accessor_app.cpp 3.4 KB

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  1. #include "accessor_app.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <stdarg.h>
  5. void AccessorApp::run(void) {
  6. AccessorEvent event;
  7. bool consumed;
  8. bool exit = false;
  9. wiegand.begin();
  10. onewire_host_start(onewire_host);
  11. scenes[current_scene]->on_enter(this);
  12. while(!exit) {
  13. view.receive_event(&event);
  14. consumed = scenes[current_scene]->on_event(this, &event);
  15. if(!consumed) {
  16. if(event.type == AccessorEvent::Type::Back) {
  17. exit = switch_to_previous_scene();
  18. }
  19. }
  20. };
  21. scenes[current_scene]->on_exit(this);
  22. wiegand.end();
  23. onewire_host_stop(onewire_host);
  24. }
  25. AccessorApp::AccessorApp() {
  26. notification = static_cast<NotificationApp*>(furi_record_open(RECORD_NOTIFICATION));
  27. onewire_host = onewire_host_alloc();
  28. furi_hal_power_enable_otg();
  29. }
  30. AccessorApp::~AccessorApp() {
  31. furi_hal_power_disable_otg();
  32. furi_record_close(RECORD_NOTIFICATION);
  33. onewire_host_free(onewire_host);
  34. }
  35. AccessorAppViewManager* AccessorApp::get_view_manager() {
  36. return &view;
  37. }
  38. void AccessorApp::switch_to_next_scene(Scene next_scene) {
  39. previous_scenes_list.push_front(current_scene);
  40. if(next_scene != Scene::Exit) {
  41. scenes[current_scene]->on_exit(this);
  42. current_scene = next_scene;
  43. scenes[current_scene]->on_enter(this);
  44. }
  45. }
  46. void AccessorApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
  47. Scene previous_scene = Scene::Start;
  48. bool scene_found = false;
  49. while(!scene_found) {
  50. previous_scene = get_previous_scene();
  51. for(Scene element : scenes_list) {
  52. if(previous_scene == element || previous_scene == Scene::Start) {
  53. scene_found = true;
  54. break;
  55. }
  56. }
  57. }
  58. scenes[current_scene]->on_exit(this);
  59. current_scene = previous_scene;
  60. scenes[current_scene]->on_enter(this);
  61. }
  62. bool AccessorApp::switch_to_previous_scene(uint8_t count) {
  63. Scene previous_scene = Scene::Start;
  64. for(uint8_t i = 0; i < count; i++) {
  65. previous_scene = get_previous_scene();
  66. if(previous_scene == Scene::Exit) break;
  67. }
  68. if(previous_scene == Scene::Exit) {
  69. return true;
  70. } else {
  71. scenes[current_scene]->on_exit(this);
  72. current_scene = previous_scene;
  73. scenes[current_scene]->on_enter(this);
  74. return false;
  75. }
  76. }
  77. AccessorApp::Scene AccessorApp::get_previous_scene() {
  78. Scene scene = previous_scenes_list.front();
  79. previous_scenes_list.pop_front();
  80. return scene;
  81. }
  82. /***************************** NOTIFY *******************************/
  83. void AccessorApp::notify_green_blink() {
  84. notification_message(notification, &sequence_blink_green_10);
  85. }
  86. void AccessorApp::notify_success() {
  87. notification_message(notification, &sequence_success);
  88. }
  89. /*************************** TEXT STORE *****************************/
  90. char* AccessorApp::get_text_store() {
  91. return text_store;
  92. }
  93. uint8_t AccessorApp::get_text_store_size() {
  94. return text_store_size;
  95. }
  96. void AccessorApp::set_text_store(const char* text...) {
  97. va_list args;
  98. va_start(args, text);
  99. vsnprintf(text_store, text_store_size, text, args);
  100. va_end(args);
  101. }
  102. /*************************** APP RESOURCES *****************************/
  103. WIEGAND* AccessorApp::get_wiegand() {
  104. return &wiegand;
  105. }
  106. OneWireHost* AccessorApp::get_one_wire() {
  107. return onewire_host;
  108. }