totp_app_settings.c 13 KB

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  1. #include "totp_app_settings.h"
  2. #include <math.h>
  3. #include <totp_icons.h>
  4. #include <available_fonts.h>
  5. #include "../../canvas_extensions.h"
  6. #include "../../ui_controls.h"
  7. #include "../../common_dialogs.h"
  8. #include "../../scene_director.h"
  9. #include "../token_menu/totp_scene_token_menu.h"
  10. #include "../../constants.h"
  11. #include "../../../services/config/config.h"
  12. #include "../../../services/convert/convert.h"
  13. #include <roll_value.h>
  14. #include "../../../features_config.h"
  15. #ifdef TOTP_BADBT_TYPE_ENABLED
  16. #include "../../../workers/bt_type_code/bt_type_code.h"
  17. #endif
  18. static const char* YES_NO_LIST[] = {"NO", "YES"};
  19. static const char* ON_OFF_LIST[] = {"OFF", "ON"};
  20. static const char* FONT_TEST_STR = "0123BCD";
  21. static const uint8_t FONT_TEST_STR_LENGTH = 7;
  22. typedef enum {
  23. HoursInput,
  24. MinutesInput,
  25. FontSelect,
  26. SoundSwitch,
  27. VibroSwitch,
  28. BadUsbSwitch,
  29. #ifdef TOTP_BADBT_TYPE_ENABLED
  30. BadBtSwitch,
  31. #endif
  32. ConfirmButton
  33. } Control;
  34. typedef struct {
  35. int8_t tz_offset_hours;
  36. uint8_t tz_offset_minutes;
  37. bool notification_sound;
  38. bool notification_vibro;
  39. bool badusb_enabled;
  40. #ifdef TOTP_BADBT_TYPE_ENABLED
  41. bool badbt_enabled;
  42. #endif
  43. uint8_t y_offset;
  44. Control selected_control;
  45. uint8_t active_font;
  46. } SceneState;
  47. void totp_scene_app_settings_activate(PluginState* plugin_state) {
  48. SceneState* scene_state = malloc(sizeof(SceneState));
  49. furi_check(scene_state != NULL);
  50. plugin_state->current_scene_state = scene_state;
  51. float off_int;
  52. float off_dec = modff(plugin_state->timezone_offset, &off_int);
  53. scene_state->tz_offset_hours = off_int;
  54. scene_state->tz_offset_minutes = 60.0f * off_dec;
  55. scene_state->notification_sound = plugin_state->notification_method & NotificationMethodSound;
  56. scene_state->notification_vibro = plugin_state->notification_method & NotificationMethodVibro;
  57. scene_state->badusb_enabled = plugin_state->automation_method & AutomationMethodBadUsb;
  58. #ifdef TOTP_BADBT_TYPE_ENABLED
  59. scene_state->badbt_enabled = plugin_state->automation_method & AutomationMethodBadBt;
  60. #endif
  61. scene_state->active_font = plugin_state->active_font_index;
  62. }
  63. static void two_digit_to_str(int8_t num, char* str) {
  64. char* s = str;
  65. if(num < 0) {
  66. *(s++) = '-';
  67. num = -num;
  68. }
  69. uint8_t d1 = (num / 10) % 10;
  70. uint8_t d2 = num % 10;
  71. *(s++) = CONVERT_DIGIT_TO_CHAR(d1);
  72. *(s++) = CONVERT_DIGIT_TO_CHAR(d2);
  73. *(s++) = '\0';
  74. }
  75. void totp_scene_app_settings_render(Canvas* const canvas, const PluginState* plugin_state) {
  76. const SceneState* scene_state = plugin_state->current_scene_state;
  77. canvas_set_font(canvas, FontPrimary);
  78. canvas_draw_str_aligned(
  79. canvas, 0, 0 - scene_state->y_offset, AlignLeft, AlignTop, "Timezone offset");
  80. canvas_set_font(canvas, FontSecondary);
  81. char tmp_str[4];
  82. two_digit_to_str(scene_state->tz_offset_hours, &tmp_str[0]);
  83. canvas_draw_str_aligned(canvas, 0, 17 - scene_state->y_offset, AlignLeft, AlignTop, "Hours:");
  84. ui_control_select_render(
  85. canvas,
  86. 36,
  87. 10 - scene_state->y_offset,
  88. SCREEN_WIDTH - 36,
  89. &tmp_str[0],
  90. scene_state->selected_control == HoursInput);
  91. two_digit_to_str(scene_state->tz_offset_minutes, &tmp_str[0]);
  92. canvas_draw_str_aligned(
  93. canvas, 0, 35 - scene_state->y_offset, AlignLeft, AlignTop, "Minutes:");
  94. ui_control_select_render(
  95. canvas,
  96. 36,
  97. 28 - scene_state->y_offset,
  98. SCREEN_WIDTH - 36,
  99. &tmp_str[0],
  100. scene_state->selected_control == MinutesInput);
  101. canvas_draw_icon(
  102. canvas,
  103. SCREEN_WIDTH_CENTER - 5,
  104. SCREEN_HEIGHT - 5 - scene_state->y_offset,
  105. &I_totp_arrow_bottom_10x5);
  106. canvas_set_font(canvas, FontPrimary);
  107. canvas_draw_str_aligned(canvas, 0, 64 - scene_state->y_offset, AlignLeft, AlignTop, "Font");
  108. canvas_set_font(canvas, FontSecondary);
  109. const FONT_INFO* const font = available_fonts[scene_state->active_font];
  110. ui_control_select_render(
  111. canvas,
  112. 0,
  113. 74 - scene_state->y_offset,
  114. SCREEN_WIDTH,
  115. font->name,
  116. scene_state->selected_control == FontSelect);
  117. uint8_t font_x_offset =
  118. SCREEN_WIDTH_CENTER -
  119. (((font->charInfo[0].width + font->spacePixels) * FONT_TEST_STR_LENGTH) >> 1);
  120. uint8_t font_y_offset = 108 - scene_state->y_offset - (font->height >> 1);
  121. canvas_draw_str_ex(
  122. canvas, font_x_offset, font_y_offset, FONT_TEST_STR, FONT_TEST_STR_LENGTH, font);
  123. canvas_draw_icon(
  124. canvas, SCREEN_WIDTH_CENTER - 5, 123 - scene_state->y_offset, &I_totp_arrow_bottom_10x5);
  125. canvas_set_font(canvas, FontPrimary);
  126. canvas_draw_str_aligned(
  127. canvas, 0, 128 - scene_state->y_offset, AlignLeft, AlignTop, "Notifications");
  128. canvas_set_font(canvas, FontSecondary);
  129. canvas_draw_str_aligned(canvas, 0, 145 - scene_state->y_offset, AlignLeft, AlignTop, "Sound:");
  130. ui_control_select_render(
  131. canvas,
  132. 36,
  133. 138 - scene_state->y_offset,
  134. SCREEN_WIDTH - 36,
  135. YES_NO_LIST[scene_state->notification_sound],
  136. scene_state->selected_control == SoundSwitch);
  137. canvas_draw_str_aligned(canvas, 0, 163 - scene_state->y_offset, AlignLeft, AlignTop, "Vibro:");
  138. ui_control_select_render(
  139. canvas,
  140. 36,
  141. 156 - scene_state->y_offset,
  142. SCREEN_WIDTH - 36,
  143. YES_NO_LIST[scene_state->notification_vibro],
  144. scene_state->selected_control == VibroSwitch);
  145. canvas_draw_icon(
  146. canvas, SCREEN_WIDTH_CENTER - 5, 187 - scene_state->y_offset, &I_totp_arrow_bottom_10x5);
  147. canvas_set_font(canvas, FontPrimary);
  148. canvas_draw_str_aligned(
  149. canvas, 0, 192 - scene_state->y_offset, AlignLeft, AlignTop, "Automation");
  150. canvas_set_font(canvas, FontSecondary);
  151. canvas_draw_str_aligned(
  152. canvas, 0, 209 - scene_state->y_offset, AlignLeft, AlignTop, "BadUSB:");
  153. ui_control_select_render(
  154. canvas,
  155. 36,
  156. 202 - scene_state->y_offset,
  157. SCREEN_WIDTH - 36,
  158. ON_OFF_LIST[scene_state->badusb_enabled],
  159. scene_state->selected_control == BadUsbSwitch);
  160. #ifdef TOTP_BADBT_TYPE_ENABLED
  161. canvas_draw_str_aligned(canvas, 0, 227 - scene_state->y_offset, AlignLeft, AlignTop, "BadBT:");
  162. ui_control_select_render(
  163. canvas,
  164. 36,
  165. 220 - scene_state->y_offset,
  166. SCREEN_WIDTH - 36,
  167. ON_OFF_LIST[scene_state->badbt_enabled],
  168. scene_state->selected_control == BadBtSwitch);
  169. #endif
  170. ui_control_button_render(
  171. canvas,
  172. SCREEN_WIDTH_CENTER - 24,
  173. #ifdef TOTP_BADBT_TYPE_ENABLED
  174. 242 - scene_state->y_offset,
  175. #else
  176. 229 - scene_state->y_offset,
  177. #endif
  178. 48,
  179. 13,
  180. "Confirm",
  181. scene_state->selected_control == ConfirmButton);
  182. }
  183. bool totp_scene_app_settings_handle_event(
  184. const PluginEvent* const event,
  185. PluginState* plugin_state) {
  186. if(event->type != EventTypeKey) {
  187. return true;
  188. }
  189. SceneState* scene_state = (SceneState*)plugin_state->current_scene_state;
  190. if(event->input.type == InputTypePress || event->input.type == InputTypeRepeat) {
  191. switch(event->input.key) {
  192. case InputKeyUp:
  193. totp_roll_value_uint8_t(
  194. &scene_state->selected_control,
  195. -1,
  196. HoursInput,
  197. ConfirmButton,
  198. RollOverflowBehaviorStop);
  199. if(scene_state->selected_control > VibroSwitch) {
  200. scene_state->y_offset = SCREEN_HEIGHT * 3;
  201. } else if(scene_state->selected_control > FontSelect) {
  202. scene_state->y_offset = SCREEN_HEIGHT * 2;
  203. } else if(scene_state->selected_control > MinutesInput) {
  204. scene_state->y_offset = SCREEN_HEIGHT;
  205. } else {
  206. scene_state->y_offset = 0;
  207. }
  208. break;
  209. case InputKeyDown:
  210. totp_roll_value_uint8_t(
  211. &scene_state->selected_control,
  212. 1,
  213. HoursInput,
  214. ConfirmButton,
  215. RollOverflowBehaviorStop);
  216. if(scene_state->selected_control > VibroSwitch) {
  217. scene_state->y_offset = SCREEN_HEIGHT * 3;
  218. } else if(scene_state->selected_control > FontSelect) {
  219. scene_state->y_offset = SCREEN_HEIGHT * 2;
  220. } else if(scene_state->selected_control > MinutesInput) {
  221. scene_state->y_offset = SCREEN_HEIGHT;
  222. } else {
  223. scene_state->y_offset = 0;
  224. }
  225. break;
  226. case InputKeyRight:
  227. if(scene_state->selected_control == HoursInput) {
  228. totp_roll_value_int8_t(
  229. &scene_state->tz_offset_hours, 1, -12, 12, RollOverflowBehaviorStop);
  230. } else if(scene_state->selected_control == MinutesInput) {
  231. totp_roll_value_uint8_t(
  232. &scene_state->tz_offset_minutes, 15, 0, 45, RollOverflowBehaviorRoll);
  233. } else if(scene_state->selected_control == FontSelect) {
  234. totp_roll_value_uint8_t(
  235. &scene_state->active_font,
  236. 1,
  237. 0,
  238. AVAILABLE_FONTS_COUNT - 1,
  239. RollOverflowBehaviorRoll);
  240. } else if(scene_state->selected_control == SoundSwitch) {
  241. scene_state->notification_sound = !scene_state->notification_sound;
  242. } else if(scene_state->selected_control == VibroSwitch) {
  243. scene_state->notification_vibro = !scene_state->notification_vibro;
  244. } else if(scene_state->selected_control == BadUsbSwitch) {
  245. scene_state->badusb_enabled = !scene_state->badusb_enabled;
  246. }
  247. #ifdef TOTP_BADBT_TYPE_ENABLED
  248. else if(scene_state->selected_control == BadBtSwitch) {
  249. scene_state->badbt_enabled = !scene_state->badbt_enabled;
  250. }
  251. #endif
  252. break;
  253. case InputKeyLeft:
  254. if(scene_state->selected_control == HoursInput) {
  255. totp_roll_value_int8_t(
  256. &scene_state->tz_offset_hours, -1, -12, 12, RollOverflowBehaviorStop);
  257. } else if(scene_state->selected_control == MinutesInput) {
  258. totp_roll_value_uint8_t(
  259. &scene_state->tz_offset_minutes, -15, 0, 45, RollOverflowBehaviorRoll);
  260. } else if(scene_state->selected_control == FontSelect) {
  261. totp_roll_value_uint8_t(
  262. &scene_state->active_font,
  263. -1,
  264. 0,
  265. AVAILABLE_FONTS_COUNT - 1,
  266. RollOverflowBehaviorRoll);
  267. } else if(scene_state->selected_control == SoundSwitch) {
  268. scene_state->notification_sound = !scene_state->notification_sound;
  269. } else if(scene_state->selected_control == VibroSwitch) {
  270. scene_state->notification_vibro = !scene_state->notification_vibro;
  271. } else if(scene_state->selected_control == BadUsbSwitch) {
  272. scene_state->badusb_enabled = !scene_state->badusb_enabled;
  273. }
  274. #ifdef TOTP_BADBT_TYPE_ENABLED
  275. else if(scene_state->selected_control == BadBtSwitch) {
  276. scene_state->badbt_enabled = !scene_state->badbt_enabled;
  277. }
  278. #endif
  279. break;
  280. case InputKeyOk:
  281. break;
  282. case InputKeyBack: {
  283. totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu);
  284. break;
  285. }
  286. default:
  287. break;
  288. }
  289. } else if(
  290. event->input.type == InputTypeRelease && event->input.key == InputKeyOk &&
  291. scene_state->selected_control == ConfirmButton) {
  292. plugin_state->timezone_offset =
  293. (float)scene_state->tz_offset_hours + (float)scene_state->tz_offset_minutes / 60.0f;
  294. plugin_state->notification_method =
  295. (scene_state->notification_sound ? NotificationMethodSound : NotificationMethodNone) |
  296. (scene_state->notification_vibro ? NotificationMethodVibro : NotificationMethodNone);
  297. plugin_state->automation_method = scene_state->badusb_enabled ? AutomationMethodBadUsb :
  298. AutomationMethodNone;
  299. #ifdef TOTP_BADBT_TYPE_ENABLED
  300. plugin_state->automation_method |= scene_state->badbt_enabled ? AutomationMethodBadBt :
  301. AutomationMethodNone;
  302. #endif
  303. plugin_state->active_font_index = scene_state->active_font;
  304. if(!totp_config_file_update_user_settings(plugin_state)) {
  305. totp_dialogs_config_updating_error(plugin_state);
  306. return false;
  307. }
  308. #ifdef TOTP_BADBT_TYPE_ENABLED
  309. if(!scene_state->badbt_enabled && plugin_state->bt_type_code_worker_context != NULL) {
  310. totp_bt_type_code_worker_free(plugin_state->bt_type_code_worker_context);
  311. plugin_state->bt_type_code_worker_context = NULL;
  312. }
  313. #endif
  314. totp_scene_director_activate_scene(plugin_state, TotpSceneTokenMenu);
  315. }
  316. return true;
  317. }
  318. void totp_scene_app_settings_deactivate(PluginState* plugin_state) {
  319. if(plugin_state->current_scene_state == NULL) return;
  320. free(plugin_state->current_scene_state);
  321. plugin_state->current_scene_state = NULL;
  322. }