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- App(
- appid="air_labyrinth",
- name="Air Labyrinth",
- apptype=FlipperAppType.EXTERNAL,
- entry_point="game_app",
- stack_size=4 * 1024, # Game stack, change accordingly
- fap_icon="icon.png",
- fap_category="Games",
- fap_description="Labyrinth game v0.1 that supports the Video Game Module motion sensor. Written by @CodeAllNight (https://youtube.com/MrDerekJamison/about)",
- fap_weburl="https://github.com/jamisonderek/flipper-zero-tutorials/tree/main/vgm/apps/air_labyrinth",
- fap_author="@CodeAllNight (MrDerekJamison)",
- fap_version="0.1",
- fap_file_assets="compiledsprites",
- )
- # Do not touch this and the next line, it is needed to generate sprites
- # fap_extbuild=(
- # ExtFile(
- # path="${FAP_SRC_DIR}/assets",
- # command=("python" if __import__("sys").platform == "win32" else "python3")
- # + " ${FAP_SRC_DIR}/engine/scripts/sprite_builder.py ${FAP_SRC_DIR.abspath}/sprites ${TARGET.abspath}/sprites",
- # ),
- # ),
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