desktop.c 9.3 KB

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  1. #include <storage/storage.h>
  2. #include <assets_icons.h>
  3. #include <gui/view_stack.h>
  4. #include <furi.h>
  5. #include <furi_hal.h>
  6. #include "animations/animation_manager.h"
  7. #include "desktop/scenes/desktop_scene.h"
  8. #include "desktop/scenes/desktop_scene_i.h"
  9. #include "desktop/views/desktop_view_locked.h"
  10. #include "desktop/views/desktop_view_pin_input.h"
  11. #include "desktop/views/desktop_view_pin_timeout.h"
  12. #include "desktop_i.h"
  13. #include "desktop_helpers.h"
  14. static void desktop_loader_callback(const void* message, void* context) {
  15. furi_assert(context);
  16. Desktop* desktop = context;
  17. const LoaderEvent* event = message;
  18. if(event->type == LoaderEventTypeApplicationStarted) {
  19. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
  20. } else if(event->type == LoaderEventTypeApplicationStopped) {
  21. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
  22. }
  23. }
  24. static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
  25. furi_assert(canvas);
  26. canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
  27. }
  28. static bool desktop_custom_event_callback(void* context, uint32_t event) {
  29. furi_assert(context);
  30. Desktop* desktop = (Desktop*)context;
  31. switch(event) {
  32. case DesktopGlobalBeforeAppStarted:
  33. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  34. return true;
  35. case DesktopGlobalAfterAppFinished:
  36. animation_manager_load_and_continue_animation(desktop->animation_manager);
  37. return true;
  38. }
  39. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  40. }
  41. static bool desktop_back_event_callback(void* context) {
  42. furi_assert(context);
  43. Desktop* desktop = (Desktop*)context;
  44. return scene_manager_handle_back_event(desktop->scene_manager);
  45. }
  46. static void desktop_tick_event_callback(void* context) {
  47. furi_assert(context);
  48. Desktop* app = context;
  49. scene_manager_handle_tick_event(app->scene_manager);
  50. }
  51. Desktop* desktop_alloc() {
  52. Desktop* desktop = malloc(sizeof(Desktop));
  53. desktop->animation_manager = animation_manager_alloc();
  54. desktop->gui = furi_record_open("gui");
  55. desktop->scene_thread = furi_thread_alloc();
  56. desktop->view_dispatcher = view_dispatcher_alloc();
  57. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  58. view_dispatcher_enable_queue(desktop->view_dispatcher);
  59. view_dispatcher_attach_to_gui(
  60. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
  61. view_dispatcher_set_tick_event_callback(
  62. desktop->view_dispatcher, desktop_tick_event_callback, 500);
  63. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  64. view_dispatcher_set_custom_event_callback(
  65. desktop->view_dispatcher, desktop_custom_event_callback);
  66. view_dispatcher_set_navigation_event_callback(
  67. desktop->view_dispatcher, desktop_back_event_callback);
  68. desktop->lock_menu = desktop_lock_menu_alloc();
  69. desktop->debug_view = desktop_debug_alloc();
  70. desktop->first_start_view = desktop_first_start_alloc();
  71. desktop->hw_mismatch_popup = popup_alloc();
  72. desktop->locked_view = desktop_view_locked_alloc();
  73. desktop->pin_input_view = desktop_view_pin_input_alloc();
  74. desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
  75. desktop->main_view_stack = view_stack_alloc();
  76. desktop->main_view = desktop_main_alloc();
  77. View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
  78. view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
  79. view_stack_add_view(desktop->main_view_stack, dolphin_view);
  80. view_stack_add_view(
  81. desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  82. /* locked view (as animation view) attends in 2 scenes: main & locked,
  83. * because it has to draw "Unlocked" label on main scene */
  84. desktop->locked_view_stack = view_stack_alloc();
  85. view_stack_add_view(desktop->locked_view_stack, dolphin_view);
  86. view_stack_add_view(
  87. desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  88. view_dispatcher_add_view(
  89. desktop->view_dispatcher,
  90. DesktopViewIdMain,
  91. view_stack_get_view(desktop->main_view_stack));
  92. view_dispatcher_add_view(
  93. desktop->view_dispatcher,
  94. DesktopViewIdLocked,
  95. view_stack_get_view(desktop->locked_view_stack));
  96. view_dispatcher_add_view(
  97. desktop->view_dispatcher,
  98. DesktopViewIdLockMenu,
  99. desktop_lock_menu_get_view(desktop->lock_menu));
  100. view_dispatcher_add_view(
  101. desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
  102. view_dispatcher_add_view(
  103. desktop->view_dispatcher,
  104. DesktopViewIdFirstStart,
  105. desktop_first_start_get_view(desktop->first_start_view));
  106. view_dispatcher_add_view(
  107. desktop->view_dispatcher,
  108. DesktopViewIdHwMismatch,
  109. popup_get_view(desktop->hw_mismatch_popup));
  110. view_dispatcher_add_view(
  111. desktop->view_dispatcher,
  112. DesktopViewIdPinTimeout,
  113. desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
  114. view_dispatcher_add_view(
  115. desktop->view_dispatcher,
  116. DesktopViewIdPinInput,
  117. desktop_view_pin_input_get_view(desktop->pin_input_view));
  118. // Lock icon
  119. desktop->lock_viewport = view_port_alloc();
  120. view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
  121. view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
  122. view_port_enabled_set(desktop->lock_viewport, false);
  123. gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
  124. // Special case: autostart application is already running
  125. desktop->loader = furi_record_open("loader");
  126. if(loader_is_locked(desktop->loader) &&
  127. animation_manager_is_animation_loaded(desktop->animation_manager)) {
  128. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  129. }
  130. desktop->app_start_stop_subscription = furi_pubsub_subscribe(
  131. loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
  132. return desktop;
  133. }
  134. void desktop_free(Desktop* desktop) {
  135. furi_assert(desktop);
  136. furi_pubsub_unsubscribe(
  137. loader_get_pubsub(desktop->loader), desktop->app_start_stop_subscription);
  138. desktop->loader = NULL;
  139. furi_record_close("loader");
  140. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
  141. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  142. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
  143. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
  144. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdFirstStart);
  145. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
  146. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
  147. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
  148. view_dispatcher_free(desktop->view_dispatcher);
  149. scene_manager_free(desktop->scene_manager);
  150. animation_manager_free(desktop->animation_manager);
  151. view_stack_free(desktop->main_view_stack);
  152. desktop_main_free(desktop->main_view);
  153. view_stack_free(desktop->locked_view_stack);
  154. desktop_view_locked_free(desktop->locked_view);
  155. desktop_lock_menu_free(desktop->lock_menu);
  156. desktop_view_locked_free(desktop->locked_view);
  157. desktop_debug_free(desktop->debug_view);
  158. desktop_first_start_free(desktop->first_start_view);
  159. popup_free(desktop->hw_mismatch_popup);
  160. desktop_view_pin_timeout_free(desktop->pin_timeout_view);
  161. furi_record_close("gui");
  162. desktop->gui = NULL;
  163. furi_thread_free(desktop->scene_thread);
  164. furi_record_close("menu");
  165. free(desktop);
  166. }
  167. static bool desktop_is_first_start() {
  168. Storage* storage = furi_record_open("storage");
  169. bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
  170. furi_record_close("storage");
  171. return exists;
  172. }
  173. int32_t desktop_srv(void* p) {
  174. Desktop* desktop = desktop_alloc();
  175. bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
  176. if(!loaded) {
  177. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  178. memset(&desktop->settings, 0, sizeof(desktop->settings));
  179. SAVE_DESKTOP_SETTINGS(&desktop->settings);
  180. }
  181. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  182. if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
  183. if(desktop->settings.pin_code.length > 0) {
  184. scene_manager_set_scene_state(
  185. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  186. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  187. } else {
  188. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  189. }
  190. }
  191. if(desktop_is_first_start()) {
  192. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
  193. }
  194. if(!furi_hal_version_do_i_belong_here()) {
  195. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  196. }
  197. if(furi_hal_rtc_get_fault_data()) {
  198. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
  199. }
  200. view_dispatcher_run(desktop->view_dispatcher);
  201. desktop_free(desktop);
  202. return 0;
  203. }