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- /* Copyright (C) 2022-2023 Salvatore Sanfilippo -- All Rights Reserved
- * See the LICENSE file for information about the license. */
- #include "app.h"
- /* =========================== Subview handling ================================
- * Note that these are not the Flipper subviews, but the subview system
- * implemented inside ProtoView.
- * ========================================================================== */
- /* Return the ID of the currently selected subview, of the current
- * view. */
- int ui_get_current_subview(ProtoViewApp *app) {
- return app->current_subview[app->current_view];
- }
- /* Called by view rendering callback that has subviews, to show small triangles
- * facing down/up if there are other subviews the user can access with up
- * and down. */
- void ui_show_available_subviews(Canvas *canvas, ProtoViewApp *app,
- int last_subview)
- {
- int subview = ui_get_current_subview(app);
- if (subview != 0)
- canvas_draw_triangle(canvas,120,5,8,5,CanvasDirectionBottomToTop);
- if (subview != last_subview-1)
- canvas_draw_triangle(canvas,120,59,8,5,CanvasDirectionTopToBottom);
- }
- /* Handle up/down keys when we are in a subview. If the function catched
- * such keypress, it returns true, so that the actual view input callback
- * knows it can just return ASAP without doing anything. */
- bool ui_process_subview_updown(ProtoViewApp *app, InputEvent input, int last_subview) {
- int subview = ui_get_current_subview(app);
- if (input.type == InputTypePress) {
- if (input.key == InputKeyUp) {
- if (subview != 0)
- app->current_subview[app->current_view]--;
- return true;
- } else if (input.key == InputKeyDown) {
- if (subview != last_subview-1)
- app->current_subview[app->current_view]++;
- return true;
- }
- }
- return false;
- }
- /* ============================= Text input ====================================
- * Normally we just use our own private UI widgets. However for the text input
- * widget, that is quite complex, visualizes a keyboard and must be standardized
- * for user coherent experience, we use the one provided by the Flipper
- * framework. The following two functions allow to show the keyboard to get
- * text and later dismiss it.
- * ========================================================================== */
- /* Show the keyboard, take the user input and store it into the specified
- * 'buffer' of 'buflen' total bytes. When the user is done, the done_callback
- * is called passing the application context to it. Such callback needs
- * to do whatever it wants with the input buffer and dismissi the keyboard
- * calling: dismiss_keyboard(app);
- *
- * Note: if the buffer is not a null-termined zero string, what it contains will
- * be used as initial input for the user. */
- void ui_show_keyboard(ProtoViewApp *app, char *buffer, uint32_t buflen,
- void (*done_callback)(void*))
- {
- app->show_text_input = true;
- app->text_input_buffer = buffer;
- app->text_input_buffer_len = buflen;
- app->text_input_done_callback = done_callback;
- }
- void ui_dismiss_keyboard(ProtoViewApp *app) {
- view_dispatcher_stop(app->view_dispatcher);
- }
- /* ================================= Alert ================================== */
- /* Set an alert message to be shown over any currently active view, for
- * the specified amount of time of 'ttl' milliseconds. */
- void ui_show_alert(ProtoViewApp *app, const char *text, uint32_t ttl) {
- app->alert_dismiss_time = furi_get_tick() + furi_ms_to_ticks(ttl);
- snprintf(app->alert_text,ALERT_MAX_LEN,"%s",text);
- }
- /* Cancel the alert before its time has elapsed. */
- void ui_dismiss_alert(ProtoViewApp *app) {
- app->alert_dismiss_time = 0;
- }
- /* Show the alert if an alert is set. This is called after the currently
- * active view displayed its stuff, so we overwrite the screen with the
- * alert message. */
- void ui_draw_alert_if_needed(Canvas *canvas, ProtoViewApp *app) {
- if (app->alert_dismiss_time == 0) {
- /* No active alert. */
- return;
- } else if (app->alert_dismiss_time < furi_get_tick()) {
- /* Alert just expired. */
- ui_dismiss_alert(app);
- return;
- }
- /* Show the alert. A box with black border and a text inside. */
- canvas_set_font(canvas, FontPrimary);
- uint8_t w = canvas_string_width(canvas, app->alert_text);
- uint8_t h = 8; // Font height.
- uint8_t text_x = 64-(w/2);
- uint8_t text_y = 32+4;
- uint8_t padding = 3;
- canvas_set_color(canvas,ColorBlack);
- canvas_draw_box(canvas,text_x-padding,text_y-padding-h,w+padding*2,h+padding*2);
- canvas_set_color(canvas,ColorWhite);
- canvas_draw_box(canvas,text_x-padding+1,text_y-padding-h+1,w+padding*2-2,h+padding*2-2);
- canvas_set_color(canvas,ColorBlack);
- canvas_draw_str(canvas,text_x,text_y,app->alert_text);
- }
- /* =========================== Canvas extensions ============================ */
- void canvas_draw_str_with_border(Canvas* canvas, uint8_t x, uint8_t y, const char* str, Color text_color, Color border_color)
- {
- struct {
- uint8_t x; uint8_t y;
- } dir[8] = {
- {-1,-1},
- {0,-1},
- {1,-1},
- {1,0},
- {1,1},
- {0,1},
- {-1,1},
- {-1,0}
- };
- /* Rotate in all the directions writing the same string to create a
- * border, then write the actual string in the other color in the
- * middle. */
- canvas_set_color(canvas, border_color);
- for (int j = 0; j < 8; j++)
- canvas_draw_str(canvas,x+dir[j].x,y+dir[j].y,str);
- canvas_set_color(canvas, text_color);
- canvas_draw_str(canvas,x,y,str);
- canvas_set_color(canvas, ColorBlack);
- }
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