mag_scene_settings.c 8.8 KB

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  1. #include "../mag_i.h"
  2. #include "../mag_state.h"
  3. #include "../helpers/mag_helpers.h"
  4. #define TAG "MagSceneEmulateConfig"
  5. enum VarItemListIndex {
  6. VarItemListIndexPinInput,
  7. VarItemListIndexPinOutput,
  8. VarItemListIndexPinEnable,
  9. VarItemListIndexNRepeats,
  10. VarItemListIndexRepeatModeOn,
  11. #ifndef FW_ORIGIN_Official
  12. VarItemListIndexAllowUART,
  13. #endif
  14. };
  15. static const char* gpio[] = {
  16. [MagPinA7] = "2 (A7)",
  17. [MagPinA6] = "3 (A6)",
  18. [MagPinA4] = "4 (A4)",
  19. [MagPinB3] = "5 (B3)",
  20. [MagPinB2] = "6 (B2)",
  21. [MagPinC3] = "7 (C3)",
  22. [MagPinC1] = "15 (C1)",
  23. [MagPinC0] = "16 (C0)",
  24. };
  25. const uint8_t GPIO_COUNT = COUNT_OF(gpio);
  26. // static const char* uart_pins[] = {[DapUartTypeUSART1] = "13,14", [DapUartTypeLPUART1] = "15,16"};
  27. // static const char* uart_swap[] = {[DapUartTXRXNormal] = "No", [DapUartTXRXSwap] = "Yes"};
  28. #define N_REPEATS_COUNT 10
  29. const char* const n_repeats_text[N_REPEATS_COUNT] = {
  30. "2",
  31. "3",
  32. "4",
  33. "5",
  34. "6",
  35. "7",
  36. "8",
  37. "9",
  38. "10",
  39. "20",
  40. };
  41. const uint32_t n_repeats_value[N_REPEATS_COUNT] = {
  42. 2,
  43. 3,
  44. 4,
  45. 5,
  46. 6,
  47. 7,
  48. 8,
  49. 9,
  50. 10,
  51. 20,
  52. };
  53. #define OFF_ON_COUNT 2
  54. const char* const off_on_text[OFF_ON_COUNT] = {
  55. "OFF",
  56. "ON",
  57. };
  58. VariableItem* item_dialog_cb;
  59. void mag_scene_settings_var_item_list_callback(void* context, uint32_t index) {
  60. Mag* mag = context;
  61. view_dispatcher_send_custom_event(mag->view_dispatcher, index);
  62. }
  63. static void mag_scene_settings_set_gpio(VariableItem* item, MagPin* pin_out) {
  64. MagPin pin = variable_item_get_current_value_index(item);
  65. variable_item_set_current_value_text(item, gpio[pin]);
  66. *pin_out = pin;
  67. }
  68. static void mag_scene_settings_set_gpio_input(VariableItem* item) {
  69. Mag* mag = variable_item_get_context(item);
  70. mag_scene_settings_set_gpio(item, &mag->state.pin_input);
  71. };
  72. static void mag_scene_settings_set_gpio_output(VariableItem* item) {
  73. Mag* mag = variable_item_get_context(item);
  74. mag_scene_settings_set_gpio(item, &mag->state.pin_output);
  75. };
  76. static void mag_scene_settings_set_gpio_enable(VariableItem* item) {
  77. Mag* mag = variable_item_get_context(item);
  78. mag_scene_settings_set_gpio(item, &mag->state.pin_enable);
  79. };
  80. static void mag_scene_settings_set_n_repeats(VariableItem* item) {
  81. Mag* mag = variable_item_get_context(item);
  82. uint8_t index = variable_item_get_current_value_index(item);
  83. variable_item_set_current_value_text(item, n_repeats_text[index]);
  84. mag->state.n_repeats = n_repeats_value[index];
  85. }
  86. static void mag_scene_settings_set_bool(VariableItem* item, bool* bool_out) {
  87. uint8_t index = variable_item_get_current_value_index(item);
  88. variable_item_set_current_value_text(item, off_on_text[index]);
  89. *bool_out = (bool)index;
  90. }
  91. static void mag_scene_settings_set_repeat_mode(VariableItem* item) {
  92. Mag* mag = variable_item_get_context(item);
  93. mag_scene_settings_set_bool(item, &mag->state.repeat_mode);
  94. }
  95. static void mag_scene_settings_set_allow_uart(VariableItem* item) {
  96. Mag* mag = variable_item_get_context(item);
  97. // rising change when value index is truth-y, and prior value false
  98. bool rising = !mag->state.allow_uart && !!variable_item_get_current_value_index(item);
  99. // trigger dialog only on rising change
  100. if(rising) {
  101. item_dialog_cb = item;
  102. view_dispatcher_send_custom_event(mag->view_dispatcher, MagEventConfirmDialog);
  103. }
  104. // set value & text based on current varitem index
  105. mag_scene_settings_set_bool(item, &mag->state.allow_uart);
  106. }
  107. static void mag_pin_variable_item_list_add(
  108. Mag* mag,
  109. const char* label,
  110. MagPin pin,
  111. VariableItemChangeCallback change_callback) {
  112. VariableItem* item =
  113. variable_item_list_add(mag->variable_item_list, label, GPIO_COUNT, change_callback, mag);
  114. variable_item_set_current_value_index(item, pin);
  115. variable_item_set_current_value_text(item, gpio[pin]);
  116. }
  117. static void mag_bool_variable_item_list_add(
  118. Mag* mag,
  119. const char* label,
  120. bool value,
  121. VariableItemChangeCallback change_callback) {
  122. VariableItem* item =
  123. variable_item_list_add(mag->variable_item_list, label, OFF_ON_COUNT, change_callback, mag);
  124. uint32_t value_index = (uint32_t)value;
  125. variable_item_set_current_value_index(item, value_index);
  126. variable_item_set_current_value_text(item, off_on_text[value_index]);
  127. }
  128. void mag_scene_settings_on_enter(void* context) {
  129. Mag* mag = context;
  130. VariableItemList* var_item_list = mag->variable_item_list;
  131. VariableItem* item;
  132. uint32_t value_index;
  133. // reload state in the event temporary changes have been
  134. // made on the emulate config screen
  135. // only changes made in this scene should be saved, and this scene
  136. // should always represent the saved settings, not the transient ones for
  137. // a given emulation.
  138. mag_state_load(&mag->state);
  139. mag_pin_variable_item_list_add(
  140. mag, "Input pin:", mag->state.pin_input, mag_scene_settings_set_gpio_input);
  141. mag_pin_variable_item_list_add(
  142. mag, "Output pin:", mag->state.pin_output, mag_scene_settings_set_gpio_output);
  143. mag_pin_variable_item_list_add(
  144. mag, "Enable pin:", mag->state.pin_enable, mag_scene_settings_set_gpio_enable);
  145. mag_bool_variable_item_list_add(
  146. mag, "Repeat default:", mag->state.repeat_mode, mag_scene_settings_set_repeat_mode);
  147. item = variable_item_list_add(
  148. var_item_list, "# repeats: ", N_REPEATS_COUNT, mag_scene_settings_set_n_repeats, mag);
  149. value_index = value_index_uint32(mag->state.n_repeats, n_repeats_value, N_REPEATS_COUNT);
  150. variable_item_set_current_value_index(item, value_index);
  151. variable_item_set_current_value_text(item, n_repeats_text[value_index]);
  152. mag_bool_variable_item_list_add(
  153. mag, "UART MSR:", mag->state.allow_uart, mag_scene_settings_set_allow_uart);
  154. variable_item_list_set_enter_callback(
  155. var_item_list, mag_scene_settings_var_item_list_callback, mag);
  156. variable_item_list_set_selected_item(
  157. var_item_list, scene_manager_get_scene_state(mag->scene_manager, MagSceneSettings));
  158. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewVariableItemList);
  159. }
  160. void mag_scene_settings_dialog_invalid_pins(Mag* mag) {
  161. SceneManager* scene_manager = mag->scene_manager;
  162. DialogMessage* message = dialog_message_alloc();
  163. dialog_message_set_header(message, "Invalid Pin Config!", 64, 0, AlignCenter, AlignTop);
  164. dialog_message_set_buttons(message, "Modify", NULL, "Reset");
  165. dialog_message_set_text(
  166. message,
  167. "Pins cannot overlap.\nChange, or reset to defaults.",
  168. 64,
  169. 32,
  170. AlignCenter,
  171. AlignCenter);
  172. DialogMessageButton res = dialog_message_show(furi_record_open(RECORD_DIALOGS), message);
  173. dialog_message_free(message);
  174. furi_record_close(RECORD_DIALOGS);
  175. if(res == DialogMessageButtonRight) {
  176. mag_state_gpio_reset(&mag->state);
  177. scene_manager_previous_scene(scene_manager);
  178. }
  179. }
  180. bool mag_scene_settings_on_event(void* context, SceneManagerEvent event) {
  181. Mag* mag = context;
  182. SceneManager* scene_manager = mag->scene_manager;
  183. bool consumed = false;
  184. switch(event.type) {
  185. case SceneManagerEventTypeBack:
  186. // when attempting to exit, validate pin configuration
  187. // if invalid, prompt
  188. consumed = true;
  189. if(!mag_state_gpio_is_valid(&mag->state)) {
  190. mag_scene_settings_dialog_invalid_pins(mag);
  191. } else {
  192. scene_manager_previous_scene(scene_manager);
  193. }
  194. break;
  195. case SceneManagerEventTypeCustom:
  196. scene_manager_set_scene_state(mag->scene_manager, MagSceneSettings, event.event);
  197. consumed = true;
  198. if(event.event == MagEventConfirmDialog) {
  199. DialogMessage* msg = dialog_message_alloc();
  200. dialog_message_set_header(msg, "UART MSR", 64, 0, AlignCenter, AlignTop);
  201. dialog_message_set_buttons(msg, "No", NULL, "Yes");
  202. dialog_message_set_text(
  203. msg,
  204. "This option requires a\nUART-compatible mag reader.\nIs it installed?\n",
  205. 64,
  206. 32,
  207. AlignCenter,
  208. AlignCenter);
  209. DialogMessageButton res = dialog_message_show(furi_record_open(RECORD_DIALOGS), msg);
  210. if(res != DialogMessageButtonRight) {
  211. // if not "Yes", reset to "OFF" (0 / false-y)
  212. variable_item_set_current_value_index(item_dialog_cb, 0);
  213. mag_scene_settings_set_bool(item_dialog_cb, &mag->state.allow_uart);
  214. }
  215. dialog_message_free(msg);
  216. furi_record_close(RECORD_DIALOGS);
  217. item_dialog_cb = NULL;
  218. }
  219. break;
  220. default:
  221. break;
  222. }
  223. return consumed;
  224. }
  225. void mag_scene_settings_on_exit(void* context) {
  226. Mag* mag = context;
  227. variable_item_list_reset(mag->variable_item_list);
  228. mag_state_save(&mag->state);
  229. }