flipbip39_scene_1.c 7.1 KB

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  1. #include "../flipbip39.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <dolphin/dolphin.h>
  7. #include "../helpers/flipbip39_haptic.h"
  8. #include "../helpers/flipbip39_speaker.h"
  9. #include "../helpers/flipbip39_led.h"
  10. #include <string.h>
  11. // #include "../crypto/bip32.h"
  12. #include "../crypto/bip39.h"
  13. // #include "../crypto/ecdsa.h"
  14. // #include "../crypto/curves.h"
  15. #include "../crypto/memzero.h"
  16. struct FlipBip39Scene1 {
  17. View* view;
  18. FlipBip39Scene1Callback callback;
  19. void* context;
  20. };
  21. typedef struct {
  22. int strength;
  23. const char* mnemonic1;
  24. const char* mnemonic2;
  25. const char* mnemonic3;
  26. const char* mnemonic4;
  27. const char* mnemonic5;
  28. const char* mnemonic6;
  29. } FlipBip39Scene1Model;
  30. void flipbip39_scene_1_set_callback(
  31. FlipBip39Scene1* instance,
  32. FlipBip39Scene1Callback callback,
  33. void* context) {
  34. furi_assert(instance);
  35. furi_assert(callback);
  36. instance->callback = callback;
  37. instance->context = context;
  38. }
  39. void flipbip39_scene_1_draw(Canvas* canvas, FlipBip39Scene1Model* model) {
  40. //UNUSED(model);
  41. canvas_clear(canvas);
  42. canvas_set_color(canvas, ColorBlack);
  43. //canvas_set_font(canvas, FontPrimary);
  44. //canvas_draw_str_aligned(canvas, 0, 10, AlignLeft, AlignTop, "This is Scene 1");
  45. canvas_set_font(canvas, FontSecondary);
  46. //canvas_draw_str_aligned(canvas, 1, 2, AlignLeft, AlignTop, model->strength == 128 ? "128-bit" : "256-bit");
  47. canvas_draw_str_aligned(canvas, 1, 2, AlignLeft, AlignTop, model->mnemonic1);
  48. canvas_draw_str_aligned(canvas, 1, 12, AlignLeft, AlignTop, model->mnemonic2);
  49. canvas_draw_str_aligned(canvas, 1, 22, AlignLeft, AlignTop, model->mnemonic3);
  50. canvas_draw_str_aligned(canvas, 1, 32, AlignLeft, AlignTop, model->mnemonic4);
  51. canvas_draw_str_aligned(canvas, 1, 42, AlignLeft, AlignTop, model->mnemonic5);
  52. canvas_draw_str_aligned(canvas, 1, 52, AlignLeft, AlignTop, model->mnemonic6);
  53. }
  54. static void flipbip39_scene_1_model_init(FlipBip39Scene1Model* const model, const int strength) {
  55. // Generate a random mnemonic using trezor-crypto
  56. model->strength = strength;
  57. const char* mnemonic = mnemonic_generate(strength);
  58. // Delineate 6 sections of the mnemonic
  59. char *str = malloc(strlen(mnemonic) + 1);
  60. strcpy(str, mnemonic);
  61. int word = 0;
  62. for (size_t i = 0; i < strlen(str); i++) {
  63. if (str[i] == ' ') {
  64. word++;
  65. if (word % 4 == 0) {
  66. str[i] = ',';
  67. }
  68. }
  69. }
  70. // Split the mnemonic into 6 parts
  71. char *ptr = strtok (str, ",");
  72. int partnum = 0;
  73. while(ptr != NULL)
  74. {
  75. char *part = malloc(strlen(ptr) + 1);
  76. strcpy(part, ptr);
  77. partnum++;
  78. if (partnum == 1) model->mnemonic1 = part;
  79. if (partnum == 2) model->mnemonic2 = part;
  80. if (partnum == 3) model->mnemonic3 = part;
  81. if (partnum == 4) model->mnemonic4 = part;
  82. if (partnum == 5) model->mnemonic5 = part;
  83. if (partnum == 6) model->mnemonic6 = part;
  84. ptr = strtok(NULL, ",");
  85. }
  86. }
  87. bool flipbip39_scene_1_input(InputEvent* event, void* context) {
  88. furi_assert(context);
  89. FlipBip39Scene1* instance = context;
  90. if (event->type == InputTypeRelease) {
  91. switch(event->key) {
  92. case InputKeyBack:
  93. with_view_model(
  94. instance->view,
  95. FlipBip39Scene1Model * model,
  96. {
  97. UNUSED(model);
  98. instance->callback(FlipBip39CustomEventScene1Back, instance->context);
  99. },
  100. true);
  101. break;
  102. case InputKeyLeft:
  103. case InputKeyRight:
  104. case InputKeyUp:
  105. case InputKeyDown:
  106. case InputKeyOk:
  107. with_view_model(
  108. instance->view,
  109. FlipBip39Scene1Model* model,
  110. {
  111. UNUSED(model);
  112. },
  113. true);
  114. break;
  115. case InputKeyMAX:
  116. break;
  117. }
  118. }
  119. return true;
  120. }
  121. void flipbip39_scene_1_exit(void* context) {
  122. furi_assert(context);
  123. FlipBip39Scene1* instance = (FlipBip39Scene1*)context;
  124. with_view_model(
  125. instance->view,
  126. FlipBip39Scene1Model * model,
  127. {
  128. // Clear the mnemonic from memory
  129. model->strength = 0;
  130. memzero((void*)model->mnemonic1, strlen(model->mnemonic1));
  131. memzero((void*)model->mnemonic2, strlen(model->mnemonic2));
  132. memzero((void*)model->mnemonic3, strlen(model->mnemonic3));
  133. memzero((void*)model->mnemonic4, strlen(model->mnemonic4));
  134. memzero((void*)model->mnemonic5, strlen(model->mnemonic5));
  135. memzero((void*)model->mnemonic6, strlen(model->mnemonic6));
  136. },
  137. true
  138. );
  139. }
  140. void flipbip39_scene_1_enter(void* context) {
  141. furi_assert(context);
  142. FlipBip39Scene1* instance = (FlipBip39Scene1*)context;
  143. FlipBip39* app = instance->context;
  144. int strength_setting = app->bip39_strength;
  145. int strength = 256;
  146. if (strength_setting == 0) strength = 128;
  147. flipbip39_play_happy_bump(app);
  148. flipbip39_led_set_rgb(app, 255, 0, 0);
  149. with_view_model(
  150. instance->view,
  151. FlipBip39Scene1Model * model,
  152. {
  153. flipbip39_scene_1_model_init(model, strength);
  154. },
  155. true
  156. );
  157. }
  158. FlipBip39Scene1* flipbip39_scene_1_alloc() {
  159. FlipBip39Scene1* instance = malloc(sizeof(FlipBip39Scene1));
  160. instance->view = view_alloc();
  161. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipBip39Scene1Model));
  162. view_set_context(instance->view, instance); // furi_assert crashes in events without this
  163. view_set_draw_callback(instance->view, (ViewDrawCallback)flipbip39_scene_1_draw);
  164. view_set_input_callback(instance->view, flipbip39_scene_1_input);
  165. view_set_enter_callback(instance->view, flipbip39_scene_1_enter);
  166. view_set_exit_callback(instance->view, flipbip39_scene_1_exit);
  167. // FlipBip39* app = instance->context;
  168. // int strength_setting = app->bip39_strength;
  169. // int strength = 256;
  170. // if (strength_setting == 0) strength = 128;
  171. // with_view_model(
  172. // instance->view,
  173. // FlipBip39Scene1Model * model,
  174. // {
  175. // flipbip39_scene_1_model_init(model, strength);
  176. // },
  177. // true
  178. // );
  179. return instance;
  180. }
  181. void flipbip39_scene_1_free(FlipBip39Scene1* instance) {
  182. furi_assert(instance);
  183. with_view_model(
  184. instance->view,
  185. FlipBip39Scene1Model * model,
  186. {
  187. //UNUSED(model);
  188. free((void*)model->mnemonic1);
  189. free((void*)model->mnemonic2);
  190. free((void*)model->mnemonic3);
  191. free((void*)model->mnemonic4);
  192. free((void*)model->mnemonic5);
  193. free((void*)model->mnemonic6);
  194. },
  195. true);
  196. view_free(instance->view);
  197. free(instance);
  198. }
  199. View* flipbip39_scene_1_get_view(FlipBip39Scene1* instance) {
  200. furi_assert(instance);
  201. return instance->view;
  202. }