ibutton_scene_readed_key_menu.cpp 2.4 KB

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  1. #include "ibutton_scene_readed_key_menu.h"
  2. #include "../ibutton_app.h"
  3. typedef enum {
  4. SubmenuIndexWrite,
  5. SubmenuIndexEmulate,
  6. SubmenuIndexSave,
  7. SubmenuIndexReadNewKey,
  8. } SubmenuIndex;
  9. static void submenu_callback(void* context, uint32_t index) {
  10. furi_assert(context);
  11. iButtonApp* app = static_cast<iButtonApp*>(context);
  12. iButtonEvent event;
  13. event.type = iButtonEvent::Type::EventTypeMenuSelected;
  14. event.payload.menu_index = index;
  15. app->get_view_manager()->send_event(&event);
  16. }
  17. void iButtonSceneReadedKeyMenu::on_enter(iButtonApp* app) {
  18. iButtonAppViewManager* view_manager = app->get_view_manager();
  19. Submenu* submenu = view_manager->get_submenu();
  20. if(ibutton_key_get_type(app->get_key()) == iButtonKeyDS1990) {
  21. submenu_add_item(submenu, "Write", SubmenuIndexWrite, submenu_callback, app);
  22. }
  23. submenu_add_item(submenu, "Save", SubmenuIndexSave, submenu_callback, app);
  24. submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, submenu_callback, app);
  25. submenu_add_item(submenu, "Read new key", SubmenuIndexReadNewKey, submenu_callback, app);
  26. submenu_set_selected_item(submenu, submenu_item_selected);
  27. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
  28. }
  29. bool iButtonSceneReadedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
  30. bool consumed = false;
  31. if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
  32. submenu_item_selected = event->payload.menu_index;
  33. switch(event->payload.menu_index) {
  34. case SubmenuIndexWrite:
  35. app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
  36. break;
  37. case SubmenuIndexEmulate:
  38. app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
  39. break;
  40. case SubmenuIndexSave:
  41. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
  42. break;
  43. case SubmenuIndexReadNewKey:
  44. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneRead});
  45. break;
  46. }
  47. consumed = true;
  48. } else if(event->type == iButtonEvent::Type::EventTypeBack) {
  49. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
  50. consumed = true;
  51. }
  52. return consumed;
  53. }
  54. void iButtonSceneReadedKeyMenu::on_exit(iButtonApp* app) {
  55. iButtonAppViewManager* view = app->get_view_manager();
  56. Submenu* submenu = view->get_submenu();
  57. submenu_reset(submenu);
  58. }