- char string[256];
- for(int i = 0; i < 64; ++i)
- if(model->game.board[i] != '.' &&
- SCL_pieceIsWhite(model->game.board[i]) == SCL_boardWhitesTurn(model->game.board)) {
- SCL_SquareSet possibleMoves = SCL_SQUARE_SET_EMPTY;
- SCL_boardGetMoves(model->game.board, i, possibleMoves);
- SCL_SQUARE_SET_ITERATE_BEGIN(possibleMoves)
- SCL_moveToString(model->game.board, i, iteratedSquare, 'q', string);
- //printf("%s ", string);
- SCL_SQUARE_SET_ITERATE_END
- }
- return FlipChessStatusReturn;
- }
- model->msg = (SCL_boardWhitesTurn(model->game.board) ? "white to move" : "black to move");
- // 0 = success
- return FlipChessStatusNone;
- }
- bool flipchess_scene_1_input(InputEvent* event, void* context) {
- furi_assert(context);
- FlipChessScene1* instance = context;
- FlipChess* app = instance->context;
- if(event->type == InputTypeRelease) {
- switch(event->key) {
- case InputKeyBack:
- with_view_model(
- instance->view,
- FlipChessScene1Model * model,
- {
- if(model->turnState == 1) {
- model->turnState = 0;
- SCL_squareSetClear(model->moveHighlight);
- flipchess_drawBoard(model);
- } else {
- instance->callback(FlipChessCustomEventScene1Back, instance->context);
- }
- },
- true);
- break;
- case InputKeyRight:
- with_view_model(
- instance->view,
- FlipChessScene1Model * model,
- {
- if(model->squareSelectedLast != 255 && model->squareSelected == 255) {
- model->squareSelected = model->squareSelectedLast;
- } else {
- model->squareSelected = (model->squareSelected + 1) % 64;
- }
- flipchess_drawBoard(model);
- },
- true);
- break;
- case InputKeyDown:
- with_view_model(
- instance->view,
- FlipChessScene1Model * model,
- {
- if(model->squareSelectedLast != 255 && model->squareSelected == 255) {
- model->squareSelected = model->squareSelectedLast;
- } else {
- model->squareSelected = (model->squareSelected + 56) % 64;
- }
- flipchess_drawBoard(model);
- },
- true);
- break;
- case InputKeyLeft:
- with_view_model(
- instance->view,
- FlipChessScene1Model * model,
- {
- if(model->squareSelectedLast != 255 && model->squareSelected == 255) {
- model->squareSelected = model->squareSelectedLast;
- } else {
- model->squareSelected = (model->squareSelected + 63) % 64;
- }
- flipchess_drawBoard(model);
- },
- true);
- break;
- case InputKeyUp:
- with_view_model(
- instance->view,
- FlipChessScene1Model * model,
- {
- if(model->squareSelectedLast != 255 && model->squareSelected == 255) {
- model->squareSelected = model->squareSelectedLast;
- } else {
- model->squareSelected = (model->squareSelected + 8) % 64;
- }
- flipchess_drawBoard(model);
- },
- true);
- break;
- case InputKeyOk:
- with_view_model(
- instance->view,
- FlipChessScene1Model * model,
- {
- // if(model->paramExit == FlipChessStatusReturn) {
- // instance->callback(FlipChessCustomEventScene1Back, instance->context);
- // break;
- // }
- if(!flipchess_isPlayerTurn(model)) {
- model->thinking = 1;
- }
- },
- true);
- furi_thread_flags_wait(0, FuriFlagWaitAny, THREAD_WAIT_TIME);
- with_view_model(
- instance->view,
- FlipChessScene1Model * model,
- {
- // first turn of round, probably player but could be AI
- if(flipchess_turn(model) == FlipChessStatusReturn) {
- if(app->sound == 1) flipchess_voice_a_strange_game();
- flipchess_play_long_bump(app);
- }
- flipchess_saveState(app, model);
- flipchess_drawBoard(model);
- },
- true);
- with_view_model(
- instance->view,
- FlipChessScene1Model * model,
- {
- if(!flipchess_isPlayerTurn(model)) {
- model->thinking = 1;
- }
- },
- true);
- furi_thread_flags_wait(0, FuriFlagWaitAny, THREAD_WAIT_TIME);
- with_view_model(
- instance->view,
- FlipChessScene1Model * model,
- {
- // if player played, let AI play
- if(!flipchess_isPlayerTurn(model)) {
- if(flipchess_turn(model) == FlipChessStatusReturn) {
- if(app->sound == 1) flipchess_voice_a_strange_game();
- flipchess_play_long_bump(app);
- }
- flipchess_saveState(app, model);
- flipchess_drawBoard(model);
- }
- },
- true);
- break;
- case InputKeyMAX:
- break;
- }
- }
- return true;
- }
- void flipchess_scene_1_exit(void* context) {
- furi_assert(context);
- FlipChessScene1* instance = (FlipChessScene1*)context;
- with_view_model(instance->view, FlipChessScene1Model * model, { model->paramExit = 0; }, true);
- }
- void flipchess_scene_1_enter(void* context) {
- furi_assert(context);
- FlipChessScene1* instance = (FlipChessScene1*)context;
- FlipChess* app = instance->context;
- flipchess_play_happy_bump(app);
- with_view_model(
- instance->view,
- FlipChessScene1Model * model,
- {
- // load imported game if applicable
- char* import_game_text = NULL;
- if(app->import_game == 1 && strlen(app->import_game_text) > 0) {
- import_game_text = app->import_game_text;
- } else {
- if(app->sound == 1) flipchess_voice_how_about_chess();
- }
- int init = flipchess_scene_1_model_init(
- model, app->white_mode, app->black_mode, import_game_text);
- if(init == FlipChessStatusNone) {
- // perform initial turn, sets up and lets white
- // AI play if applicable
- const uint8_t turn = flipchess_turn(model);
- if(turn == FlipChessStatusReturn) {
- init = turn;
- } else {
- flipchess_saveState(app, model);
- flipchess_drawBoard(model);
- }
- }
- // if return status, return from scene immediately
- // if(init == FlipChessStatusReturn) {
- // instance->callback(FlipChessCustomEventScene1Back, instance->context);
- // }
- },
- true);
- }
- FlipChessScene1* flipchess_scene_1_alloc() {
- FlipChessScene1* instance = malloc(sizeof(FlipChessScene1));
- instance->view = view_alloc();
- view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipChessScene1Model));
- view_set_context(instance->view, instance); // furi_assert crashes in events without this
- view_set_draw_callback(instance->view, (ViewDrawCallback)flipchess_scene_1_draw);
- view_set_input_callback(instance->view, flipchess_scene_1_input);
- view_set_enter_callback(instance->view, flipchess_scene_1_enter);
- view_set_exit_callback(instance->view, flipchess_scene_1_exit);
- return instance;
- }
- void flipchess_scene_1_free(FlipChessScene1* instance) {
- furi_assert(instance);
- with_view_model(instance->view, FlipChessScene1Model * model, { UNUSED(model); }, true);
- view_free(instance->view);
- free(instance);
- }
- View* flipchess_scene_1_get_view(FlipChessScene1* instance) {
- furi_assert(instance);
- return instance->view;
- }
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