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- #include <flip_world.h>
- char *game_fps_choices[] = {"30", "60", "120", "240"};
- const float game_fps_choices_2[] = {30.0, 60.0, 120.0, 240.0};
- int game_fps_index = 0;
- char *yes_or_no_choices[] = {"No", "Yes"};
- int game_screen_always_on_index = 1;
- int game_sound_on_index = 0;
- int game_vibration_on_index = 0;
- bool is_enough_heap(size_t heap_size)
- {
- size_t free_heap = memmgr_get_free_heap();
- FURI_LOG_I(TAG, "Free heap: %d", free_heap);
- FURI_LOG_I(TAG, "Total heap: %d", memmgr_get_total_heap());
- return free_heap > (heap_size + 1024); // 1KB buffer
- }
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