gb_cartridge_scene_3.c 12 KB

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  1. #include "../gb_cartridge_app.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <dolphin/dolphin.h>
  7. #include <gui/elements.h>
  8. #include <notification/notification_messages.h>
  9. #include "../helpers/gb_cartridge_speaker.h"
  10. #include "../helpers/sequential_file.h"
  11. #include <stdio.h> // Para sprintf
  12. #include <string.h> // Para strlen
  13. struct GBCartridgeScene3 {
  14. View* view;
  15. GBCartridgeScene3Callback callback;
  16. void* context;
  17. GBCartridge* app;
  18. };
  19. static uint64_t last_toggle_time = 0;
  20. // static const NotificationSequence sequence_alarm = {
  21. // &message_display_backlight_on,
  22. // &message_red_255,
  23. // &message_vibro_on,
  24. // &message_note_c5,
  25. // &message_delay_100,
  26. // &message_vibro_off,
  27. // &message_sound_off,
  28. // &message_note_c7,
  29. // &message_delay_500,
  30. // &message_sound_off,
  31. // &message_display_backlight_off,
  32. // &message_red_0,
  33. // &message_delay_50,
  34. // NULL,
  35. // };
  36. typedef struct {
  37. char* event_type;
  38. int progress;
  39. int total_ram;
  40. int transfered;
  41. int ramBanks;
  42. int elapsed_time;
  43. int start_time;
  44. // char* cart_dump_ram_filename;
  45. // char* cart_dump_ram_extension;
  46. char* cart_dump_ram_filename_sequential;
  47. bool rx_active;
  48. } GameBoyCartridgeRAMBackupModel;
  49. void dump_ram_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
  50. UNUSED(len);
  51. UNUSED(buf);
  52. GBCartridge* instance = context;
  53. storage_file_write(instance->cart_ram, buf, len);
  54. with_view_model(
  55. instance->gb_cartridge_scene_3->view,
  56. GameBoyCartridgeRAMBackupModel * model,
  57. {
  58. model->transfered += len;
  59. uint64_t current_time = furi_hal_rtc_get_timestamp();
  60. model->elapsed_time = current_time - model->start_time;
  61. if (current_time - last_toggle_time >= 0.2) {
  62. model->rx_active = !model->rx_active;
  63. last_toggle_time = current_time;
  64. }
  65. },
  66. true);
  67. }
  68. void gb_cartridge_scene_3_set_callback(
  69. GBCartridgeScene3* instance,
  70. GBCartridgeScene3Callback callback,
  71. void* context) {
  72. furi_assert(instance);
  73. furi_assert(callback);
  74. instance->callback = callback;
  75. instance->context = context;
  76. }
  77. void gameboy_ram_backup_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
  78. furi_assert(context);
  79. UNUSED(len);
  80. UNUSED(buf);
  81. GBCartridge* instance = context;
  82. with_view_model(
  83. instance->gb_cartridge_scene_3->view,
  84. GameBoyCartridgeRAMBackupModel * model,
  85. {
  86. UNUSED(model);
  87. cJSON* json = cJSON_Parse((char*)buf);
  88. if(json == NULL) {
  89. } else {
  90. cJSON* type = cJSON_GetObjectItemCaseSensitive(json, "type");
  91. if(cJSON_IsString(type) && (type->valuestring != NULL)) {
  92. model->event_type = strdup(type->valuestring);
  93. } else {
  94. model->event_type = "None";
  95. }
  96. // Total
  97. cJSON* total = cJSON_GetObjectItemCaseSensitive(json, "total");
  98. if(cJSON_IsNumber(total)) {
  99. model->total_ram = total->valueint;
  100. } else {
  101. model->total_ram = 0;
  102. }
  103. // Progress
  104. cJSON* progress = cJSON_GetObjectItemCaseSensitive(json, "progress");
  105. if(cJSON_IsNumber(progress)) {
  106. model->progress = progress->valueint;
  107. } else {
  108. model->progress = 0;
  109. }
  110. // RamBanks
  111. cJSON* ramBanks = cJSON_GetObjectItemCaseSensitive(json, "ramBanks");
  112. if(cJSON_IsNumber(ramBanks)) {
  113. model->ramBanks = ramBanks->valueint;
  114. } else {
  115. model->ramBanks = 0;
  116. }
  117. }
  118. if (strcmp(model->event_type, "success") == 0) {
  119. model->progress = 100;
  120. if(instance->cart_ram && storage_file_is_open(instance->cart_ram)) {
  121. storage_file_close(instance->cart_ram);
  122. }
  123. notification_success(instance->notification);
  124. }
  125. },
  126. true);
  127. }
  128. static void drawProgressBar(Canvas* canvas, int progress) {
  129. for(int x = 0; x < 64 - 14 - UI_PADDING - UI_PADDING -UI_PADDING - UI_PADDING; x += 5) {
  130. for(int row = 0; row < 20; row += 5) {
  131. if(progress > 0) {
  132. canvas_draw_box(canvas, 14 /*ARROW*/ + UI_PADDING + 2+ x + 4, /*45*/ 26 + row, 4, 4);
  133. progress--;
  134. } else {
  135. canvas_draw_frame(canvas, 14 /*ARROW*/ + UI_PADDING + 2+ x + 4, /*45*/ 26 + row, 4, 4);
  136. }
  137. }
  138. }
  139. }
  140. void gb_cartridge_scene_3_draw(Canvas* canvas, GameBoyCartridgeRAMBackupModel* model) {
  141. // Clear the screen.
  142. canvas_set_color(canvas, ColorBlack);
  143. canvas_clear(canvas);
  144. canvas_set_color(canvas, ColorBlack);
  145. canvas_set_font(canvas, FontKeyboard);
  146. canvas_draw_frame(canvas, 0, 23, (128/2), 25);
  147. canvas_set_bitmap_mode(canvas, 1);
  148. canvas_set_font(canvas, FontPrimary);
  149. char progressText[32];
  150. int progress = 0;
  151. if(model->total_ram > 0 && model->transfered > 0) {
  152. progress = model->transfered * 100 / model->total_ram;
  153. }
  154. snprintf(progressText, sizeof(progressText), "%d%% Dump RAM...", progress);
  155. canvas_draw_str_aligned(canvas, 128 / 2, 0, AlignCenter, AlignTop, progressText);
  156. canvas_set_font(canvas, FontSecondary);
  157. char *filename = strrchr(model->cart_dump_ram_filename_sequential, '/');
  158. filename++;
  159. canvas_draw_str_aligned(canvas, 128/2, 12, AlignCenter, AlignTop, filename);
  160. char total_ram_str[20];
  161. snprintf(total_ram_str, sizeof(total_ram_str), "of %.2lf MiB", (double)(model->total_ram / 1024.0 / 1024.0));
  162. char transfered_ram_str[20];
  163. snprintf(transfered_ram_str, sizeof(transfered_ram_str), "%.2lf MiB", (double)(model->transfered / 1024.0 / 1024.0));
  164. // Calcula la Tasa de Transferencia en KiB/s
  165. char transfer_rate_str[20];
  166. if(model->transfered>0 && model->elapsed_time > 0) {
  167. double transfer_rate_kibps = (double)model->transfered / ((double)model->elapsed_time ) / (double)1024.0;
  168. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "%.2lf KiB/s", transfer_rate_kibps);
  169. } else {
  170. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "0 KiB/s");
  171. }
  172. canvas_draw_str_aligned(canvas, (128/2) + UI_PADDING, 22 + 2, AlignLeft, AlignTop, transfered_ram_str);
  173. canvas_draw_str_aligned(canvas, (128/2) + UI_PADDING, 30 + 2, AlignLeft, AlignTop, total_ram_str);
  174. canvas_draw_str_aligned(canvas, (128/2) + UI_PADDING, 38 + 2, AlignLeft, AlignTop, transfer_rate_str);
  175. if(model->rx_active) {
  176. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpFilled_14x15, IconRotation180);
  177. } else {
  178. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpEmpty_14x15, IconRotation180);
  179. }
  180. char totalText[32];
  181. snprintf(totalText, sizeof(totalText), "%d", model->total_ram);
  182. // canvas_draw_str(canvas, 69, 38, totalText);
  183. drawProgressBar(canvas, (progress * UI_PROGRESS_ROWS * UI_PROGRESS_COLS) / 100); // Pinta las primeras 10 cajas de negro
  184. // free(totalText);
  185. elements_button_center(canvas, "Start");
  186. }
  187. static void gb_cartridge_scene_3_model_init(GameBoyCartridgeRAMBackupModel* const model) {
  188. model->progress = 0;
  189. model->total_ram = 0;
  190. model->transfered = 0;
  191. model->ramBanks = 0;
  192. model->elapsed_time = 0;
  193. model->start_time = 0;
  194. }
  195. bool gb_cartridge_scene_3_input(InputEvent* event, void* context) {
  196. furi_assert(context);
  197. GBCartridgeScene3* instance = context;
  198. if (event->type == InputTypeRelease) {
  199. switch(event->key) {
  200. case InputKeyBack:
  201. with_view_model(
  202. instance->view,
  203. GameBoyCartridgeRAMBackupModel * model,
  204. {
  205. UNUSED(model);
  206. GBCartridge* app = (GBCartridge*)instance->context;
  207. // Unregister rx callback
  208. uart_set_handle_rx_data_cb(app->uart, NULL);
  209. uart_set_handle_rx_data_cb(app->lp_uart, NULL);
  210. instance->callback(GBCartridgeCustomEventScene3Back, instance->context);
  211. },
  212. true);
  213. break;
  214. case InputKeyUp:
  215. case InputKeyDown:
  216. case InputKeyLeft:
  217. case InputKeyRight:
  218. break;
  219. case InputKeyOk:
  220. with_view_model(
  221. instance->view,
  222. GameBoyCartridgeRAMBackupModel * model,
  223. {
  224. GBCartridge* app = ((GBCartridge*)instance->context);
  225. UNUSED(app);
  226. model->start_time = furi_hal_rtc_get_timestamp(); // Registra el tiempo de inicio
  227. app->cart_ram = storage_file_alloc(app->storage);
  228. if(storage_file_open(app->cart_ram, model->cart_dump_ram_filename_sequential, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
  229. const char gbcartridge_command[] = "gbcartridge -d -a\n";
  230. uart_tx((uint8_t*)gbcartridge_command, strlen(gbcartridge_command));
  231. } else {
  232. dialog_message_show_storage_error(app->dialogs, "Cannot open dump file");
  233. }
  234. },
  235. true);
  236. break;
  237. case InputKeyMAX:
  238. break;
  239. }
  240. }
  241. return true;
  242. }
  243. void gb_cartridge_scene_3_exit(void* context) {
  244. furi_assert(context);
  245. GBCartridge* app = context;
  246. gb_cartridge_stop_all_sound(app);
  247. }
  248. void gb_cartridge_scene_3_enter(void* context) {
  249. furi_assert(context);
  250. GBCartridgeScene3* instance = context;
  251. GBCartridge* app = (GBCartridge*)instance->context;
  252. UNUSED(app);
  253. with_view_model(
  254. app->gb_cartridge_scene_3->view,
  255. GameBoyCartridgeRAMBackupModel * model,
  256. {
  257. // gb_cartridge_scene_3_model_init(model);
  258. // model->cart_dump_ram_filename = app->cart_dump_ram_filename;
  259. // model->cart_dump_ram_extension = app->cart_dump_ram_extension;
  260. // char *filename = strrchr(sequential_file_resolve_path(app->storage, MALVEKE_APP_FOLDER, app->cart_dump_ram_filename, app->cart_dump_ram_extension), '/');
  261. // filename++;
  262. char *filename = sequential_file_resolve_path(app->storage, MALVEKE_APP_FOLDER, app->cart_dump_ram_filename, app->cart_dump_ram_extension);
  263. model->cart_dump_ram_filename_sequential = filename;
  264. // Register callbacks to receive data
  265. uart_set_handle_rx_data_cb(app->uart, gameboy_ram_backup_handle_rx_data_cb); // setup callback for general log rx thread
  266. uart_set_handle_rx_data_cb(app->lp_uart, dump_ram_handle_rx_data_cb); // setup callback for general log rx thread
  267. },
  268. false);
  269. }
  270. GBCartridgeScene3* gb_cartridge_scene_3_alloc() {
  271. GBCartridgeScene3* instance = malloc(sizeof(GBCartridgeScene3));
  272. instance->view = view_alloc();
  273. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(GameBoyCartridgeRAMBackupModel));
  274. view_set_context(instance->view, instance);
  275. view_set_draw_callback(instance->view, (ViewDrawCallback)gb_cartridge_scene_3_draw);
  276. view_set_input_callback(instance->view, gb_cartridge_scene_3_input);
  277. view_set_enter_callback(instance->view, gb_cartridge_scene_3_enter);
  278. view_set_exit_callback(instance->view, gb_cartridge_scene_3_exit);
  279. with_view_model(
  280. instance->view,
  281. GameBoyCartridgeRAMBackupModel * model,
  282. {
  283. gb_cartridge_scene_3_model_init(model);
  284. },
  285. true);
  286. return instance;
  287. }
  288. void gb_cartridge_scene_3_free(GBCartridgeScene3* instance) {
  289. furi_assert(instance);
  290. view_free(instance->view);
  291. free(instance);
  292. }
  293. View* gb_cartridge_scene_3_get_view(GBCartridgeScene3* instance) {
  294. furi_assert(instance);
  295. return instance->view;
  296. }