pokemon_ot_name.h 197 B

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  1. #ifndef POKEMON_OT_NAME_H
  2. #define POKEMON_OT_NAME_H
  3. #pragma once
  4. void select_ot_name_scene_on_enter(void* context);
  5. void select_ot_name_scene_on_exit(void* context);
  6. #endif // POKEMON_OT_NAME_H