あく aa8a369e2a Rpc: add desktop service. Desktop: refactor locking routine. (#2665) 2 anni fa
..
dolphin ccaa3864d5 Dolphin: new spring animation, weight adjust, drop winter animation. (#2489) 2 anni fa
icons 74fe003f8b [FL-3171] Introduce stealth mode and auto-selective lock (#2576) 2 anni fa
protobuf @ a13c5ddd03 aa8a369e2a Rpc: add desktop service. Desktop: refactor locking routine. (#2665) 2 anni fa
resources e22668e196 Picopass standard KDF dictionary (#2478) 2 anni fa
slideshow 1e98361299 Fixed first start animation typo (#2384) 2 anni fa
unit_tests e1c6e78b2e added DigitalSequence and PulseReader (#2070) 2 anni fa
.gitignore 53435579b3 [FL-3097] fbt, faploader: minimal app module implementation (#2420) 2 anni fa
ReadMe.md a7a9c38036 Amap and PVS Studio reports in CI/CD (#1526) 3 anni fa
SConscript c3ececcf96 [FL-3174] Dolphin builder in ufbt; minor ufbt/fbt improvements (#2601) 2 anni fa

ReadMe.md

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.