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- /**
- * @file minesweeper_game_screen_screen.h
- * GUI: Start Screen view module API
- */
- #ifndef MINEWEEPER_GAME_SCREEN_H
- #define MINEWEEPER_GAME_SCREEN_H
- #include <gui/view.h>
- #include <gui/elements.h>
- #include <gui/icon_animation.h>
- #include <input/input.h>
- #include <furi.h>
- #include <furi_hal.h>
- #include "minesweeper_redux_icons.h"
- #include "minesweeper_game_screen_i.h"
- #include "../helpers/mine_sweeper_haptic.h"
- #include "../helpers/mine_sweeper_led.h"
- #include "../helpers/mine_sweeper_speaker.h"
- // MAX TILES ALLOWED
- #define MINESWEEPER_BOARD_MAX_TILES (1 << 10)
- // These defines represent how many tiles
- // can be visually representen on the screen
- // due to icon sizes
- #define MINESWEEPER_SCREEN_TILE_HEIGHT 7
- #define MINESWEEPER_SCREEN_TILE_WIDTH 16
- #define MS_DEBUG_TAG "Mine Sweeper Module/View"
- #ifdef __cplusplus
- extern "C" {
- #endif
- /** MineSweeperGameScreen anonymous structure */
- typedef struct MineSweeperGameScreen MineSweeperGameScreen;
- /** StartScreen callback types
- * @warning comes from GUI thread
- */
- typedef bool (*GameScreenInputCallback)(InputEvent* event, void* context);
- /** Allocate and initalize
- *
- * This view is used as the game screen of an application.
- *
- * @param width uint8_t width for board
- * @param height uint8_t height for board
- * @param difficulty uint8_t difficulty for board
- *
- * @return MineSweeperGameScreen* instance
- */
- MineSweeperGameScreen* mine_sweeper_game_screen_alloc(
- uint8_t width,
- uint8_t height,
- uint8_t difficulty,
- bool ensure_solvable);
- /** Deinitialize and free Start Screen view
- *
- * @param instsance MineSweeperGameScreen instance
- */
- void mine_sweeper_game_screen_free(MineSweeperGameScreen* instance);
- /** Reset MineSweeperGameScreen
- *
- * @param instance MineSweeperGameScreen* instance
- * @param width uint8_t width for board
- * @param height uint8_t height for board
- * @param difficulty uint8_t difficulty for board
- */
- void mine_sweeper_game_screen_reset(
- MineSweeperGameScreen* instance,
- uint8_t width,
- uint8_t height,
- uint8_t difficulty,
- bool ensure_solvable);
- /** Reset MineSweeperGameScreen clock
- *
- * @param instance MineSweeperGameScreen* instance
- */
- void mine_sweeper_game_screen_reset_clock(MineSweeperGameScreen* instance);
- /** Get MineSweeperGameScreen view
- *
- * @param instance MineSweeperGameScreen instance
- *
- * @return View* instance that can be used for embedding
- */
- View* mine_sweeper_game_screen_get_view(MineSweeperGameScreen* instance);
- /** Set MineSweeperGameScreen context
- *
- * @param instance MineSweeperGameScreen* instance
- * @param context void* context for MineSweeperGameScreen instance
- */
- void mine_sweeper_game_screen_set_context(MineSweeperGameScreen* instance, void* context);
- #define inverted_canvas_white_to_black(canvas, code) \
- { \
- canvas_set_color(canvas, ColorWhite); \
- {code}; \
- canvas_set_color(canvas, ColorBlack); \
- }
- #ifdef __cplusplus
- }
- #endif
- #endif
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