intervalometer.c 10 KB

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  1. // An intervalometer application written for the Flipper Zero
  2. //
  3. // author: nitepone <sierra>
  4. #include "intervalometer.h"
  5. #include "gui/scene_manager.h"
  6. #include <stdlib.h>
  7. #include <stdio.h>
  8. #include <furi.h>
  9. #include <furi_hal.h>
  10. #include <core/string.h>
  11. #include <gui/gui.h>
  12. #include <gui/elements.h>
  13. #include <input/input.h>
  14. #include <notification/notification.h>
  15. #include <notification/notification_messages.h>
  16. // app ui scenes
  17. enum flipvalo_ui_scene {
  18. FVSceneMain,
  19. FVSceneConfig,
  20. };
  21. // run config for intervalometer
  22. struct flipvalo_config {
  23. int init_delay_msec; // initial delay to start capture
  24. int interval_delay_msec; // time between shots
  25. int shot_count; // total shots in run
  26. int burst_count; // number of triggers in a shot
  27. int burst_delay_msec; // time between triggers in a shot
  28. int tickrate; // tick rate in "ticks per second"
  29. // camera control functions.
  30. // a bit overkill atm, but this will allow us to drop in support
  31. // for other cameras, bluetooth, and more adv. functions later.
  32. int (*send_trigger_fn)(void* output_config);
  33. void* output_config;
  34. };
  35. // run time states for intervalometer
  36. enum flipvalo_state {
  37. FVDone = 0, // done, 0 so it is default if state struct is zeroed
  38. FVWaitInitShot, // waiting for first shot
  39. FVWaitContShot, // waiting between "bursts" or "shots"
  40. FVWaitBurst, // waiting between shots in a "burst"
  41. };
  42. // run time data for intervalometer
  43. // (this can be safely cleared between runs of the intervalometer)
  44. struct flipvalo_run_state {
  45. enum flipvalo_state state; // current state of the run
  46. int tick_cur; // current tick count
  47. int tick_next; // tick when next action will occur
  48. int shot_cur; // current shot
  49. int burst_cur; // current trigger in a burst
  50. };
  51. // private data of app
  52. struct flipvalo_priv {
  53. struct flipvalo_config config;
  54. struct flipvalo_run_state run_state;
  55. enum flipvalo_ui_scene ui_scene;
  56. FuriTimer* timer;
  57. NotificationApp* notifications;
  58. FuriMutex* mutex;
  59. };
  60. enum event_type {
  61. EventTypeTick,
  62. EventTypeKey,
  63. };
  64. struct plugin_event {
  65. enum event_type type;
  66. InputEvent input;
  67. };
  68. static void flipvalo_run_state_init(struct flipvalo_run_state* fv_run_state) {
  69. fv_run_state->burst_cur = 0;
  70. fv_run_state->shot_cur = 0;
  71. fv_run_state->tick_next = 0;
  72. fv_run_state->state = FVDone;
  73. fv_run_state->tick_next = 0;
  74. }
  75. static int sony_ir_trigger(void* ctx) {
  76. UNUSED(ctx);
  77. return 0;
  78. }
  79. static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
  80. furi_assert(event_queue);
  81. struct plugin_event event = {.type = EventTypeKey, .input = *input_event };
  82. furi_message_queue_put(event_queue, &event, FuriWaitForever);
  83. }
  84. static inline bool flipvalo_intv_running(struct flipvalo_priv* fv_priv) {
  85. return fv_priv->run_state.state != FVDone;
  86. }
  87. static void flipvalo_intv_tick(struct flipvalo_priv* fv_priv) {
  88. struct flipvalo_config* conf = &fv_priv->config;
  89. struct flipvalo_run_state* run = &fv_priv->run_state;
  90. // check if action required
  91. if (run->tick_cur++ >= run->tick_next) {
  92. // call trigger function
  93. conf->send_trigger_fn(conf->output_config);
  94. run->shot_cur++;
  95. run->burst_cur++;
  96. // end of burst, prepare next shot
  97. if (run->burst_cur >= conf->burst_count) {
  98. run->state = FVWaitContShot;
  99. run->tick_next = run->tick_cur + ((conf->interval_delay_msec * conf->tickrate) / 1000);
  100. }
  101. else /*continue burst */ {
  102. run->state = FVWaitBurst;
  103. run->tick_next = run->tick_cur + ((conf->burst_delay_msec * conf->tickrate) / 1000);
  104. }
  105. }
  106. }
  107. static void flipvalo_intv_stop(struct flipvalo_priv* fv_priv) {
  108. fv_priv->run_state.state = FVDone;
  109. }
  110. static void flipvalo_intv_start(struct flipvalo_priv* fv_priv) {
  111. // clear struct
  112. furi_assert(fv_priv);
  113. flipvalo_run_state_init(&fv_priv->run_state);
  114. fv_priv->run_state.state = FVWaitInitShot;
  115. fv_priv->run_state.tick_next =
  116. ((fv_priv->config.init_delay_msec * fv_priv->config.tickrate) / 1000);
  117. }
  118. static void timer_callback(void* ctx) {
  119. furi_assert(ctx);
  120. struct flipvalo_priv* fv_priv = ctx;
  121. furi_mutex_acquire(fv_priv->mutex, FuriWaitForever);
  122. if (flipvalo_intv_running(fv_priv)) {
  123. flipvalo_intv_tick(fv_priv);
  124. }
  125. furi_mutex_release(fv_priv->mutex);
  126. }
  127. static void render_callback(Canvas* const canvas, void* ctx) {
  128. furi_assert(ctx);
  129. struct flipvalo_priv* fv_priv = ctx;
  130. FuriString* temp_str = furi_string_alloc();
  131. furi_mutex_acquire(fv_priv->mutex, FuriWaitForever);
  132. if (fv_priv->ui_scene == FVSceneMain) {
  133. int countdown_msec = (1000 * (fv_priv->run_state.tick_next
  134. - fv_priv->run_state.tick_cur))
  135. / fv_priv->config.tickrate;
  136. int elapsed_msec = (1000 * fv_priv->run_state.tick_cur)
  137. / fv_priv->config.tickrate;
  138. canvas_draw_frame(canvas, 0, 0, 128, 64);
  139. // draw countdown
  140. canvas_set_font(canvas, FontPrimary);
  141. furi_string_printf(
  142. temp_str, "%02d:%02d:%02d:%03d",
  143. countdown_msec / 3600000,
  144. (countdown_msec / 60000) % 60,
  145. (countdown_msec / 1000) % 60,
  146. countdown_msec % 1000);
  147. canvas_draw_str_aligned(
  148. canvas, 64, 24,
  149. AlignCenter, AlignCenter,
  150. furi_string_get_cstr(temp_str));
  151. // draw top and bottom status bars
  152. canvas_set_font(canvas, FontSecondary);
  153. furi_string_printf(
  154. temp_str, "%02d:%02d:%02d",
  155. elapsed_msec / 3600000,
  156. (elapsed_msec / 60000) % 60,
  157. (elapsed_msec / 1000) % 60);
  158. canvas_draw_str_aligned(
  159. canvas, 4, 8,
  160. AlignLeft, AlignCenter,
  161. furi_string_get_cstr(temp_str));
  162. furi_string_printf(temp_str, "Shot: %d", fv_priv->run_state.shot_cur);
  163. canvas_draw_str_aligned(
  164. canvas, 124, 8,
  165. AlignRight, AlignCenter,
  166. furi_string_get_cstr(temp_str));
  167. elements_button_left(canvas, "Cfg");
  168. elements_button_right(canvas, "Snap");
  169. if (fv_priv->run_state.state == FVDone) {
  170. elements_button_center(canvas, "Start");
  171. } else {
  172. elements_button_center(canvas, "Stop ");
  173. }
  174. }
  175. furi_string_free(temp_str);
  176. furi_mutex_release(fv_priv->mutex);
  177. }
  178. static void flipvalo_config_init(struct flipvalo_config* fv_conf) {
  179. fv_conf->init_delay_msec = 0;
  180. fv_conf->interval_delay_msec = 5000;
  181. fv_conf->shot_count = 10;
  182. fv_conf->burst_count = 1;
  183. fv_conf->burst_delay_msec = 0;
  184. fv_conf->tickrate = 60;
  185. fv_conf->send_trigger_fn = sony_ir_trigger;
  186. fv_conf->output_config = NULL;
  187. }
  188. static void flipvalo_priv_init(struct flipvalo_priv* fv_priv) {
  189. flipvalo_config_init(&(fv_priv->config));
  190. flipvalo_run_state_init(&(fv_priv->run_state));
  191. fv_priv->timer = NULL;
  192. fv_priv->notifications = NULL;
  193. fv_priv->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  194. }
  195. int32_t flipvalo_app() {
  196. int ret = 0;
  197. ViewPort* view_port = NULL;
  198. Gui* gui = NULL;
  199. FuriStatus event_status = {0};
  200. struct plugin_event event = {0};
  201. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(struct plugin_event));
  202. struct flipvalo_priv* fv_priv = malloc(sizeof(*fv_priv));
  203. flipvalo_priv_init(fv_priv);
  204. if (!fv_priv->mutex) {
  205. FURI_LOG_E("Flipvalo", "Cannot create mutex\r\n");
  206. ret = 1;
  207. goto cleanup;
  208. }
  209. view_port = view_port_alloc();
  210. view_port_draw_callback_set(view_port, render_callback, fv_priv);
  211. view_port_input_callback_set(view_port, input_callback, event_queue);
  212. fv_priv->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, fv_priv);
  213. furi_timer_start(
  214. fv_priv->timer,
  215. (uint32_t) furi_kernel_get_tick_frequency() / fv_priv->config.tickrate);
  216. gui = furi_record_open("gui");
  217. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  218. while (true) {
  219. event_status = furi_message_queue_get(event_queue, &event, 100);
  220. furi_mutex_acquire(fv_priv->mutex, FuriWaitForever);
  221. // catch event_status that is not Ok
  222. if (event_status == FuriStatusErrorTimeout) {
  223. // timeout, ignore
  224. goto next_event;
  225. }
  226. else if (event_status != FuriStatusOk) {
  227. FURI_LOG_E("Flipvalo", "Event Queue Error: %d\r\n", event_status);
  228. goto next_event;
  229. // TODO(luna) evaluate if we should exit here.
  230. //goto cleanup;
  231. }
  232. // handle input
  233. if (event.type == EventTypeKey) {
  234. if (event.input.type == InputTypeShort) {
  235. switch (event.input.key) {
  236. case InputKeyUp:
  237. break;
  238. case InputKeyDown:
  239. break;
  240. case InputKeyLeft:
  241. break;
  242. case InputKeyRight:
  243. fv_priv->config.send_trigger_fn(fv_priv->config.output_config);
  244. break;
  245. case InputKeyOk:
  246. if (flipvalo_intv_running(fv_priv)) {
  247. flipvalo_intv_stop(fv_priv);
  248. } else {
  249. flipvalo_intv_start(fv_priv);
  250. }
  251. break;
  252. case InputKeyMAX:
  253. break;
  254. case InputKeyBack:
  255. // Exit the app
  256. goto cleanup;
  257. }
  258. }
  259. }
  260. next_event:
  261. furi_mutex_release(fv_priv->mutex);
  262. }
  263. cleanup:
  264. if (view_port) {
  265. view_port_enabled_set(view_port, false);
  266. if (gui) {
  267. gui_remove_view_port(gui, view_port);
  268. furi_record_close("gui");
  269. }
  270. view_port_free(view_port);
  271. }
  272. if (event_queue) {
  273. furi_message_queue_free(event_queue);
  274. }
  275. if (fv_priv) {
  276. furi_mutex_free(fv_priv->mutex);
  277. furi_timer_free(fv_priv->timer);
  278. }
  279. free(fv_priv);
  280. return ret;
  281. }