| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393 |
- /* Copyright (C) 2022-2023 Salvatore Sanfilippo -- All Rights Reserved
- * See the LICENSE file for information about the license. */
- #include "app.h"
- RawSamplesBuffer *RawSamples, *DetectedSamples;
- extern const SubGhzProtocolRegistry protoview_protocol_registry;
- /* Draw some text with a border. If the outside color is black and the inside
- * color is white, it just writes the border of the text, but the function can
- * also be used to write a bold variation of the font setting both the
- * colors to black, or alternatively to write a black text with a white
- * border so that it is visible if there are black stuff on the background. */
- /* The callback actually just passes the control to the actual active
- * view callback, after setting up basic stuff like cleaning the screen
- * and setting color to black. */
- static void render_callback(Canvas *const canvas, void *ctx) {
- ProtoViewApp *app = ctx;
- furi_mutex_acquire(app->view_updating_mutex,FuriWaitForever);
- /* Clear screen. */
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_box(canvas, 0, 0, 127, 63);
- canvas_set_color(canvas, ColorBlack);
- canvas_set_font(canvas, FontPrimary);
- /* Call who is in charge right now. */
- switch(app->current_view) {
- case ViewRawPulses: render_view_raw_pulses(canvas,app); break;
- case ViewInfo: render_view_info(canvas,app); break;
- case ViewFrequencySettings:
- case ViewModulationSettings:
- render_view_settings(canvas,app); break;
- case ViewDirectSampling: render_view_direct_sampling(canvas,app); break;
- case ViewBuildMessage: render_view_build_message(canvas,app); break;
- default: furi_crash(TAG "Invalid view selected"); break;
- }
- /* Draw the alert box if set. */
- ui_draw_alert_if_needed(canvas, app);
- furi_mutex_release(app->view_updating_mutex);
- }
- /* Here all we do is putting the events into the queue that will be handled
- * in the while() loop of the app entry point function. */
- static void input_callback(InputEvent* input_event, void* ctx)
- {
- ProtoViewApp *app = ctx;
- furi_message_queue_put(app->event_queue,input_event,FuriWaitForever);
- }
- /* Called to switch view (when left/right is pressed). Handles
- * changing the current view ID and calling the enter/exit view
- * callbacks if needed.
- *
- * The 'switchto' parameter can be the identifier of a view, or the
- * special views ViewGoNext and ViewGoPrev in order to move to
- * the logical next/prev view. */
- static void app_switch_view(ProtoViewApp *app, ProtoViewCurrentView switchto) {
- furi_mutex_acquire(app->view_updating_mutex,FuriWaitForever);
- /* Switch to the specified view. */
- ProtoViewCurrentView old = app->current_view;
- if (switchto == ViewGoNext) {
- app->current_view++;
- if (app->current_view == ViewLast) app->current_view = 0;
- } else if (switchto == ViewGoPrev) {
- if (app->current_view == 0)
- app->current_view = ViewLast-1;
- else
- app->current_view--;
- } else {
- app->current_view = switchto;
- }
- ProtoViewCurrentView new = app->current_view;
- /* Call the exit view callbacks. */
- if (old == ViewDirectSampling) view_exit_direct_sampling(app);
- if (old == ViewBuildMessage) view_exit_build_message(app);
- if (old == ViewInfo) view_exit_info(app);
- /* The frequency/modulation settings are actually a single view:
- * as long as the user stays between the two modes of this view we
- * don't need to call the exit-view callback. */
- if ((old == ViewFrequencySettings && new != ViewModulationSettings) ||
- (old == ViewModulationSettings && new != ViewFrequencySettings))
- view_exit_settings(app);
- /* Reset the view private data each time, before calling the enter
- * callbacks that may want to setup some state. */
- memset(app->view_privdata,0,PROTOVIEW_VIEW_PRIVDATA_LEN);
- /* Call the enter view callbacks after all the exit callback
- * of the old view was already executed. */
- if (new == ViewDirectSampling) view_enter_direct_sampling(app);
- if (new == ViewBuildMessage) view_enter_build_message(app);
- /* Set the current subview of the view we just left to zero. This is
- * the main subview of the old view. When we re-enter the view we are
- * lefting, we want to see the main thing again. */
- app->current_subview[old] = 0;
- /* If there is an alert on screen, dismiss it: if the user is
- * switching view she already read it. */
- ui_dismiss_alert(app);
- furi_mutex_release(app->view_updating_mutex);
- }
- /* Allocate the application state and initialize a number of stuff.
- * This is called in the entry point to create the application state. */
- ProtoViewApp* protoview_app_alloc() {
- furi_hal_power_suppress_charge_enter();
- ProtoViewApp *app = malloc(sizeof(ProtoViewApp));
- // Init shared data structures
- RawSamples = raw_samples_alloc();
- DetectedSamples = raw_samples_alloc();
- //init setting
- app->setting = subghz_setting_alloc();
- subghz_setting_load(app->setting, EXT_PATH("subghz/assets/setting_user"));
- // GUI
- app->gui = furi_record_open(RECORD_GUI);
- app->notification = furi_record_open(RECORD_NOTIFICATION);
- app->view_port = view_port_alloc();
- view_port_draw_callback_set(app->view_port, render_callback, app);
- view_port_input_callback_set(app->view_port, input_callback, app);
- gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
- app->event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
- app->view_dispatcher = NULL;
- app->text_input = NULL;
- app->show_text_input = false;
- app->alert_dismiss_time = 0;
- app->current_view = ViewRawPulses;
- app->view_updating_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- for (int j = 0; j < ViewLast; j++) app->current_subview[j] = 0;
- app->direct_sampling_enabled = false;
- app->view_privdata = malloc(PROTOVIEW_VIEW_PRIVDATA_LEN);
- memset(app->view_privdata,0,PROTOVIEW_VIEW_PRIVDATA_LEN);
- // Signal found and visualization defaults
- app->signal_bestlen = 0;
- app->signal_last_scan_idx = 0;
- app->signal_decoded = false;
- app->us_scale = PROTOVIEW_RAW_VIEW_DEFAULT_SCALE;
- app->signal_offset = 0;
- app->msg_info = NULL;
- // Init Worker & Protocol
- app->txrx = malloc(sizeof(ProtoViewTxRx));
- /* Setup rx state. */
- app->txrx->freq_mod_changed = false;
- app->txrx->debug_timer_sampling = false;
- app->txrx->last_g0_change_time = DWT->CYCCNT;
- app->txrx->last_g0_value = false;
-
- app->frequency = subghz_setting_get_default_frequency(app->setting);
- app->modulation = 0; /* Defaults to ProtoViewModulations[0]. */
- // Init & set radio_device
- subghz_devices_init();
- app->radio_device =
- radio_device_loader_set(app->radio_device, SubGhzRadioDeviceTypeExternalCC1101);
- subghz_devices_reset(app->radio_device);
- subghz_devices_idle(app->radio_device);
- app->running = 1;
- return app;
- }
- /* Free what the application allocated. It is not clear to me if the
- * Flipper OS, once the application exits, will be able to reclaim space
- * even if we forget to free something here. */
- void protoview_app_free(ProtoViewApp *app) {
- furi_assert(app);
- subghz_devices_sleep(app->radio_device);
- radio_device_loader_end(app->radio_device);
- subghz_devices_deinit();
- // View related.
- view_port_enabled_set(app->view_port, false);
- gui_remove_view_port(app->gui, app->view_port);
- view_port_free(app->view_port);
- furi_record_close(RECORD_GUI);
- furi_record_close(RECORD_NOTIFICATION);
- furi_message_queue_free(app->event_queue);
- furi_mutex_free(app->view_updating_mutex);
- app->gui = NULL;
- // Frequency setting.
- subghz_setting_free(app->setting);
- // Worker stuff.
- free(app->txrx);
- // Raw samples buffers.
- raw_samples_free(RawSamples);
- raw_samples_free(DetectedSamples);
- furi_hal_power_suppress_charge_exit();
- free(app);
- }
- /* Called periodically. Do signal processing here. Data we process here
- * will be later displayed by the render callback. The side effect of this
- * function is to scan for signals and set DetectedSamples. */
- static void timer_callback(void *ctx) {
- ProtoViewApp *app = ctx;
- uint32_t delta, lastidx = app->signal_last_scan_idx;
- /* scan_for_signal(), called by this function, deals with a
- * circular buffer. To never miss anything, even if a signal spawns
- * cross-boundaries, it is enough if we scan each time the buffer fills
- * for 50% more compared to the last scan. Thanks to this check we
- * can avoid scanning too many times to just find the same data. */
- if (lastidx < RawSamples->idx) {
- delta = RawSamples->idx - lastidx;
- } else {
- delta = RawSamples->total - lastidx + RawSamples->idx;
- }
- if (delta < RawSamples->total/2) return;
- app->signal_last_scan_idx = RawSamples->idx;
- scan_for_signal(app,RawSamples,
- ProtoViewModulations[app->modulation].duration_filter);
- }
- /* This is the navigation callback we use in the view dispatcher used
- * to display the "text input" widget, that is the keyboard to get text.
- * The text input view is implemented to ignore the "back" short press,
- * so the event is not consumed and is handled by the view dispatcher.
- * However the view dispatcher implementation has the strange behavior that
- * if no navigation callback is set, it will not stop when handling back.
- *
- * We just need a dummy callback returning false. We believe the
- * implementation should be changed and if no callback is set, it should be
- * the same as returning false. */
- static bool keyboard_view_dispatcher_navigation_callback(void *ctx) {
- UNUSED(ctx);
- return false;
- }
- /* App entry point, as specified in application.fam. */
- int32_t protoview_app_entry(void* p) {
- UNUSED(p);
- ProtoViewApp *app = protoview_app_alloc();
- /* Create a timer. We do data analysis in the callback. */
- FuriTimer *timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, app);
- furi_timer_start(timer, furi_kernel_get_tick_frequency() / 8);
- /* Start listening to signals immediately. */
- radio_begin(app);
- radio_rx(app);
- /* This is the main event loop: here we get the events that are pushed
- * in the queue by input_callback(), and process them one after the
- * other. The timeout is 100 milliseconds, so if not input is received
- * before such time, we exit the queue_get() function and call
- * view_port_update() in order to refresh our screen content. */
- InputEvent input;
- while(app->running) {
- FuriStatus qstat = furi_message_queue_get(app->event_queue, &input, 100);
- if (qstat == FuriStatusOk) {
- if (DEBUG_MSG) FURI_LOG_E(TAG, "Main Loop - Input: type %d key %u",
- input.type, input.key);
- /* Handle navigation here. Then handle view-specific inputs
- * in the view specific handling function. */
- if (input.type == InputTypeShort &&
- input.key == InputKeyBack)
- {
- if (app->current_view != ViewRawPulses) {
- /* If this is not the main app view, go there. */
- app_switch_view(app,ViewRawPulses);
- } else {
- /* If we are in the main app view, warn the user
- * they needs to long press to really quit. */
- ui_show_alert(app,"Long press to exit",1000);
- }
- } else if (input.type == InputTypeLong &&
- input.key == InputKeyBack)
- {
- app->running = 0;
- } else if (input.type == InputTypeShort &&
- input.key == InputKeyRight &&
- ui_get_current_subview(app) == 0)
- {
- /* Go to the next view. */
- app_switch_view(app,ViewGoNext);
- } else if (input.type == InputTypeShort &&
- input.key == InputKeyLeft &&
- ui_get_current_subview(app) == 0)
- {
- /* Go to the previous view. */
- app_switch_view(app,ViewGoPrev);
- } else {
- /* This is where we pass the control to the currently
- * active view input processing. */
- switch(app->current_view) {
- case ViewRawPulses:
- process_input_raw_pulses(app,input);
- break;
- case ViewInfo:
- process_input_info(app,input);
- break;
- case ViewFrequencySettings:
- case ViewModulationSettings:
- process_input_settings(app,input);
- break;
- case ViewDirectSampling:
- process_input_direct_sampling(app,input);
- break;
- case ViewBuildMessage:
- process_input_build_message(app,input);
- break;
- default: furi_crash(TAG "Invalid view selected"); break;
- }
- }
- } else {
- /* Useful to understand if the app is still alive when it
- * does not respond because of bugs. */
- if (DEBUG_MSG) {
- static int c = 0; c++;
- if (!(c % 20)) FURI_LOG_E(TAG, "Loop timeout");
- }
- }
- if (app->show_text_input) {
- /* Remove our viewport: we need to use a view dispatcher
- * in order to show the standard Flipper keyboard. */
- gui_remove_view_port(app->gui, app->view_port);
- /* Allocate a view dispatcher, add a text input view to it,
- * and activate it. */
- app->view_dispatcher = view_dispatcher_alloc();
- view_dispatcher_enable_queue(app->view_dispatcher);
- /* We need to set a navigation callback for the view dispatcher
- * otherwise when the user presses back on the keyboard to
- * abort, the dispatcher will not stop. */
- view_dispatcher_set_navigation_event_callback(
- app->view_dispatcher,
- keyboard_view_dispatcher_navigation_callback);
- app->text_input = text_input_alloc();
- view_dispatcher_set_event_callback_context(app->view_dispatcher,app);
- view_dispatcher_add_view(app->view_dispatcher, 0, text_input_get_view(app->text_input));
- view_dispatcher_switch_to_view(app->view_dispatcher, 0);
- /* Setup the text input view. The different parameters are set
- * in the app structure by the view that wanted to show the
- * input text. The callback, buffer and buffer len must be set. */
- text_input_set_header_text(app->text_input, "Save signal filename");
- text_input_set_result_callback(
- app->text_input,
- app->text_input_done_callback,
- app,
- app->text_input_buffer,
- app->text_input_buffer_len,
- false);
- /* Run the dispatcher with the keyboard. */
- view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
- view_dispatcher_run(app->view_dispatcher);
- /* Undo all it: remove the view from the dispatcher, free it
- * so that it removes itself from the current gui, finally
- * restore our viewport. */
- view_dispatcher_remove_view(app->view_dispatcher, 0);
- text_input_free(app->text_input);
- view_dispatcher_free(app->view_dispatcher);
- app->view_dispatcher = NULL;
- gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
- app->show_text_input = false;
- } else {
- view_port_update(app->view_port);
- }
- }
- /* App no longer running. Shut down and free. */
- if (app->txrx->txrx_state == TxRxStateRx) {
- FURI_LOG_E(TAG, "Putting CC1101 to sleep before exiting.");
- radio_rx_end(app);
- radio_sleep(app);
- }
- furi_timer_free(timer);
- protoview_app_free(app);
- return 0;
- }
|