Ari Bytyqi 1e98361299 Fixed first start animation typo (#2384) 2 yıl önce
..
dolphin 25e8947282 Dolphin: drop holiday animation (#2398) 2 yıl önce
icons b1f581239b BadUSB: Keyboard Layouts (#2256) 2 yıl önce
protobuf @ 6460660237 0261dc3075 [FL-2957] Unified Info API, App Error, Data Xchange (#1998) 3 yıl önce
resources db1a8f8014 [FL-3099] SubGhz: add protocol KingGates Stylo4k (#2368) 2 yıl önce
slideshow 1e98361299 Fixed first start animation typo (#2384) 2 yıl önce
unit_tests db1a8f8014 [FL-3099] SubGhz: add protocol KingGates Stylo4k (#2368) 2 yıl önce
.gitignore 0adad32418 fbt fixes pt4 (#1899) 3 yıl önce
ReadMe.md a7a9c38036 Amap and PVS Studio reports in CI/CD (#1526) 3 yıl önce
SConscript 00076deece SCons: do not include backup files in build (#2221) 2 yıl önce

ReadMe.md

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.