subghz_scene_start.c 3.6 KB

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  1. #include "../subghz_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexRead = 10,
  4. SubmenuIndexSaved,
  5. SubmenuIndexTest,
  6. SubmenuIndexAddManualy,
  7. SubmenuIndexFrequencyAnalyzer,
  8. SubmenuIndexReadRAW,
  9. };
  10. void subghz_scene_start_submenu_callback(void* context, uint32_t index) {
  11. SubGhz* subghz = context;
  12. view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
  13. }
  14. void subghz_scene_start_on_enter(void* context) {
  15. SubGhz* subghz = context;
  16. if(subghz->state_notifications == NOTIFICATION_STARTING_STATE) {
  17. subghz->state_notifications = NOTIFICATION_IDLE_STATE;
  18. }
  19. submenu_add_item(
  20. subghz->submenu, "Read", SubmenuIndexRead, subghz_scene_start_submenu_callback, subghz);
  21. submenu_add_item(
  22. subghz->submenu,
  23. "Read Raw",
  24. SubmenuIndexReadRAW,
  25. subghz_scene_start_submenu_callback,
  26. subghz);
  27. submenu_add_item(
  28. subghz->submenu, "Saved", SubmenuIndexSaved, subghz_scene_start_submenu_callback, subghz);
  29. submenu_add_item(
  30. subghz->submenu,
  31. "Add manually",
  32. SubmenuIndexAddManualy,
  33. subghz_scene_start_submenu_callback,
  34. subghz);
  35. submenu_add_item(
  36. subghz->submenu,
  37. "Frequency Analyzer",
  38. SubmenuIndexFrequencyAnalyzer,
  39. subghz_scene_start_submenu_callback,
  40. subghz);
  41. submenu_add_item(
  42. subghz->submenu, "Test", SubmenuIndexTest, subghz_scene_start_submenu_callback, subghz);
  43. submenu_set_selected_item(
  44. subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneStart));
  45. view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewMenu);
  46. }
  47. bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) {
  48. SubGhz* subghz = context;
  49. if(event.type == SceneManagerEventTypeCustom) {
  50. if(event.event == SubmenuIndexReadRAW) {
  51. scene_manager_set_scene_state(
  52. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexReadRAW);
  53. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReadRAW);
  54. return true;
  55. } else if(event.event == SubmenuIndexRead) {
  56. scene_manager_set_scene_state(
  57. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
  58. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReceiver);
  59. return true;
  60. } else if(event.event == SubmenuIndexSaved) {
  61. scene_manager_set_scene_state(
  62. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaved);
  63. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
  64. return true;
  65. } else if(event.event == SubmenuIndexAddManualy) {
  66. scene_manager_set_scene_state(
  67. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAddManualy);
  68. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSetType);
  69. return true;
  70. } else if(event.event == SubmenuIndexFrequencyAnalyzer) {
  71. scene_manager_set_scene_state(
  72. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexFrequencyAnalyzer);
  73. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneFrequencyAnalyzer);
  74. return true;
  75. } else if(event.event == SubmenuIndexTest) {
  76. scene_manager_set_scene_state(
  77. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexTest);
  78. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTest);
  79. return true;
  80. }
  81. }
  82. return false;
  83. }
  84. void subghz_scene_start_on_exit(void* context) {
  85. SubGhz* subghz = context;
  86. submenu_clean(subghz->submenu);
  87. }